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Universal military aircraft homecockpit project


Viper1970

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I just found a program that works offline and is very similar to TinkerCAD. It's actually a slicer, but can also do simple 3D design and is the closest alternative to TinkerCAD I've ever found. It's called MatterControl.

It is almost as simple to use as TC and can also import all my HOTAS parts without any problems. You can then edit or rebuild things without further ado.

It also doesn't seem to be as limited in polygon count as TC is. If you want to import an object into TinkerCAD to modify it, it must not have more than 300,000 polygons.

Even then, it will be simplified again during import, so that the previously smooth surface becomes uneven again. This means that you have to create a smooth surface again in Meshmixer after each change, which again is at the expense of the details. This can be very annoying sometimes, because you have to rework again and again.

MatterControl does not seem to have this disadvantage, because the STL's still look as smooth after a change and the subsequent export as before the change. Thus, subsequent changes such as adding missing breakthroughs, etc. are no longer such a big problem yet and the program is also suitable for CAD noobs like me. 😄

The interface is self-explanatory and there is even more is possible than in TC.

 


Edited by Viper1970
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Since I want to use the TM TWCS electronics for my AV-8B, MV-22B and the F-16C throttle (Cougar standalone convertion) and there are more than enough axes available (including the ones of an attachable TFRP), but not enough button inputs, I was looking for a solution to turn axes into a 3way switch.

I know all could be done with other electronics, like Arduino, MMJoy or anything else, but I want to have all my HOTAS fully TARGET compatible. The TWCS has enough functions for the grips of all those controls, but not enough to make a few  additional inputs in the base, like eg. the Warthog throttle has it.

My idea was to find a solution to use the unused axis for a 3way switch function to be able to add some base switches and program their "axis" with TARGET.

Now I find a solution for this, which someone in an RC forum has made to turn a pot into a 3way switch on his transmitter and it works very well. So it should also do the trick with the TWCS electronics. This would give me another three or four 3way switches (belongs to how many axis the control already needs) for each HOTAS using only the TWCS electronics and the rudder inputs (there is no electronic electronic in the TFRP - its only a wiring to the pots with a central PCB) directly connected. 🙂

The values of the potentiometers are of course not correct in the drawing and must be adjusted according to the TWCS. But since it is only a voltage divider, the TWCS does not really care whether a 5K or a 100K poti is connected. It can still be calibrated without problems, I have already tried it myself with other pots than the original.

 

Switch Pot.png


Edited by Viper1970

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Hey No1sonuk,

yes you are right! Have not yet looked closely! Thank's for this!!! 👍👍

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MV-22B Osprey HOTAS printed. 🙂 Only a few screws hold all the parts loose together for the photo. If finished it looks better. 😄

 

 

IMAG0840.jpg

IMAG0841.jpg

IMAG0839.jpg

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I finished the AH-64 cyclic. Works quite well. I had to chop off the rest, because it felt a bit too cramped. The 3d printed switches are a big finnicky to get right.

IMG_20220510_171021.jpgIMG_20220510_171005.jpgIMG_20220510_170935.jpg

Ill get back to the collective when I get some free time.


Edited by Tehrawk
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Looks amazing! 🤩

I am currently printing the F-14D handle and will then make the parts for the AB/Idle detent for the Cougar throttle.

The last part that is missing for the paint job is the C-130 yoke. That will also be a pretty involved print and take a relatively long time.

All other parts will be printed after the paint job, some with 0.2mm layer height (especially the mechanical parts) and many of them will be painted with a brush (eg. the small handles of the  4 engine throttle quadrant and so on).

The POV's and special buttons or switch caps I will print with my SLA printer.

At the moment I'm planning my consoles, the overhead and the two main panels (one for jets and one for helicopters) while printing in parallel. I hope to be able to sit in the pit a bit by fall, but nothing is certain yet.


Edited by Viper1970

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Just ordered a new 7" tablet. It's a Lenovo M7 (3rd gen) and it fits perfectly at the first button box in my right console. I will run DCS UFC for use with DCS (A-10, F-16, F/A-18...) and FSRadioPanel Pro for use with P3D on this tablet. This makes a FMC much easier to do in my pit, without the need to built one. It can also be used for radios or moving map and so on.

There will be an universal UFC on the main panel also (a mix of the F/A-18C, F-16C, F-15E UFC/ICP's) which will have the most important inputs, but without functional segment displays. Only simple buttons, switches and encoders.

But the main panel will have fully functional MFD's and also a few small analog backup instruments (depending on what is possible with DCS in case of analog instruments on a second screen - in P3D I have special Software for this). At the jets-panel the MFD frames will be three Cougar MFD's and at the helos-panel it will be two old Quickshot Masterpilots, which have the back of the frame cutted out. They have 24 buttons arround the MFD and are still fully functional, even on modern PC, once they are programmed.

