LetMePickThat Posted February 21, 2023 Author Share Posted February 21, 2023 11 hours ago, AvgeekJoe said: @LetMePickThat May I please ask for templates for each model of SAM? I want to make sure I get the units and quantities right. I think I posted some examples above. I'll make some new ones if you can't find them. 7 hours ago, EA-18G_BlockII said: so uh is any way to defeat upgraded S-300 series SAM? for example the S-300VM, i couldnt pickup its radar and launch signal and just suddenly go poop in mid-air. Also the jamming script here didnt help either It can still defeat S-300PS though but for the high digit ones, here's the result of someone else' test: "I did some further tests with S-300PS, S-300PMU and S-300VM. At first, the Defensive Jamming doesn't work against any of that three systems. The Offensive Jamming delivers mixed results. The test setting was always the same: Growler in around 14,500 ft barometric on 400-450 kts, starting in the air between 35-38 nm away, flying straight ahead onto the SAM site. Results (only Offensive Jamming): S-300PS Jamming OFF - Missile launch at 28.5 nm S-300PS Jamming ON - Missile launch at 4.5 nm (1st try) respectively no launch (2nd try) S-300PMU Jamming OFF - Missile launch at 29.7 nm S-300PMU Jamming ON - Missile launch at 30.2 nm S-300VM Jamming OFF - Missile launch at 26.7 nm S-300VM Jamming ON - Missile launch at 17.7 nm" The VM and PMU are definitely doable, but you need people to fly with you and a ton of weaponry. Those systems might give you a lock warning (not a given), but they won't give a launch warning. Assume the worse when you're crossing the SAM ring. I'm not familiar with that jammer script, maybe it needs specific inputs to work with custom SAM systems like Skynet does, I'll take a look when I have the time. 3 1 Link to comment Share on other sites More sharing options...
AvgeekJoe Posted February 21, 2023 Share Posted February 21, 2023 1 hour ago, LetMePickThat said: I think I posted some examples above. I'll make some new ones if you can't find them. Thanks @LetMePickThatI started with page 9, couldn't find them. Link to comment Share on other sites More sharing options...
EA-18G_BlockII Posted February 22, 2023 Share Posted February 22, 2023 (edited) 22 hours ago, LetMePickThat said: I think I posted some examples above. I'll make some new ones if you can't find them. The VM and PMU are definitely doable, but you need people to fly with you and a ton of weaponry. Those systems might give you a lock warning (not a given), but they won't give a launch warning. Assume the worse when you're crossing the SAM ring. I'm not familiar with that jammer script, maybe it needs specific inputs to work with custom SAM systems like Skynet does, I'll take a look when I have the time. thanks you, would be great if you can make the script compatible with newer SAM systems Anw by "you need people to fly with you and a ton of weaponry" means one plane with jamming enabled-script wont be enough? you have to have a whole strike package to increase the chance to disable it? Edited February 22, 2023 by EA-18G_BlockII Link to comment Share on other sites More sharing options...
bennyboy9800 Posted February 23, 2023 Share Posted February 23, 2023 (edited) On 2/22/2023 at 12:50 AM, EA-18G_BlockII said: Anw by "you need people to fly with you and a ton of weaponry" means one plane with jamming enabled-script wont be enough? you have to have a whole strike package to increase the chance to disable it? Reference this video as an example of how strike missions against integrated air defenses can be conducted: Desert Storm seemed to have set the standard for how modern bombing campaigns are conducted, at-least by western powers. At 13:24, there is a reference to "Pubar's Party", an engagement that involved using TALDs and other decoy drones to bait SAM operators into turning on their radars, only to be destroyed by a follow-up SEAD mission. These tactics translate well in DCS, especially with Skynet. I would think that these strategies would be necessary in order to defeat modern S-300 and S-400 systems. Edited February 23, 2023 by bennyboy9800 2 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
Shazzer Posted February 25, 2023 Share Posted February 25, 2023 Where is the link to the newest version of the mod? Link to comment Share on other sites More sharing options...
