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Crash when entering multiplayer


Czechnology
Go to solution Solved by Flappie,

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Howdy!
Uncertain what it is, and it feels almost random. Some servers I can join, others I can't.

Always happen when the text at the bottom says Net Sim Post Start.

I've got the .zip the crash thing directed me to in explorer, and I'll attach it here.
No mods, no changes, I was able to connect to servers not too long ago, maybe a week, then I came back today and I've found I'm unable to connect servers.

dcs.log-20210609-052300.zip

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  • Solution

Hey, it looks llike a GPU crash ("nvwgf2umx.dll" is from Nvidia):

 

2021-06-09 05:23:00.368 INFO    Dispatcher: loadMission Done: Сontrol passed to the player
2021-06-09 05:23:00.368 INFO    NET: sync seems good, telling server we are ready
2021-06-09 05:23:00.534 INFO    EDCORE: try to write dump information
2021-06-09 05:23:00.545 INFO    EDCORE: # -------------- 20210609-052300 --------------
2021-06-09 05:23:00.546 INFO    EDCORE: DCS/2.7.1.7139 (x86_64; Windows NT 10.0.19042)
2021-06-09 05:23:00.546 INFO    EDCORE: C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_7fe82d451e6cd40f\nvwgf2umx.dll
2021-06-09 05:23:00.547 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at F05622DA 00:00000000
2021-06-09 05:23:00.569 INFO    EDCORE: SymInit: Symbol-SearchPath: '.;D:\Eagle Dynamics\DCS World OpenBeta;D:\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'Andrew Hovey'
2021-06-09 05:23:00.569 INFO    EDCORE: OS-Version: 10.0.19042 () 0x300-0x1
2021-06-09 05:23:00.570 INFO    NET: MsgClientInit(serverTime=84022.200690, modelTime=20295.312596)
2021-06-09 05:23:00.570 INFO    NET: local time=163.570296, offset=83858.775522, error=0.000418, samples=24
2021-06-09 05:23:00.570 INFO    NET: scheduled start at 163.424910
2021-06-09 05:23:00.570 INFO    NET: MsgClientRun
2021-06-09 05:23:01.350 INFO    EDCORE: 0x00000000002022DA (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1B35AA
2021-06-09 05:23:01.350 INFO    EDCORE: 0x00000000001F92B7 (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1AA587
2021-06-09 05:23:01.351 INFO    EDCORE: 0x000000000021C4C9 (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1CD799
2021-06-09 05:23:01.351 INFO    EDCORE: 0x000000000007666D (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x2793D
2021-06-09 05:23:01.351 INFO    EDCORE: 0x000000000021DC3B (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1CEF0B
2021-06-09 05:23:01.352 INFO    EDCORE: 0x000000000007A76B (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x2BA3B
