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Mission Editor ability to stop AI aircraft from spotting ground units on the F10 map.


Shadow KT

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Situation:

Using Tactical Commander. F10 options set to Map Only.

AI aircraft will spot ground emitters (radars) from 60-80nm away and give their exact location on the F10 map, which would be cheating. Hostile emitter will remain spotted on the map, until the AI aircraft is further than 50-80nm, lands or gets killed.

 

Similar problem occurs when spotting other types of ground units too. If an AI aircraft flies close enough to detect a ground unit, it will also remain spotted until the AI aircraft is further than 60-80nm away, lands or gets killed. This happens, no matter that the AI has no means of actually tracking/spotting the target, due to range or just line of sight.

I am asking for a similar solution, such as the advanced waypoint actions "Silence", which would disable the AI aircraft from spotting targets on the F10 map.

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'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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It would be nice if the F10 map location was subject to downrange and cross range ambiguity, dependant on the type of emitters and detection equipment.  Only when visually spotted (TGP, ground RADAR or Mk1 Eyeball) does the location become fixed.

 

This is well simulated on a well known global professional-standard wargaming platform (the one where you take Command of Modern Operation scenarios).  After detection each unit (once no longer being observed) remains at its last reported location with an elapsed time since last detection counting up.  Obviously, a moving object is unlikely to be in that location for much longer, but until detected again the mark on the map will not update.

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5 minutes ago, Lace said:

It would be nice if the F10 map location was subject to downrange and cross range ambiguity, dependant on the type of emitters and detection equipment.  Only when visually spotted (TGP, ground RADAR or Mk1 Eyeball) does the location become fixed.

 

This is well simulated on a well known global professional-standard wargaming platform (the one where you take Command of Modern Operation scenarios).  After detection each unit (once no longer being observed) remains at its last reported location with an elapsed time since last detection counting up.  Obviously, a moving object is unlikely to be in that location for much longer, but until detected again the mark on the map will not update.

 

Although that would be ideal, same with F10 becoming an actual GCI screen with radar contact, no names and types, etc... It is a bit more complicated.

 

For the time being a simple solution like disabling the AI from spotting on the map, would be great.

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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