Costas_Ch Posted June 1, 2021 Share Posted June 1, 2021 Hello all, I am trying to find some sort of complete SSE documentation. Hoggit (https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation) have done excelled job making most of the classes etc very clear but in some cases info is missing. Is there a place to find all the information related to the SSE? For example now I am struggling to find the payload table format for the addGroup function (https://wiki.hoggitworld.com/view/DCS_func_addGroup) for aircrafts. Similar to this, there will be more cases where documentation is not 100% complete (eg unit type name - found through install_di\Scripts\Database\db_countries.lua) But is a bit annoying to search for hours for a simple information. Thanks. Link to comment Share on other sites More sharing options...
toutenglisse Posted June 2, 2021 Share Posted June 2, 2021 (edited) For the payload format, you can create and save a mission with just 1 aircraft and its payload, then extract the file "mission" from the .Miz file with 7zip, open it with notepad++ and you'll find the payload format for the created unit. Here is a very usefull database with all weapon codes per pylons for all aircraft : And here is another very usefull one for all objects descriptions (incl. type names) : https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB Edited June 2, 2021 by toutenglisse Link to comment Share on other sites More sharing options...
Grimes Posted June 2, 2021 Share Posted June 2, 2021 It is also a ramification of ED hiding most the database files where you could go in and look up CLSID values for weapons and the like. I suppose more example tables could be provided on the wiki, especially for different group types. That said I'm not going to do it for everything. I try to update the ObjectDB on github for that whenever something gets added or after major patches. Maybe I can make a very simplified list that goes on the wiki but that would be the extent of it. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
chromium Posted June 2, 2021 Share Posted June 2, 2021 6 ore fa, toutenglisse ha scritto: Here is a very usefull database with all weapon codes per pylons for all aircraft : Quite old, I should check if I still have the direct code an maybe update that post to 2021. 1 Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
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