2021-06-09 05:23:01.352 INFO    EDCORE: 0x0000000000BA240F (nvwgf2umx): cask::SafeEnum<cask::TableSize_ENUMCLASS_SCOPEWRAPPER>::operator= + 0x9D36F
2021-06-09 05:23:01.352 INFO    EDCORE: 0x000000000002B52C (d3d11): D3D11CoreCreateDevice + 0xAE6C
2021-06-09 05:23:01.352 INFO    EDCORE: 0x000000000001697F (d3d11): (function-name not available) + 0x0
2021-06-09 05:23:01.353 INFO    EDCORE: 0x00000000000167A4 (d3d11): (function-name not available) + 0x0
2021-06-09 05:23:01.353 INFO    EDCORE: 0x0000000000038089 (d3d11): D3D11CoreCreateDevice + 0x179C9
2021-06-09 05:23:01.353 INFO    EDCORE: 0x0000000000028FDD (d3d11): D3D11CoreCreateDevice + 0x891D
2021-06-09 05:23:01.353 INFO    EDCORE: 0x000000000002978C (d3d11): D3D11CoreCreateDevice + 0x90CC
2021-06-09 05:23:01.354 INFO    EDCORE: 0x00000000000195B4 (d3d11): (function-name not available) + 0x0
2021-06-09 05:23:01.354 INFO    EDCORE: 0x0000000000019523 (d3d11): (function-name not available) + 0x0
2021-06-09 05:23:01.354 INFO    EDCORE: 0x00000000000192A8 (d3d11): (function-name not available) + 0x0
2021-06-09 05:23:01.354 INFO    EDCORE: 0x0000000000052C32 (dx11backend): createRenderer + 0x3AC92
2021-06-09 05:23:01.355 INFO    EDCORE: 0x00000000000447DA (dx11backend): createRenderer + 0x2C83A
2021-06-09 05:23:01.355 INFO    EDCORE: 0x000000000002CBA3 (dx11backend): createRenderer + 0x14C03
2021-06-09 05:23:01.355 INFO    EDCORE: 0x0000000000028364 (dx11backend): createRenderer + 0x103C4
2021-06-09 05:23:01.355 INFO    EDCORE: 0x0000000000009411 (renderer): RenderAPI::openShader + 0xD1
2021-06-09 05:23:01.355 INFO    EDCORE: 0x000000000002C9B0 (NGModel): model::ModelMaterial::draw + 0x1180
2021-06-09 05:23:01.356 INFO    EDCORE: 0x0000000000035184 (NGModel): model::ModelMaterial::draw + 0x9954
2021-06-09 05:23:01.356 INFO    EDCORE: 0x000000000003A1A0 (NGModel): model::graph::RootNode::loadMaterials + 0x80
2021-06-09 05:23:01.356 INFO    EDCORE: 0x0000000000044CC6 (NGModel): model::NGModelLods::applyMults + 0x126
2021-06-09 05:23:01.356 INFO    EDCORE: 0x0000000000044FE3 (NGModel): model::NGModelLods::applyMults + 0x443
2021-06-09 05:23:01.356 INFO    EDCORE: 0x000000000004470C (NGModel): model::NGModelLods::ParseLastLod + 0x6FC
2021-06-09 05:23:01.356 INFO    EDCORE: 0x00000000000DAB80 (edCore): ed::this_thread::yield + 0x2D00
2021-06-09 05:23:01.357 INFO    EDCORE: 0x00000000000D74A8 (edCore): ed::thread::_get_current_thread_id + 0x58
2021-06-09 05:23:01.357 INFO    EDCORE: 0x0000000000021BB2 (ucrtbase): _configthreadlocale + 0x92
2021-06-09 05:23:01.357 INFO    EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14
2021-06-09 05:23:01.357 INFO    EDCORE: 0x0000000000052651 (ntdll): RtlUserThreadStart + 0x21
2021-06-09 05:23:01.817 INFO    EDCORE: Minidump created.

