some1 Posted July 4, 2021 Share Posted July 4, 2021 The rocket burst count setting in ME used to set the number of rockets fired per pod. Now it counts the total number of rockets fired. So the setting "3" will cause two rockets go from one pod and one rocket from the other pod. Makes little sense. 1 1 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
myHelljumper Posted July 13, 2021 Share Posted July 13, 2021 Hi, I added this bug to our internal bug tracker, thanks :). Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
Araks Posted August 11, 2021 Share Posted August 11, 2021 (edited) the message was deleted Edited August 11, 2021 by Araks Link to comment Share on other sites More sharing options...
Kercheiz Posted August 12, 2021 Share Posted August 12, 2021 Did you test engine off, on the parking? It’s something that IRL is changed by ground crew only Link to comment Share on other sites More sharing options...
myHelljumper Posted November 21, 2021 Share Posted November 21, 2021 Hi, This issue has been resolved in the last open beta update. Thanks. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
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