Since I have two Retro PCs anyway, programming the cartridges for the Masterpilots with the MP-Programmer is no problem. I still have more than enough of these cartridges to store different configurations for different modules.😅

At first I wanted to convert the MP's to a more modern electronic and have also started with it, but why doing extra work if they are still fully functional. So I decided to leave them as they are. They can be connected to my two computers in the pit via a PS/2 to USB active adapter and so I can switch them between the two machines with my USB-switchbox like all the other usb devices also.


Edited by Viper1970

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I've been testing Spacedesk.

It's a server/client app that makes your mobile device appear as a monitor to your computer, then you use whatever software you'd use for any monitor.

I've been experimenting with Helios.

I've got MFCD viewports and a gauge.  Next test is using the touch facility.

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😄 I also tried this with the old china tablet, but my results weren't very amazing. Maybe the new one is better here.

I've just received the Lenovo right now. As I already own FSRadioPanel Pro for some years now and it still runs like a charme, I only have to buy DCS UFC which cost 12$. That is not so much and this way I have no problems with configuration and other things. I already have enough to do with all the other stuff in my cockpit. 😅

I think these two apps, if they run reasonably, should be enough for my pit's "flight computer".

Maybe I will soon have another Android device available, too. It's an old HTC A9S from my wife. But unfortunately there is no FW update for this damned thing available and also hacking it, to install a newer Android is not so easy with this device. It would be a nice solution for the UFC to have "7 segment displays" the easy way. 😅

But with the original Android Marshmallow most of those apps aren't running anymore. That was also the reason I bought a new tablet for my FMC now.

I have also the same smartphone, but will still use it until it's really totally useless. I have, except of the use in my cockpit, no connection to smartphones, tablets or anything else of this kind of "computers", so I have very little interest in it. For use in my pit this is a whole other situation. 😂

 


Edited by Viper1970

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The Lenovo M7 is really good (Android 11 Go), but it's small. For me this was the reason I bought it, cause I want to have a tablet that exactly fits at one of my 18,5x18,5cm button box and leaves some space to integrate a few switches at the side of the tablet also.

An 8'' tablet would have been to big for this. I was able to get one of the last at Amazon. At the Lenovo store they are already sold out and the newer tablets are all min. 8''. Fore sure 8'' would be nicer to work at, but it's really too big for my little consoles.

The F-14D grip is ready printed. Here are some pics of the shells, as always only loose put together. I added the F-14B grip (modified - not ready Virpil VFX) as comparison.

 

IMAG0842.jpg

IMAG0843.jpg

IMAG0844.jpg


Edited by Viper1970

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The cockpit console layout. The next will be the front panel layouts for the jet and the helo panel. After this I will do the layout of the overhead.

Between the angled front consoles and the back consoles there will be placed the throttle on the left and the sidestick on the right.

 

Cockpit - Consoles - 01.jpg

Cockpit - Consoles - 02.jpg

Cockpit - Consoles - 03.jpg


Edited by Viper1970

CockpitPC1: R9 5950X|64GB DDR4|512GB M2SSD|2TB M2SSD|RTX3090|ReverbG2|Win11Pro - PC2: PhnIIX6 1100T|32GB DDR2|2x2TB HDD|2x GTX660 SLI|Win7Pro64
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@RealDCSpilot

Wow, this FFB base is so amazing! 🤩🤩

I have also immediately read on here in the forum and have also immediately registered in the Discord channel. The part is just absolutely brilliantly implemented! The best base I have seen so far. 👍👍👍

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Yeah. And i can tell you, it is truly amazing. I'm flying the heck out of it since i got the first production sample.


Edited by RealDCSpilot
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i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, Pico 4, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

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I have it on my radar now, and maybe it will be a future addon for my pit, if it's finished (the pit 😅).

At the moment I'm doing my front panels. Have made some simple 3D models of the Masterpilot and also the Cougar MFD (thanks to a guy at Thingiverse that made the F-16 MFD based on the Cougar MFD already), to have a better idea of the dimesions during planning.

The base-plate of the panels are already cutted out of a piece of a cabinet back-wall. 😄 This material is relatively strong but very thin. You can easily cut out holes with a mini jigsaw or a decoupage saw. I aleady cutted out the holes for the MFD-displays.

On this plate the MFD frames and some other 3D printed panel parts will be mounted. I will also add a small sunshade and the whole panel should be easy to remove with a hook-in device in front of my "panel-TFT", so that is simple to change between different panels.