 

 

I see you'ree using the latest version - 466.63.

Try uninstalling your Nvidia driver using DDU, then reinstall it.

Don't accept indie game testing requests from friends in Discord. Ever.

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1 hour ago, Flappie said:

Hey, it looks llike a GPU crash ("nvwgf2umx.dll" is from Nvidia):

 


2021-06-09 05:23:00.368 INFO    Dispatcher: loadMission Done: Сontrol passed to the player
2021-06-09 05:23:00.368 INFO    NET: sync seems good, telling server we are ready
2021-06-09 05:23:00.534 INFO    EDCORE: try to write dump information
2021-06-09 05:23:00.545 INFO    EDCORE: # -------------- 20210609-052300 --------------
2021-06-09 05:23:00.546 INFO    EDCORE: DCS/2.7.1.7139 (x86_64; Windows NT 10.0.19042)
2021-06-09 05:23:00.546 INFO    EDCORE: C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_7fe82d451e6cd40f\nvwgf2umx.dll
2021-06-09 05:23:00.547 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at F05622DA 00:00000000
2021-06-09 05:23:00.569 INFO    EDCORE: SymInit: Symbol-SearchPath: '.;D:\Eagle Dynamics\DCS World OpenBeta;D:\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'Andrew Hovey'
2021-06-09 05:23:00.569 INFO    EDCORE: OS-Version: 10.0.19042 () 0x300-0x1
2021-06-09 05:23:00.570 INFO    NET: MsgClientInit(serverTime=84022.200690, modelTime=20295.312596)
2021-06-09 05:23:00.570 INFO    NET: local time=163.570296, offset=83858.775522, error=0.000418, samples=24
2021-06-09 05:23:00.570 INFO    NET: scheduled start at 163.424910
2021-06-09 05:23:00.570 INFO    NET: MsgClientRun
2021-06-09 05:23:01.350 INFO    EDCORE: 0x00000000002022DA (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1B35AA
2021-06-09 05:23:01.350 INFO    EDCORE: 0x00000000001F92B7 (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1AA587
2021-06-09 05:23:01.351 INFO    EDCORE: 0x000000000021C4C9 (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1CD799
2021-06-09 05:23:01.351 INFO    EDCORE: 0x000000000007666D (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x2793D
2021-06-09 05:23:01.351 INFO    EDCORE: 0x000000000021DC3B (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1CEF0B
2021-06-09 05:23:01.352 INFO    EDCORE: 0x000000000007A76B (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x2BA3B
2021-06-09 05:23:01.352 INFO    EDCORE: 0x0000000000BA240F (nvwgf2umx): cask::SafeEnum<cask::TableSize_ENUMCLASS_SCOPEWRAPPER>::operator= + 0x9D36F
2021-06-09 05:23:01.352 INFO    EDCORE: 0x000000000002B52C (d3d11): D3D11CoreCreateDevice + 0xAE6C
2021-06-09 05:23:01.352 INFO    EDCORE: 0x000000000001697F (d3d11): (function-name not available) + 0x0
2021-06-09 05:23:01.353 INFO    EDCORE: 0x00000000000167A4 (d3d11): (function-name not available) + 0x0
2021-06-09 05:23:01.353 INFO    EDCORE: 0x0000000000038089 (d3d11): D3D11CoreCreateDevice + 0x179C9
2021-06-09 05:23:01.353 INFO    EDCORE: 0x0000000000028FDD (d3d11): D3D11CoreCreateDevice + 0x891D
2021-06-09 05:23:01.353 INFO    EDCORE: 0x000000000002978C (d3d11): D3D11CoreCreateDevice + 0x90CC
2021-06-09 05:23:01.354 INFO    EDCORE: 0x00000000000195B4 (d3d11): (function-name not available) + 0x0
2021-06-09 05:23:01.354 INFO    EDCORE: 0x0000000000019523 (d3d11): (function-name not available) + 0x0
2021-06-09 05:23:01.354 INFO    EDCORE: 0x00000000000192A8 (d3d11): (function-name not available) + 0x0
2021-06-09 05:23:01.354 INFO    EDCORE: 0x0000000000052C32 (dx11backend): createRenderer + 0x3AC92
2021-06-09 05:23:01.355 INFO    EDCORE: 0x00000000000447DA (dx11backend): createRenderer + 0x2C83A
2021-06-09 05:23:01.355 INFO    EDCORE: 0x000000000002CBA3 (dx11backend): createRenderer + 0x14C03
2021-06-09 05:23:01.355 INFO    EDCORE: 0x0000000000028364 (dx11backend): createRenderer + 0x103C4
2021-06-09 05:23:01.355 INFO    EDCORE: 0x0000000000009411 (renderer): RenderAPI::openShader + 0xD1
2021-06-09 05:23:01.355 INFO    EDCORE: 0x000000000002C9B0 (NGModel): model::ModelMaterial::draw + 0x1180
2021-06-09 05:23:01.356 INFO    EDCORE: 0x0000000000035184 (NGModel): model::ModelMaterial::draw + 0x9954
2021-06-09 05:23:01.356 INFO    EDCORE: 0x000000000003A1A0 (NGModel): model::graph::RootNode::loadMaterials + 0x80
2021-06-09 05:23:01.356 INFO    EDCORE: 0x0000000000044CC6 (NGModel): model::NGModelLods::applyMults + 0x126
2021-06-09 05:23:01.356 INFO    EDCORE: 0x0000000000044FE3 (NGModel): model::NGModelLods::applyMults + 0x443
2021-06-09 05:23:01.356 INFO    EDCORE: 0x000000000004470C (NGModel): model::NGModelLods::ParseLastLod + 0x6FC
2021-06-09 05:23:01.356 INFO    EDCORE: 0x00000000000DAB80 (edCore): ed::this_thread::yield + 0x2D00
2021-06-09 05:23:01.357 INFO    EDCORE: 0x00000000000D74A8 (edCore): ed::thread::_get_current_thread_id + 0x58
2021-06-09 05:23:01.357 INFO    EDCORE: 0x0000000000021BB2 (ucrtbase): _configthreadlocale + 0x92
2021-06-09 05:23:01.357 INFO    EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14
2021-06-09 05:23:01.357 INFO    EDCORE: 0x0000000000052651 (ntdll): RtlUserThreadStart + 0x21
2021-06-09 05:23:01.817 INFO    EDCORE: Minidump created.

