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Ground units accuracy?


Ghost_awsss

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I remember seeing values for accuracy in the lua files that were the same for a bmp3 and a zsu23-4. I still think they are too accurate vs air targets. Irl it takes millions of shots to get a hit. Sure you can catch the folden bb, but it should be a very rare shot, not a sure fire thing like it is now.

 

Anyway, good to see this topic isn't dead yet.


Edited by schurem

I5 9600KF, 32GB, 3080ti, G2, PointCTRL

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I think there is more, or maybe more isn't the right word, but I think it is not necessarily accuracy. 

If you created a row of BMP-3s and Zu-23s, and then over fly at different speeds with a Hornet (which is what I did) the BMP-3, every time, pick up the Hornet no matter the speed, and turn and get shots off, from what I saw though, is when the Zu-23s did get shots off, they were more likely to get hits. But law of averages, the BMP-3s are reacting faster and better and getting more shots up, I can see how accuracy may be skewed their way over many more passes.

Edit: I should mention I reported this, even though accuracy seems less than the Zu-23s, the reaction of the BMP is well above what it should be, IMHO. 

Edit2: My test results for my report

Hornet - 820 knots
BMP-3 - All Engaged - 0 Hits
Zu-23 - 0 Engaged - 0 Hits

Hornet - 520 knots
BMP-3 - All Engaged - 1 Hits
Zu-23 - 2 Engaged - 1 Hits
Hornet Dead

Hornet - 320 knots
BMP-3 - All Engaged - 1 Hits
Zu-23 - 5 Engaged - 4 Hits
Hornet Dead

You can see issues I am sure. This is not to say accuracy is too good, for example, I have reported how good infantry is with RPGs. 

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