BigMotor Posted June 25, 2021 Share Posted June 25, 2021 In several custom missions my wingman has taxied into takeoff position on the Tarawa but has not departed after I takeoff. This happens in takeoff from ramp (cold or hot). I have found 3 ways to work around this problem- 1. Lower weight of wingman to VTOL amount (approx 20,000lbs) and set to takeoff from runway. He then follows me after a VTO. 2. Set all wind values to zero in the ME, he then operates normally and follows me after an STO. Or #3. After I takeoff I call the Tarawa and request "Inbound", the wingman then unsticks (lowers flaps and applies power) and takes off normally. JD test AI Wingman.trk 1 Link to comment Share on other sites More sharing options...
Hornet81 Posted June 27, 2021 Share Posted June 27, 2021 Thanks for the report @BigMotor, It has been notified to the team. Regards, Link to comment Share on other sites More sharing options...
gunterlund21 Posted August 13, 2021 Share Posted August 13, 2021 tested this out with a two ship flight. jet1 in the flight has no stores, Jet 2 in the flight has stores. Jet1 will taxi into position, then take off vertically and leave. Jet2 will taxi into position and park with wheel chocks in place. I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
Chipwich Posted August 14, 2021 Share Posted August 14, 2021 I noticed this as well. They drop their flaps to STOVL, then the nose wheel gets chocks preventing the plane from moving. R7 5800X3D / 32GB / VPC T-50 CM2 Base and CM3 Throttle with TM Hornet Grip / RTX 4080 Super / Meta Quest Pro Link to comment Share on other sites More sharing options...
myHelljumper Posted August 16, 2021 Share Posted August 16, 2021 Hey guys, We are working with ED to resolve this issue. We know it break the campaigns and we are very sorry for this, we will fix it ASAP. Thanks for the report. 2 Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
FupDuck Posted August 17, 2021 Share Posted August 17, 2021 Phew, this has been happening to me too, I thought I had buggered up my install! Glad to hear it's being worked on! For what it's worth, I noticed it's happening on CVNs as well, not just the Tarawa. 1 "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game install drive, Oculus Quest Pro via link cable, Standalone DCS beta. Link to comment Share on other sites More sharing options...
Dusty_13 Posted August 28, 2021 Share Posted August 28, 2021 Hi Guys, i'm so glad i found this post, i was also worried i'd messed something up. so far they still takeoff from airfields and as far as i can tell will also use vtol on the Tarawa if within the weight limit. Looking forward to this getting resolved. Link to comment Share on other sites More sharing options...
myHelljumper Posted August 28, 2021 Share Posted August 28, 2021 Hey guys, We are happy to report that ED told us that this issue with the AI is fixed internally. It should be available in the next update. 3 1 Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
Dusty_13 Posted August 30, 2021 Share Posted August 30, 2021 That's fantastic news myHelljumper, thanks for the update Link to comment Share on other sites More sharing options...
SorelRo Posted September 9, 2021 Share Posted September 9, 2021 Thanks for this guys, 15 mission campaign in voice over and testing, and I got scared that something bad happened. Link to comment Share on other sites More sharing options...
FupDuck Posted September 14, 2021 Share Posted September 14, 2021 On 9/9/2021 at 2:06 AM, SorelRo said: Thanks for this guys, 15 mission campaign in voice over and testing, and I got scared that something bad happened. Oooh sounds interesting! Will this campaign be available publicly? "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game install drive, Oculus Quest Pro via link cable, Standalone DCS beta. Link to comment Share on other sites More sharing options...
SorelRo Posted September 14, 2021 Share Posted September 14, 2021 1 hour ago, Sandmonkee said: Oooh sounds interesting! Will this campaign be available publicly? Yeap, I'm working on the voiceovers now, most likely will be sent to ED next month. 2 Link to comment Share on other sites More sharing options...
Chipwich Posted September 17, 2021 Share Posted September 17, 2021 This bug appears to be fixed now. Just tested a 4 ship departing the Tarawa and all got off fine. Thank you. 3 R7 5800X3D / 32GB / VPC T-50 CM2 Base and CM3 Throttle with TM Hornet Grip / RTX 4080 Super / Meta Quest Pro Link to comment Share on other sites More sharing options...
FupDuck Posted September 17, 2021 Share Posted September 17, 2021 3 hours ago, Chipwich said: This bug appears to be fixed now. Just tested a 4 ship departing the Tarawa and all got off fine. Thank you. Excellent news! The latest version is just installing now, I came here just to see if there was any update on this. Thanks for the report, can't wait to continue my campaigns! 1 "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game install drive, Oculus Quest Pro via link cable, Standalone DCS beta. Link to comment Share on other sites More sharing options...
jack333 Posted September 18, 2021 Share Posted September 18, 2021 hace 9 horas, Sandmonkee dijo: Excellent news! The latest version is just installing now, I came here just to see if there was any update on this. Thanks for the report, can't wait to continue my campaigns! Bad news. It does not work Link to comment Share on other sites More sharing options...
jack333 Posted September 18, 2021 Share Posted September 18, 2021 hace 3 horas, jack333 dijo: Bad news. It does not work Sorry, if it is fixed, what happened to me is that the wingman begins the mission with the chocks removed and when he is going to take off he places them immediately after a few seconds he takes them off and takes off. I apologize again 1 Link to comment Share on other sites More sharing options...