 

 

I see you'ree using the latest version - 466.63.

Try uninstalling your Nvidia driver using DDU, then reinstall it.

Howdy - thanks, if this issue persists I'll let you know, but I decided to use this as an excuse to move my DCS to another drive, so it's reinstalling right now. I'd like to keep the threat open though until the reinstall is finished and game tested with a graphics driver update/reinstall

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I sometimes get these crashes too and know of at least one other guy who does.

The bar freezes for about 1 min at Net Sim Post Start before crashing.

 

It's sporadic and when it's the case that it crashes it's reproducibly only on a certain server.

Other servers ->work.

Single player ->works.

Back to the server that causes crashing -> crash.

Same server, restarted mission -> works.

Same server, same mission no players on the server -> works.

 

Clearing Shaders doesn't help.

Experienced with various nvidia driver version.


Edited by Sile
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Btw. in the russion forum someone from ED recommends setting a pagefile size of about 16 - 20 GB.
I tink DCS prefers a fixed user set pagefile size.

Will check this later once i am home.


Edited by Sile
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13 hours ago, Sile said:

Btw. in the russion forum someone from ED recommends setting a pagefile size of about 16 - 20 GB.
I tink DCS prefers a fixed user set pagefile size.

Will check this later once i am home.

 

I appreciate the comment, but I've already tried setting my page file to no avail.
EDIT:

Rather, I had set my page file before, and it had no effect, still finishing up the reinstall and trying it now, will keep up to date.


Edited by Czechnology
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The reinstall in a new location had no effect, I've attempted joining two servers. It admittedly did something odd this time around, where I made it to the aircraft select screen, then it crashed. I was not really given any time to select an aircraft before the crash, but it did make it further for some reason.
I'll post both logs, and start working on @Flappie's suggested fix.

13 hours ago, Sile said:

I sometimes get these crashes too and know of at least one other guy who does.

The bar freezes for about 1 min at Net Sim Post Start before crashing.

 

It's sporadic and when it's the case that it crashes it's reproducibly only on a certain server.

Other servers ->work.

Single player ->works.

Back to the server that causes crashing -> crash.

Same server, restarted mission -> works.

Same server, same mission no players on the server -> works.

 

Clearing Shaders doesn't help.

Experienced with various nvidia driver version.

 

Also this is somewhat similar to my issue:
I'm able to play Singleplayer fine
I was able to join ONE SERVER after the issue started, but haven't been able to replicate it
Issue persists across missions

Attached is the log file for the second crash

dcs.log-20210610-004119.zip

And the first crash.

dcs.log-20210610-003831.zip


Edited by Czechnology
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