Morpheus Posted February 26, 2023 Share Posted February 26, 2023 20 hours ago, Shazzer said: Where is the link to the newest version of the mod? In first post last version 23/09/2022 2 Link to comment Share on other sites More sharing options...
WaffenCat Posted April 4, 2023 Share Posted April 4, 2023 Hello. In this mod have S400? Download, but don’t see this.. YouTube - WaffenCatLive Microsoft Windows 10 Pro x64 | ASrock Fatal1ty K4 gaming x470 | SSD m.2 Samsung 970 EVO | AMD Ryzen 7 2700X (4.3Ghz) | RAM 32G ddr4 ballistix Sport (3200MHz) | Super JetStream GeForce RTX2080 | Thrustmaster HOTAS Warthog | TrackIR 5 + TrackClip PRO :pilotfly: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Gibbo Posted April 5, 2023 Share Posted April 5, 2023 (edited) Should the revetment be bigger as per real life to give the TELs room to move or is this revetment meant for something else? Edited April 5, 2023 by Gibbo Link to comment Share on other sites More sharing options...
LetMePickThat Posted April 10, 2023 Author Share Posted April 10, 2023 On 4/5/2023 at 5:40 AM, Gibbo said: Should the revetment be bigger as per real life to give the TELs room to move or is this revetment meant for something else? That's not how you're supposed to use it. This revetment is for a single TEL, with an access/exit lane for a missile carrier/loader. Furthermore, you don't want to stack your launchers like that as this would make them very easy to take out with a single strike, and very likely to recieve damage in case of a missile launch failure. 5 Link to comment Share on other sites More sharing options...
Gibbo Posted April 10, 2023 Share Posted April 10, 2023 6 hours ago, LetMePickThat said: That's not how you're supposed to use it. This revetment is for a single TEL, with an access/exit lane for a missile carrier/loader. Furthermore, you don't want to stack your launchers like that as this would make them very easy to take out with a single strike, and very likely to recieve damage in case of a missile launch failure. Both russia and ukraine have thier launchers in these revetments, usually with 4 TELs in each revetment, they are further away though, probably 3 meters or so 1 Link to comment Share on other sites More sharing options...
LetMePickThat Posted April 11, 2023 Author Share Posted April 11, 2023 On 4/10/2023 at 4:57 PM, Gibbo said: Both russia and ukraine have thier launchers in these revetments, usually with 4 TELs in each revetment, they are further away though, probably 3 meters or so Not exactly the same, I believe. Also, parking TELs so close one to another is very dangerous. 1 Link to comment Share on other sites More sharing options...
Gogi12 Posted April 11, 2023 Share Posted April 11, 2023 50 minutes ago, LetMePickThat said: Not exactly the same, I believe. Also, parking TELs so close one to another is very dangerous. Hi, Do You plan new versiones of your SAM mods? Link to comment Share on other sites More sharing options...
313 SQN JD Posted April 14, 2023 Share Posted April 14, 2023 Posting again a few months later because no reply: Feature request, i know this has ben talked about before but would it be possible to include all non-elevated revetments to ground objects as an option as well? It has been stated that "the lesser of two evils" is making all revetments static objects but if you don't need the elevation but do really want to make templates this would be the best of both worlds, no? The mod is awesome but i have to build over 25 sam sites in a campaign and with 6 out of 7 revetments being not elevated that would save me manually placing of 150 static objects. Link to comment Share on other sites More sharing options...
Aoi Kaze Posted May 17, 2023 Share Posted May 17, 2023 Hey, guys. First of all, congratulations on the mod. Maybe my problem is because I'm dumb, or maybe you explained before (there are 16 pages of messages and I didn't read them all), but I downloaded both your mods, installed them along with my other mods, and something funny happens to me: I can find and place EWR units without a problem (proof that the mod is installed), but in the fortification category there is no ERO whatsoever. I checked all types of ground units and nothing. Checked the statics as well and nothing either. Can you help me, please? Big thanks. Link to comment Share on other sites More sharing options...
