Statua Posted May 29, 2021 Share Posted May 29, 2021 When you remove the hardpoints from the airframe, the tail reverts to the default specular rather than the modded specular. Can be replicated by using the Royal Australian Navy skin and removing the hardpoints. This happens on all liveries with a modified specular. Hardpoints removed (bugged) Hardpoints added Here is the code from DCS World/Bazar/Liveries/uh-1h/Australia Royal Navy/description.lua Quote livery = { {"civ_uh1_main_dam", 0, "uh1_ran", false}; {"civ_uh1_main_dam", 2, "uh1_spec", false}; {"civ_uh1_tail_dam", 0, "uh1_ran_tail", false}; {"civ_uh1_tail_dam", 2, "uh1_tail_spec", false}; {"civ_uh1_main", 0, "uh1_ran", false}; {"civ_uh1_main", 2, "uh1_spec", false}; {"civ_uh1_tail", 0, "uh1_ran_tail", false}; {"civ_uh1_tail", 2, "uh1_tail_spec", false}; {"uh1_main_dam", 0, "uh1_ran", false}; {"uh1_main_dam", 2, "uh1_spec", false}; {"uh1_tail_dam", 0, "uh1_ran_tail", false}; {"uh1_tail_dam", 2, "uh1_tail_spec", false}; {"uh1_main", 0, "uh1_ran", false}; {"uh1_main", 2, "uh1_spec", false}; {"uh1_tail", 0, "uh1_ran_tail", false}; {"uh1_tail", 2, "uh1_tail_spec", false}; {"uh1_weapon", 0, "uh1_weapon_blk", true}; {"pilot_UH1_01", 0, "pilot_UH1_01", true}; {"pilot_UH1_02", 0, "pilot_UH1_02", true}; {"pilot_UH1_helmet", 0, "pilot_uh1_helmet", true}; {"pilot_UH1_patch", 0, "empty", true}; {"uh1_cov", 0, "uh1_ran_cover", false}; {"uh1_cov", 2, "uh1_cover_spec", false}; {"UH1-cpt-door", 0 ,"UH1_door_c_gray", true}; {"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true}; {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray", true}; {"UH1-cpt_panel", 0 ,"UH1_panel_c_gray", true}; {"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray", true}; {"UH1-cpt_dev2", 0 ,"UH1_dev_2", true}; {"uh1_rotor_alfa", 0, "uh_1_blade", false}; } name = "Royal Australian Navy" countries = {"AUS"} https://www.blacksharkden.conullm/ Link to comment Share on other sites More sharing options...
Statua Posted July 8, 2021 Author Share Posted July 8, 2021 Been over a month and no reply so bump. This issue bothers me as I use a nice shiny paint job on some training helicopters that is ruined by this bug because we don't use hardpoints. https://www.blacksharkden.conullm/ Link to comment Share on other sites More sharing options...
Flappie Posted July 8, 2021 Share Posted July 8, 2021 Hey Statua! Very easy to reproduce indeed. No need for custom liveries. Here's a video showing the issue with stock liveries: 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Flappie Posted July 12, 2021 Share Posted July 12, 2021 Issue reported. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Nealius Posted July 14, 2021 Share Posted July 14, 2021 Is there a lua edit we can do to get the proper specular without hardpoints? Link to comment Share on other sites More sharing options...
S3v3nS Posted January 23, 2023 Share Posted January 23, 2023 I know this is an older post but I just recently finished my first skin and finally noticed this issue. I found an older post from Helles Belle whose solution seems to work. I don't know if the json file will have to be changed after each version update, but this does at least seem to be a temporary fix. Maybe everyone know this fix already, but just thought i would pass on what I found as I see ED has not fixed the issue yet. It might not be as noticeable in my pic below, but you can definitely tell if you use the Huey VIP skin. https://forum.dcs.world/topic/198115-body-amp-tail-different-reflections-shiny/ Link to comment Share on other sites More sharing options...
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