The USB devices on each panel will be connected to a central USB-hub, also mounted at the panel, and in the end only one USB- cable should be necessary to electronically connect the whole panel to the PC. That's at least the plan. 😅


Edited by Viper1970
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The jet and the helo panel as they are at the moment, so far. Now I will do the rest of the 3D models which than should be printed, like an universal usable UFC/IPC, frames for analog gauges and so on (maybe require some adjustments of the panel plates again).

 

Cockpit - Jet Panel - 01.jpg

Cockpit - Jet Panel - 02.jpg

Cockpit - Helo Panel - 01.jpg

Cockpit - Helo Panel - 02.jpg

 

and a little later... Nothing finished yet 🙂 Some things will move from the consoles to the panel and new things will be integrated to the consoles.

 

Cockpit - Jet Panel - 03.jpg


Edited by Viper1970

CockpitPC1: R9 5950X|64GB DDR4|512GB M2SSD|2TB M2SSD|RTX3090|ReverbG2|Win11Pro - PC2: PhnIIX6 1100T|32GB DDR2|2x2TB HDD|2x GTX660 SLI|Win7Pro64
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The Jet Panel is ready now. It's not perfect, but ok. Better than a simple button box 🙂.

I used a lot of the F-15E layout at the UFC, cause this can also be used for other airframes. Some parts of the F-16 ICP are also used. I had to take care of the TFT (the transparent box beyond the panel), so that no parts of the switches or buttons go out of the back of the panels' plate. That's also the reason I placed the switches on the sides of the panel relatively far at the outside. This is the only section where I can place inputs that are very expansive in depth.

The wires will go through the frames on top of the panel-plate and those of the outside inputs will be placed at the back of the panel. All wires will be routed into the UFC box, the outside ones behind the sun-shield (still missing), where two Pokeys cards and the USB-hub are mounted inside. Maybe I have to canabilize the hub and only use the electronics, without the case to get all fitted inside this box.

P.S: The rocker switches at the UFC are only place holders. There will be momentary 3way used instead of those simple on/off rockers. I still have to make all the holes also, but I want to do this as the last part. Maybe some further things at the layout must be changed again and this way it's much easier to do it.

 

Cockpit - Jet Panel - 04.jpg


Edited by Viper1970
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The idea behind my new home-cockpit is on the one hand to give a realistic feeling of the airplanes that have always fascinated me and on the other hand to remain as universal as possible to be able to operate almost any aircraft. It is even possible to use the "cockpit" again as a race rig, which it actually is.

The panel can be removed in a few simple steps, the steering wheel mount can be folded up, the rudders can be replaced by a car-pedal set and even an H-shifter with handbrake lever can be attached at the place of the sidestick. So to speak (in German) its the "eierlegende Wollmilchsau" (egg-laying wool milk sow). 😅

The whole thing is not easy to build and of course can never be as perfect as a real replica of a single airframe, but for me the immersion and especially the right handling of the controls is important in the first place. Of course you don't need a pit when you fly in VR, but I also want to have the possibility to fly relaxed in front of the screen and use my pit there. I could not decide for a single kind of aircraft or helicopter, nor between VR or cockpit, so at the end that concept came out.


Edited by Viper1970

CockpitPC1: R9 5950X|64GB DDR4|512GB M2SSD|2TB M2SSD|RTX3090|ReverbG2|Win11Pro - PC2: PhnIIX6 1100T|32GB DDR2|2x2TB HDD|2x GTX660 SLI|Win7Pro64
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On 5/17/2022 at 6:26 AM, No1sonuk said:

I've been testing Spacedesk.

It's a server/client app that makes your mobile device appear as a monitor to your computer, then you use whatever software you'd use for any monitor.

I've been experimenting with Helios.

I've got MFCD viewports and a gauge.  Next test is using the touch facility.

Did you notice a significant impact on performance with this solution?

Anton.

 

My pit build thread .

Simple and cheap UFC project

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It looks like this could work, but the problem I had in my tests was that the device forces the PC/Laptop to use it's resolution if connected. Means if your tablet has an 1024x600 resolution your PC will also switch to this resolution.

No problem if you are running a separate computer for the displays and connect the Android device to it, using a network from this computer to the sim-computer (like it's possible with BMS for example), but a problem if the simulation should also run the same machine you use spacedesk with.

But maybe I didn't go deep enough into it cause I gave up trying pretty quickly, because my tablet at the time was also too slow.

@No1sonuk

Have you made further experiments with it? Would be great if you could inform us about the result. I'm also very interested in this for future projects.

--------------------------------------------------------------------------------------------------------------------------------------------------------

I have now dropped the idea of using my Masterpilots, cause they are to big for the helo-panel and there is no more room left for other instruments. I will do extra printed MFD-frames and use the same square-buttons for it, I also used for the jet-panels UFC and for some buttons in the right console. This way I could also integrate the functions in the corner of the MFD's and altogether will be connected to a Pokeys card.

