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Help with cargo object?


Cael

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I’ve been working on a mission and trying to set something up and having no luck. I’m moderately familiar with the editor and scripting in general but pretty new to scripting in DCS.

 

My goal is to have a cargo object appear at a certain point in the mission, and to be able to fire triggers when it’s been picked up, if it’s been destroyed, and when it’s delivered.

 

 I didn’t see a way to hide a static object at runtime (looks like late activation may come later), but with the object in the world I could at least detect when it was destroyed or delivered. If I use the addStaticObject script command I can make the object appear when I want it to, but can’t detect the other stuff. Is there any way to achieve what I’m trying to do? Thanks in advance!

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