Rudel_chw Posted May 17, 2023 Share Posted May 17, 2023 19 minutes ago, Aoi Kaze said: but in the fortification category there is no ERO whatsoever maybe you have the historic filter enabled (the clock thingy on the mission editor’s status bar) … that feature is not compatible with user mods. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Aoi Kaze Posted May 17, 2023 Share Posted May 17, 2023 (edited) hace 1 hora, Rudel_chw dijo: maybe you have the historic filter enabled (the clock thingy on the mission editor’s status bar) … that feature is not compatible with user mods. Nope, I got it disabled..!! Por cierto, tú hablas español, no? Edited May 17, 2023 by Aoi Kaze Link to comment Share on other sites More sharing options...
Rudel_chw Posted May 17, 2023 Share Posted May 17, 2023 5 minutes ago, Aoi Kaze said: Por cierto, tú hablas español, no? Si, aunque no en esta parte del foro, pues puede molestar a otros usuarios Its been a while since I last used this Mod, will check it tomorrow and report back. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Doge_Ram Posted May 18, 2023 Share Posted May 18, 2023 (edited) Hi, I know you guys probably already have your hands full, but just for the record, I would like to submit a feature request for some radar assets that I feel would be nice to have in the game. These would be the P-14 Search/EW radar, the PRV-11 height-finding radar, and the 5N87 low-altitude early warning radar. They're all compatible with multiple of the SAM systems we already have access to, and some of them like the P-14 and 5N87 could also be used independently as EWR units. This mod is amazing and can only get better, I can't wait to see what you guys add in the future. Edited May 18, 2023 by Doge_Ram 1 Link to comment Share on other sites More sharing options...
Rudel_chw Posted May 18, 2023 Share Posted May 18, 2023 (edited) On 5/16/2023 at 10:56 PM, Rudel_chw said: Its been a while since I last used this Mod, will check it tomorrow and report back. Hi, Just tested and on my case the Mod seems to work correctly, I enable it using OvGME: And on the ME the objects show up as expected: Edited May 20, 2023 by Rudel_chw 2 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Aoi Kaze Posted May 19, 2023 Share Posted May 19, 2023 hace 8 horas, Rudel_chw dijo: Hi, Just tested and on my case the Mod seems to work correctly, I enable it using OvGME: Hmmm, that might be it. I read the instructions and it said I should install it in games saved/mods/tech, so i did it that way, not with the OGVM. I have some mods that are installed directly on mods folder (iron dome, massun92-asset pack, etc) and i never needed to use the OGVM with those... I will do it your way and see if it works. Thanks, man! Link to comment Share on other sites More sharing options...
Aoi Kaze Posted May 20, 2023 Share Posted May 20, 2023 By the way, @Rudel_chw I did what you proposed and used the OGVM and you were absolutely right, now they appear in my mission editor. Thanks again! 1 Link to comment Share on other sites More sharing options...
Rafale_ Posted May 28, 2023 Share Posted May 28, 2023 (edited) В 13.12.2022 в 17:15, Lt.Turbo сказал: I sent you a message with the section of script you need to add to the lua. Hi. Can you sent me this message or post it in this topic? Thanks. Edited May 28, 2023 by Rafale_ Link to comment Share on other sites More sharing options...
pepin1234 Posted June 12, 2023 Share Posted June 12, 2023 In Mission Editor, what category I can find this particular site for fortification? see video 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
DALEX Posted June 21, 2023 Share Posted June 21, 2023 In the end are these full-fledged units that work and hit targets? I also have a problem. After installing S300 SAM PACK 0.2 DCS World stops starting. My version is DCS World 2.8 Open Beta. Please help) Link to comment Share on other sites More sharing options...
Chicki Posted June 23, 2023 Share Posted June 23, 2023 Same for me. DCS OB won't start. Link to comment Share on other sites More sharing options...
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