AlphaJuliet Posted September 19, 2021 Share Posted September 19, 2021 Nice ! Putting the topic as solved, if you still encounter problems with AI not taking off from the LHA, give me a heads up. Link to comment Share on other sites More sharing options...
FupDuck Posted September 19, 2021 Share Posted September 19, 2021 On 9/18/2021 at 7:58 AM, jack333 said: Sorry, if it is fixed, what happened to me is that the wingman begins the mission with the chocks removed and when he is going to take off he places them immediately after a few seconds he takes them off and takes off. I apologize again Hey @jack333, Have you noticed if this happens if you take off first? Or are you waiting for the wingmen to take off first? For me, if I take off first, the wingmen are following me now, whereas before the update, they stayed on the deck with the chocks as you described. I honestly don't think I've tried it since the update with them taking off first. Also not sure I would know how to command my wingmen to go first, the game always puts me as lead. I'm just about to go play so I will try to remember to check again and see if I can get my wingmen to try going first. "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game install drive, Oculus Quest Pro via link cable, Standalone DCS beta. Link to comment Share on other sites More sharing options...
FupDuck Posted September 20, 2021 Share Posted September 20, 2021 Ok I set myself as #3 in a three ship flight lifting off from the Tarawa. First try was with wingmen below maximum VTOL weight. They all taxiied to the take off spot and lifted off vertically. After this, I loaded everyone up with a full bomb load and tried again. In this case, each wingman taxiied to the take off spot and then (oh no!) The wheel chocks appeared and they gunned their engines with nozzles at what looked like about 30-40 degrees. I thought, oh crap, the big is still there! But after about ten seconds, the wheel chocks disappeared an the jet took off! Second wingman, exact same thing. So the wingmen not taking off from ships bug appears to be fixed, but those wheel chocks are definitely still a bug. They appear on terra firma as well, anytime a Harrier stops, like on a busy taxi way, the wheel chocks appear. This is not intended behaviour. Perhaps I'll start a new thread for this since it appears to be separate from the take-off one. 1 1 "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game install drive, Oculus Quest Pro via link cable, Standalone DCS beta. Link to comment Share on other sites More sharing options...
jack333 Posted September 30, 2021 Share Posted September 30, 2021 En 20/9/2021 a las 18:19, Sandmonkee dijo: Ok I set myself as #3 in a three ship flight lifting off from the Tarawa. First try was with wingmen below maximum VTOL weight. They all taxiied to the take off spot and lifted off vertically. After this, I loaded everyone up with a full bomb load and tried again. In this case, each wingman taxiied to the take off spot and then (oh no!) The wheel chocks appeared and they gunned their engines with nozzles at what looked like about 30-40 degrees. I thought, oh crap, the big is still there! But after about ten seconds, the wheel chocks disappeared an the jet took off! Second wingman, exact same thing. So the wingmen not taking off from ships bug appears to be fixed, but those wheel chocks are definitely still a bug. They appear on terra firma as well, anytime a Harrier stops, like on a busy taxi way, the wheel chocks appear. This is not intended behaviour. Perhaps I'll start a new thread for this since it appears to be separate from the take-off one. Yes .That's how it is Link to comment Share on other sites More sharing options...
AlphaJuliet Posted October 28, 2021 Share Posted October 28, 2021 Should be fixed, give me a heads up if not. (take-off, wheel chocks is a separate issue, also understand that the changes are not straight forward to make because the AI are dealt with on ED's side of things) Cheers, Alpha Link to comment Share on other sites More sharing options...
Wichid Posted December 5, 2021 Share Posted December 5, 2021 @AlphaJuliet This appears to not be fixed in the current open beta. The wingman taxis to the tarawa takeoff point and then sits there with flaps up. If I contact tarawa and call inbound the wingman immediately takes off. I'll put together a example mission or track if you like. Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals Link to comment Share on other sites More sharing options...
AlphaJuliet Posted December 6, 2021 Share Posted December 6, 2021 Hey, Yes, a track would be useful. Cheers Link to comment Share on other sites More sharing options...
Wichid Posted December 7, 2021 Share Posted December 7, 2021 5 hours ago, AlphaJuliet said: Hey, Yes, a track would be useful. Cheers Here you go @AlphaJuliet AV8B wingman TO bug.trk 1 Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals Link to comment Share on other sites More sharing options...
Shiroka Posted December 9, 2021 Share Posted December 9, 2021 +1 on this, thought I’d try out the Sky Warrior campaign - no wingmen take off from Tarawa. 1 Link to comment Share on other sites More sharing options...
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