Jump to content

Red Storm Rising Server -  Liberate Syria Campaign - Mi24P - Cyprus


aw33com

Recommended Posts

Red Storm Rising Server -  Liberate Syria Campaign - Mi24P - Cyprus
 

RSR server is running brand new Syria campaign with Mi-24P (with slinging and troop pickup) and Cyprus bases.
We are trying something new in DCS: Dynamic PVP campaign based on a goal.  
 

Server Details
Server Name: Liberate Syria - Red Storm Rising | RSR |
Live Webmap:  http://map.redstormrising.net:8080
Website: https://www.redstormrising.net/

Server IP: redstormrising.ddns.net:10308

SRS Server IP: redstormrising.ddns.net:5002

Discord Serverhttps://discord.gg/NRvtGax

 

So what is new and different?  Instead of capturing a full map, we built a server around a goal/task.  Your task on our new Syria map is to liberate Syria or capture it fully.  It's not required to capture every base on the map, but rather you have to control major (4) cities on the map, and kill enemy carriers.  Whoever accomplishes this task first wins. Read more about the mission below:


MISSION DESCRIPION:
This version of the map is based on historic war in Syria.  Syria was attacked by NATO supported Separatists.  The base of Aleppo, Palmyra, and the city of Raqqa were captured by the terrorists.  Most of the country is lost.  The main places Syria can fight from is Bassel Al-Assad and Damascus.  Syria's ally Russia lands in Bassel Al-Assad, setups S300 SAM systems and tries to recapture the lost region together with the Syrian army.
 

THE GOAL:
You do not need to take every base on this map.  All you have to do is control major cities in Syria and kill enemy Navy in order to win the campaign.


RED GOAL: Liberate Syria - Control Aleppo, Bassel Al-Assad, Palmyra, Damascus, city/FARP of Raqqa, and kill starting BLUE Carriers together with Tarawa

BLUE GOAL: Conquer Syria - Control Aleppo, Bassel Al-Assad, Palmyra, Damascus, city/FARP of Raqqa, and kill starting RED Carriers together with Transport Dock
 

MISSION SETUP:
Capital for BLUE is Incirlik
Capital for RED is Damascus
Each side starts out with 7 loaded bases and 1 loaded FARP.
Number of ground units and airframes is equal across teams.
Both BLUE and RED team starts with 4 warehouses.  Two of those warehouses are pure Army warehouses where you receive Tanks and IFVs.  You may send those units to the battlefield, or to your bases.  The third warehouse is the Naval warehouse where ships spawn.  The fourth warehouse is for Short Range SAMs. Manage your units carefully are resources are not unlimited.
Both Bassel Al-Assad and Aleppo bases are fully loaded as those bases see most action.
Incirlik and Damascus bases are patrolled by Ai fighter squadrons. 
 

SOME OF OUR FEATURES:
Mi-24P Sling Loading of Cargo and Troops (Internal sling loading enabled during Early Access)
New Syria map with Cyprus
AirBase, FARP capture system
Chopper operations (Logistical operations using helicopters.  Performing: repairs, installation of SAM systems, installation of tanks, IFVs, artillery, transport, JTAC delivery)
Infantry Pickup and Delivery
Internal and External Sling Loading
One of the most developed CTLD Sling Loading Operation in DCS
Expended Mission Info Showing status of the campaign, personal status, team status, intel on enemy
State of the campaign is saved and all progress comes back after server restarts, so your work is never lost
Unique features like Anti Ship Missile System, SCUD missiles, Artillery setups, and lots more can be player slung and controlled
No restrictions on weapons, you can use your modules the way you purchased them.
Ability to have your own skins
Anyone can be a TAC COMMANDER, JTAC Operator
Personal Stats and Performance can be viewed on our Discord Channel
Mi8 and Huey can carry crates internally and externally
All types of ships are at your disposal including submarines
You are able to control everything on the map
Naval and Army Warehouses
Ability to make infantry work together with armor
Weather marks and weather information at your current location
JTAC, RECON Drones, Air Resupply, all at your fingertips
Concept of Capitals
Ai Cap supporting capital cities
Despawn Blocker implemented not allowing people to despawn in the middle of the fight
Spawning on Carrier for fighter jets, helicopters, Harriers
You can repair all SAM and Missile Systems
JTAC, SAM, and total unit count team limit to control overbuilding/overcrowding of maps
Cargo Airplanes can capture repair bases and deliver JTACs to the field
Ability to setup Rolands and HQs as full system or independent launchers
SD-10 and SEAD missiles on SU-33 and Flanker variants to help BVR balance between BLUFOR and REDFOR. No mods required.
CSAR to allow players to rescue their previously ejected pilots to gain lives back
Limited number of lives on jets to add realism to your play
Crate pickup from Tarawa and Transport Dock
Staging Points for last resort comebacks
Dynamically player spawned AWACs, EWRs, Tankers
EPLRS mission wide for A10CII
AirBases, FARPs, Loaded FARPs, Harriers on FARPs
Auto GCI for choppers and CAS airplanes
Realistic Weathers with Wind
No TacView exploits
Server is build for fun, but intense war.  


Joining the server or our Discord will help you get started.  You may also ask any question you like here on the forum.

Few Picture Examples:
 

Mission information during the campaign providing you with intel:
mission.png

 


Edited by aw33com
  • Like 2
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...