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Please add the bunker busting warhead version of the GBU-24


Harlikwin

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Please add the bunker busting warhead version of the GBU-24, apparently the version in the game is just the "regular" version. And since you guys have changed the bunkers in the previous patch they are hard to kill without the BLU-109 version of this weapon. It should be a really simple .lua fix/add.

 

BLU-109/B or BLU-116/B would be Great. 

 

http://www.designation-systems.net/dusrm/app5/paveway-3.html

 

he GBU-24/B series covers Paveway III LGBs with warheads in the 2000 lb class. These bombs are by far the most important and numerous Paveway III weapon. The following warheads are used in GBU-24/B series LGBs:

  • MK 84: Standard 2000 lb LDGP (Low-Drag General Purpose) bomb
  • BLU-109/B: 2000 lb class penetrator warhead
  • BLU-116/B: 2000 lb class AUP (Advanced Unitary Penetrator) warhead

It can be assumed that other 2000 lb warheads, which use MK 84 or BLU-109 casings, can also be fitted with GBU-24 series Paveway III guidance kits. This includes e.g. the BLU-118/B and BLU-121/B thermobaric bombs.


Edited by Harlikwin
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+ absolutely 1, though I thought our one was supposed to be a BLU-109 version?

 

I guess it doesn't help that ED leave the variant ambiguous.

 

Just to add it on, there's also a BLU-109 Paveway II, the GBU-10H/B, J/B or K/B

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+1

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All the people keep asking for capabilities to be modelled.... I want the limitations to be modelled.... limitations make for realistic simulation.

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  • 1 year later...

Specially in the Tomcat.. the Cat cant take the GBU-31 so its imposible to destroy ammo depots/bunkers with the GBU-24 even setting it up to delay1 or 2 and droping 2 in pairs.. they seem to be penetrating cause the depot gets on fire for a few minutes and then the fire is off and the depot is good as new....

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9 hours ago, SparrowLT said:

Specially in the Tomcat.. the Cat cant take the GBU-31 so its imposible to destroy ammo depots/bunkers with the GBU-24 even setting it up to delay1 or 2 and droping 2 in pairs.. they seem to be penetrating cause the depot gets on fire for a few minutes and then the fire is off and the depot is good as new....

GBU-24A/Bs and B/Bs now correctly have the BLU-109/B and BLU-109A/B respectively, as opposed to the Mk 84 warhead.

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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

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But then why its not working? i tried yesterday , droped 2 GBU-24s over a bunker , followed in the next pass by 2 GBU-16s, all set to delay 1 and the bunker was on fire for a few minutes but that was it..

 

then you can take the same bunker with 2 russian 500kg Concrete Piercing or one/two GBU-31s

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4 hours ago, SparrowLT said:

But then why its not working? i tried yesterday , droped 2 GBU-24s over a bunker , followed in the next pass by 2 GBU-16s, all set to delay 1 and the bunker was on fire for a few minutes but that was it..

Were you by any chance using an F-16? There was a bug with the GBU-31 that would lead to inconsistent damage being done (possibly related to fusing).

If not, then it's probably worth making a bug report in the relevant forum with a track.

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

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No.. F-14

With the Hornet i can kill the bunkers fine with the GBU-31 (set to delay fuze), same with russian jets with the BetAB-500.. with all the other jets with normal dumb bombs i cant ... but the F-14 can carry the GBU-24 and it can set the fuze to DLY1 and DLY2 ... despite that i cant kill bunkers with anything thrown from the Tomcat..and the max i can throw its 2 GBU-24s and 2 GBU-16s

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3 hours ago, SparrowLT said:

but the F-14 can carry the GBU-24 and it can set the fuze to DLY1 and DLY2

I'm not sure the el. fuse settings are implemented in the Tomcat. You'd have to ask in the F-14 subforum.

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4 hours ago, SparrowLT said:

No.. F-14

With the Hornet i can kill the bunkers fine with the GBU-31 (set to delay fuze), same with russian jets with the BetAB-500.. with all the other jets with normal dumb bombs i cant ... but the F-14 can carry the GBU-24 and it can set the fuze to DLY1 and DLY2 ... despite that i cant kill bunkers with anything thrown from the Tomcat..and the max i can throw its 2 GBU-24s and 2 GBU-16s

Best report it with a track in either the weapons bugs sub forum or, if this issue is exclusive to the Tomcat (I can't test at the moment) the F-14 Tomcat bugs subforum.


Edited by Northstar98
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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

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Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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I think im going to do that because i just tried the mission.. F-14A and F-18C.. both same GBU-24 .

 

climbed to 25000 feet to the bombs would have plenty time to speed up .. in the Tomcat tried both DLY settings (1 and 2) droping in pair ... they hit the deppot and it caughs fire but no destruction.

 

got the Hornet.. same bombs, altitude 25000 but in the Hornet there is no delay fuze setting.. just being able to select TAIL . Droped from 25K  in pair mode too... and voila!.. they kill the bunker ..

 

so the difference here is the launching plane/fuze settings.. seems like the TAIL setting is correct as that works in the Hornet..but in the Tomcat there is no TAIL.. there is nose and nose/tail or the DELAY1/2

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14 hours ago, SparrowLT said:

so the difference here is the launching plane/fuze settings.. seems like the TAIL setting is correct as that works in the Hornet..but in the Tomcat there is no TAIL.. there is nose and nose/tail or the DELAY1/2

Thanks for testing but you're mixing mechanical and electronic fuses settings.

https://www.heatblur.se/F-14Manual/weapons.html#air-to-ground-weapon-settings

and Hornet manual page 211 "A/G Stores Programming" - it most definitely has delay options.

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did more testing and finally found how to do it in the Tomcat.. or at least an option that works.. its setting the fuze to VT .. droping 2 GBU-24s with fuze set to VT from above 20000 feet kills the bunker.. did it offline and online too..

 

will test some more like setting the fuze to off ..since VT is suposed to be for cluster..but somehow works

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