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Ship can still track and fire on other Ships, which it can no longer see


Shadow KT

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Scenario:

Using Tactical Commander slot, with mission F10 options set to Map Only. This means, that you only see your units and whatever they spot.

You have a unit, which spots a hostile ship 70-80nm away. You order your Moskva to attack it. Moskva fires P-500 towards the target. 

While the the missiles are in the air, for whatever reason, you no longer have information of where the ship is. It is no longer visible to you on the map. Either the unit which, initially was tracking it dies, or it RTBs and it is out of range, whatever... You no longer see the hostile ship.

Now... at this point the hostile ship can do a 180 turn, head in the opposite direction, full speed ahead, but the Moskva will still track it, send the missiles course corrections and launch repeated attacks. The ship will do repeated attack, leading the missiles directly to the target, until it is out of anti-ship missiles. It can do that without having any information about where the target is, yet it will be accurate. You can no longer stop its attack either, because there is no target mark to select and click stop attack.

 

AI Ship Track No Spot.trk

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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  • 3 weeks later...
On 6/18/2021 at 1:54 AM, NineLine said:

I played the track internally and the Moskva never fired once. Could be fixed internally. Can you confirm its still an issue on the latest OB?

 

Here is a video and a track from the video on how to reproduce:
 



AI Ship Track No Spot 2.trk

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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  • 3 weeks later...

If combined arms is using the attack unit or attack group tasks from the scripting engine, those both bypass the normal detection logic and automatically reveal the target to the controller of the attacking group. Because it bypasses the normal detection logic, it might not be reported to whatever determines fog of war spotting logic. 

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14 hours ago, near_blind said:

If combined arms is using the attack unit or attack group tasks from the scripting engine, those both bypass the normal detection logic and automatically reveal the target to the controller of the attacking group. Because it bypasses the normal detection logic, it might not be reported to whatever determines fog of war spotting logic. 


Oh, interesting... thanks for that insight. Sounds like that might be the plausible cause.

If that is the case, it would be quite unfortunate, as that would limit the the usually hundreds of kilometers attack range of these ships, to as little as 40km.

Not to mention that the ships do not react to other AI spotting for them.

And you cannot use combined arms to attack areas with anti-ship missiles, for when for example a human controlled aircraft spots a target and relays to the tact.commander coordinated to fire his anti-ship missiles at.


Edited by Shadow KT

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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