I have 15 Pokeys cards, two are used for the command unit, so 13 are left. The pit itself uses 8 cards, three in each side console and two in the overhead. The jet-panel also needs two cards, so this makes 10 together and leaves me three cards for the use with anything else. I will use another two for the helo-panel and can then use the last remaining for a future project (maybe the Apache TEDAC 😅).

There is no need to use as many cards as I use, if you go the matrix way, but I want to have the things as simple as possible and only use matrix functions if there is no other way. Every box should have it's own Pokeys card to keep the wiring easy. This way it's also always possible to add some extra functions, if needed, at a later time. Maybe with a plug at the box, at which you could connect an extra external device. And I got 10 of those Pokeys for low as a complete set on ebay, some years ago, so I had only to buy 5 new. 😄


Edited by Viper1970

CockpitPC1: R9 5950X|64GB DDR4|512GB M2SSD|2TB M2SSD|RTX3090|ReverbG2|Win11Pro - PC2: PhnIIX6 1100T|32GB DDR2|2x2TB HDD|2x GTX660 SLI|Win7Pro64
ComUnitPC1: R9 3900XT|32GB DDR4|2x2TB HDD|RTX2070|Win11Pro - PC2: PhnIIX6 1100T|16GB DDR2|2x2TB HDD|GTX660|Win7Pro64
ComUnitPC3: AthlnIIX2 250|2GB DDR2|2TB HDD|5950Ultra|2xVoodooII SLI|WinXPPro32&WinME - PC4: K6-2+|768MB SDR|640GB HDD|Geforce256DDR|VoodooI|Win98SE

DCS - Modules - 1.jpg

DCS - Modules - 2.jpg

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The first prototype of the new Aircraft MPD, which I will use instead of the Masterpilots. It is based on Apache MPD, but has a bit more buttons to be usable for other airframes, too. I don't want to make an exact replica here, cause it should be universal useable also for further modules in DCS or any other flightsim that supports such complex inputs.

The dimension is the same as the MFD frame of the Masterpilot (which is already a whole lot bigger as the Cougar MFD's). The original Apache MPD is much bigger, but my panels are not that big and I also wanted to have space for some backup instruments in the panel, which should also be displayed with the TFT. Some details are still missing and will be implemented later, like the bars between the buttons.

 

Aircraft - MPD.jpg


Edited by Viper1970

CockpitPC1: R9 5950X|64GB DDR4|512GB M2SSD|2TB M2SSD|RTX3090|ReverbG2|Win11Pro - PC2: PhnIIX6 1100T|32GB DDR2|2x2TB HDD|2x GTX660 SLI|Win7Pro64
ComUnitPC1: R9 3900XT|32GB DDR4|2x2TB HDD|RTX2070|Win11Pro - PC2: PhnIIX6 1100T|16GB DDR2|2x2TB HDD|GTX660|Win7Pro64
ComUnitPC3: AthlnIIX2 250|2GB DDR2|2TB HDD|5950Ultra|2xVoodooII SLI|WinXPPro32&WinME - PC4: K6-2+|768MB SDR|640GB HDD|Geforce256DDR|VoodooI|Win98SE

DCS - Modules - 1.jpg

DCS - Modules - 2.jpg

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13 hours ago, agrasyuk said:

Did you notice a significant impact on performance with this solution?

No significant impact I've seen, but I've not tried it on multiplayer yet.

The thing is, though, it's free software, so if you have a device to try it with, it costs nothing but your time to try it out.
I'm using my Samsung A71 phone.  The screen is small (6.7 inch), but the resolution is large at 1080x2400.


Edited by No1sonuk
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Little further now...

 

Cockpit - Helo Panel - 03.jpg

CockpitPC1: R9 5950X|64GB DDR4|512GB M2SSD|2TB M2SSD|RTX3090|ReverbG2|Win11Pro - PC2: PhnIIX6 1100T|32GB DDR2|2x2TB HDD|2x GTX660 SLI|Win7Pro64
ComUnitPC1: R9 3900XT|32GB DDR4|2x2TB HDD|RTX2070|Win11Pro - PC2: PhnIIX6 1100T|16GB DDR2|2x2TB HDD|GTX660|Win7Pro64
ComUnitPC3: AthlnIIX2 250|2GB DDR2|2TB HDD|5950Ultra|2xVoodooII SLI|WinXPPro32&WinME - PC4: K6-2+|768MB SDR|640GB HDD|Geforce256DDR|VoodooI|Win98SE

DCS - Modules - 1.jpg

DCS - Modules - 2.jpg

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