pepin1234 Posted June 4, 2021 Share Posted June 4, 2021 (edited) a Lot of Crashes in MP Open Beta DCS Crashes.zip Edited June 4, 2021 by pepin1234 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 4, 2021 ED Team Share Posted June 4, 2021 Hi pepin1234 I would try a slow repair on DCS, Make sure windows and display driver is up to date increase your pagefile, currently it is set to 8027 MB, as you have 16GB RAM you should set pagefile to 16282 MB Let us know if it helps Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
VFA41_Hedgehog Posted June 4, 2021 Share Posted June 4, 2021 (edited) Whoa. Are you saying that he should set his Windows pagefile to the same size as the amount of RAM on the machine?? That is contrary to everything I have read about pagefile size. Edited June 4, 2021 by VFA41_Hedgehog VFA-41 Black Aces www.vfa-41.com Link to comment Share on other sites More sharing options...
Flappie Posted June 4, 2021 Share Posted June 4, 2021 1 hour ago, VFA41_Hedgehog said: Whoa. Are you saying that he should set his Windows pagefile to the same size as the amount of RAM on the machine?? That is contrary to everything I have read about pagefile size. Don't trust everything that you read, then. DCS has a funny way of dealing with memory. Unless you have 64 GB of RAM, DCS can crash if the given pagefile is too small. Anyway, the issue here is this one: 2021-06-04 05:10:33.843 ERROR DX11BACKEND: Shader "bazar/shaders/model/self_illum_material.fx" failed to compile. Reason: warning X4717: Effects deprecated for D3DCompiler_47 deferred/shading.hlsl(19,2-63): warning X3206: implicit truncation of vector type functions/deferred_def_ps.hlsl(47,9): warning X3206: 'BuildGBuffer': implicit truncation of vector type enlight/atmFunctions.hlsl(966,32-67): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them enlight/atmFunctions.hlsl(966,32-67): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them enlight/atmFunctions.hlsl(966,32-67): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Failed to parse shader using reference shader parser: 0x8007000e def_material.fx(32,1-30): There was an error compiling HLSL shader variable I believe all users having this crash solved it doing a slow repair, just like BIGNEWY suggested. 2 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 5, 2021 ED Team Share Posted June 5, 2021 13 hours ago, VFA41_Hedgehog said: Whoa. Are you saying that he should set his Windows pagefile to the same size as the amount of RAM on the machine?? That is contrary to everything I have read about pagefile size. No I am saying if you have 16gb or less you should set your page file higher for a better experience in DCS. If you have 32GB RAM leave it system managed it will be fine. 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
VFA41_Hedgehog Posted June 5, 2021 Share Posted June 5, 2021 I guess I was confused by the part where you told him that if he has 16GB RAM he should set his pagefile size to 16GB. "...as you have 16GB RAM you should set pagefile to 16282 MB" VFA-41 Black Aces www.vfa-41.com Link to comment Share on other sites More sharing options...
pepin1234 Posted June 10, 2021 Author Share Posted June 10, 2021 guys this last update is killing the memory. The game is unstable. I did all what you told me and still not really good. I am missing GUI graphics when I play long or do it something. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
=Skywarp= Posted June 13, 2021 Share Posted June 13, 2021 (edited) I'm having a lot of freezes in the Multiplayer screen after update do Stable 2.7 since yesterday. Screen freezes and I have to kill DCS in the task manager. I've done a Steam files verification, and deleted fxo/shaders. Helped for one/two times, then the bug returns. Edited June 13, 2021 by =Skywarp= RYZEN 7 2700 3.2 GHz / GAINWARD RTX 2070 / 32 GB RAM 3200 MHz / ASUS PRIME B450M / M.2 NVMe KINGSTON 1TB / SSD SANDISK 480GB / HD 2TB SATA3 / CORSAIR CX650 / AOC AGON AG322FCX MONITOR / THRUSTMASTER T.16000M FCS / CUSTOM HEADTRACK Link to comment Share on other sites More sharing options...
Flappie Posted June 13, 2021 Share Posted June 13, 2021 @=Skywarp=Please reproduce the issue then attach your dcs.log file ( C:\Users\username\Saaved Games\DCS...\Logs\dcs.log ). Does it happen while the MP servers list is refreshing or once you reach a server lobby? 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
=Skywarp= Posted June 13, 2021 Share Posted June 13, 2021 Hi Flappie! Happens while the MP servers list is refreshing. RYZEN 7 2700 3.2 GHz / GAINWARD RTX 2070 / 32 GB RAM 3200 MHz / ASUS PRIME B450M / M.2 NVMe KINGSTON 1TB / SSD SANDISK 480GB / HD 2TB SATA3 / CORSAIR CX650 / AOC AGON AG322FCX MONITOR / THRUSTMASTER T.16000M FCS / CUSTOM HEADTRACK Link to comment Share on other sites More sharing options...
silverdevil Posted June 13, 2021 Share Posted June 13, 2021 https://docs.microsoft.com/en-us/windows/client-management/introduction-page-file when windows runs out of physical memory, infrequently used bits are saved in virtual memory and recalled when needed. if the system has lots of physical memory, then windows does not use virtual memory. when one sets to a static size a pagefile.sys file is created. i do not have a pagefile.sys on my system because of the over abundence of physical memory. leaving windows to manage does not create a pagefile.sys. many moons ago for servers, virtual memory was set to 3 times the amount of RAM. this allowed for "dumping" physical memory during a recovery from a stop error. AKA_SilverDevil AKA Forums My YouTube “It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.” — Mark Twain Link to comment Share on other sites More sharing options...
Flappie Posted June 13, 2021 Share Posted June 13, 2021 (edited) 5 hours ago, =Skywarp= said: Hi Flappie! Happens while the MP servers list is refreshing. If you wait long enough, does the servers list eventually come out of its coma? This is what is described in this thread: Edited June 13, 2021 by Flappie Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
=Skywarp= Posted June 14, 2021 Share Posted June 14, 2021 I taught the glitch was unrecoverable, as I waited for few minutes... so I killed DCS with the Task Manager. This is the message displayed by the Realibility History: "Top level window is idle" RYZEN 7 2700 3.2 GHz / GAINWARD RTX 2070 / 32 GB RAM 3200 MHz / ASUS PRIME B450M / M.2 NVMe KINGSTON 1TB / SSD SANDISK 480GB / HD 2TB SATA3 / CORSAIR CX650 / AOC AGON AG322FCX MONITOR / THRUSTMASTER T.16000M FCS / CUSTOM HEADTRACK Link to comment Share on other sites More sharing options...
Flappie Posted June 14, 2021 Share Posted June 14, 2021 OK. Please reproduce ths issue, then attach your dcs.log file ( C:\Users\username\Saved Games\DCS...\Logs\dcs.log - may appear as "dcs" ). If you don't do this, neither testers like me nor ED devs will know how this is happening to you. 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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