BenDover Posted June 9, 2021 Share Posted June 9, 2021 Ejecting the centerline fuel tank with the pictured settings will break all AIM-9 missile variants. The tones will no longer be present and missiles will not fire but will still be present on pylons and wingtips. Link to comment Share on other sites More sharing options...
Arbitrary Posted June 9, 2021 Share Posted June 9, 2021 I forget if it is an issue on the F-18 but it is on other aircraft (the F-5 comes to mind). Your jettison selector is on stores instead of safe. Try setting it back to safe. Link to comment Share on other sites More sharing options...
BenDover Posted June 10, 2021 Author Share Posted June 10, 2021 I'll try that, I thought you had to set it to stores to jettison fuel tanks. Link to comment Share on other sites More sharing options...
BenDover Posted June 11, 2021 Author Share Posted June 11, 2021 So I found out some more stuff. The bug only happens after you fire at least one missile and it doesn't matter what the store selection is. Link to comment Share on other sites More sharing options...
RedeyeStorm Posted June 11, 2021 Share Posted June 11, 2021 In the picture you have the center pylon still selected. Did you unselect it? Link to comment Share on other sites More sharing options...
Flappie Posted June 23, 2021 Share Posted June 23, 2021 @BenDover I cannot replicate your issue. Hornet_AIM9s_after_tank_jettison.trk Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
BenDover Posted June 24, 2021 Author Share Posted June 24, 2021 @Flappie Either the problem was patched out or I was doing something wrong. It seems to work now. Link to comment Share on other sites More sharing options...
Flappie Posted June 24, 2021 Share Posted June 24, 2021 Good! Thanks for your feedback. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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