tmansteve Posted June 16, 2021 Share Posted June 16, 2021 (edited) I think I've managed it once. What is it with the AI? I've tried takeoff from carrier and to land with no results. Tried in air to carrier and from airfield to carrier. All with AI circling the carrier and nothing else. I have given them different amounts of fuel as well. Each waypoint to the carrier has been given lower speeds and altitudes. Any help would be great Update: - Stupido me was using F18 Lot20 instead of the AI versions. Tried the F14A as well and they landed perfectly. What was I thinking!!!!!!!! At least I have it sorted.....Yippee Edited June 17, 2021 by tmansteve 1 Link to comment Share on other sites More sharing options...
Cepheus76 Posted June 17, 2021 Share Posted June 17, 2021 I observed the same, in a DCS Liberation 2.5 mission. An AI Tomcat was circling the carrier at 350 knots and 150' altitude, probably with the intention to land but obviously unable to do so. Link to comment Share on other sites More sharing options...
zhousaifu Posted July 6, 2021 Share Posted July 6, 2021 On 6/17/2021 at 4:01 AM, tmansteve said: I think I've managed it once. What is it with the AI? I've tried takeoff from carrier and to land with no results. Tried in air to carrier and from airfield to carrier. All with AI circling the carrier and nothing else. I have given them different amounts of fuel as well. Each waypoint to the carrier has been given lower speeds and altitudes. Any help would be great Update: - Stupido me was using F18 Lot20 instead of the AI versions. Tried the F14A as well and they landed perfectly. What was I thinking!!!!!!!! At least I have it sorted.....Yippee Are you implying that the only A.I. controlled aircraft that are capable of landing on the carrier must be the standard non-pay modules?? Link to comment Share on other sites More sharing options...
tmansteve Posted July 6, 2021 Author Share Posted July 6, 2021 Hi zhousaifu All the Modules I have will not return to the Super Carrier, no matter how low the fuel is. They will land on a nearby airfield. When selecting non modules (AI), they takeoff and return after bombing etc. Link to comment Share on other sites More sharing options...
VR Flight Guy in PJ Pants Posted July 9, 2021 Share Posted July 9, 2021 I tried the S-3, take off and then landing, still no luck... Was that the deck was too overcrowded? I tried to use the elevator. VR Flight Guy in PJ Pants -- this is how I fly. We do not fly at treetop height, we fly between trees(TM) YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA My simple missions: https://forum.dcs.world/topic/284071-vr-flight-guy-in-pj-pants-simple-missions/ NSRI - National Strategy Research Institution, a fictional organisation based on wordplay of Strategic Naval Research Institution (SNRI), a fictional institution appears in Mobile Suit Gundam UC timeline. Link to comment Share on other sites More sharing options...
tmansteve Posted August 8, 2021 Author Share Posted August 8, 2021 Hey VFGiPJP I am not sure about that one, will test it out. I have seen planes crash into each other if there are too many landing at one time. My last test was with 4 hornets, AWACS and a couple of choppers. I staggered the startup times so that as the last hornet was about to take off, the other planes then appear and take off. Check the timing of the flights for all planes so there is a good gap to allow the others space. On the supercarrier etc 2 hornets parked at the stern and the other 2 used the elevators making space for the other planes to land. If you have too short timings for plane groups to land and clear, there will be problems. Hope that helps Link to comment Share on other sites More sharing options...
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