Zeros Posted July 1, 2021 Share Posted July 1, 2021 (edited) As the headline says i stumbled on a bug while setting a single mission. I have 2 AI squadron on the SC to spawn when ever i please to via F10 menu trigger. On my first test run i spawned the f-18's first and after 10 sec spawned the F-14's (both of them cold start.) While the f-18's took off normal the first in line from the F-14 got stack right before catapelt one. I thought that spawning 2 squadrons with very litle time spacing might be the reason for the F-14 to stack i reload the mission and spawned just the F-14 no F-18's...and still the Tomcat got stack again. Is there a way to fix this? [img]https://i.imgur.com/JR5u1Q6.jpg[/img] Edited July 2, 2021 by Zeros ASUS ROG STRIX B360 - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz - HyperX Fury DDR4-2666MHz 32GB - Gigabyte NVIDIA GeForce RTX 2080 Windforce 8 GB - SSD 1 TB HOTAS - Thrustmaster Hotas Warthog Modules FC3 - AJS37 Grippen - AV-8B Harrier - C-101 Aviojet - FA-18C Hornet - F-14B Tomcat - F-16A Viper - M-2000C Mirage - Supercarrier Link to comment Share on other sites More sharing options...
Andurula Posted July 3, 2021 Share Posted July 3, 2021 My client F14's are now spawing over the #1 blast shield where you have an AI parked. The first spawn point seems to have moved from their old spawn location over the elevators. Cat #1 and #2 are blocked to AI traffic as long as soon as the first client spawns in. Link to comment Share on other sites More sharing options...
Buzzer1977 Posted July 21, 2021 Share Posted July 21, 2021 Sounds a lot like this bug here ... https://forums.eagle.ru/topic/251964-reportedparked-ai-aircraft-on-carrier-wont-start-under-some-conditions/?tab=comments#comment-4470857 AMD Ryzen 9 5950x, MSI MEG x570 Unify, G.Skill 128GB DDR4-3200, MSI RTX3090 Ventus 3x 24GB, Samsung PCIe 4.0 M.2 1TB 980 Pro, Seagate PCIe 4.0 M.2 2TB FireCuda 520, Quest 3 Link to comment Share on other sites More sharing options...
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