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Map Object Destroyed Fail Multiplayer


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Map Object Destroyed Fail Multiplayer

DCS v2.7.3.8494

 

The attached Caucasus mission, Back Of The Hand, has two events with Conditions of Map Object Destroyed.  The events detect when the tunnel entrance object is destroyed.  These conditions use a zone at each of the Roki tunnel entrances, Roki Tunnel East (N 42 36 35, E 44 11 6) and Roki Tunnel West (N 42 37 30 E 44 9 29).

 

In Single Player this works fine.  I takes a GBU-31/1 on top of the tunnel entrance to destroy it.

 

But this does not work in Multiplayer.  We have dropped tons of GBU-31/1 & -31/3 on both entrances to no avail.  We tried different platforms - A-10C II, F-16C, F/A-18C.  In this mission there is a Radio Menu F10 option to "Explode" Roki Tunnel East and that does destroy the tunnel entrance using a 1,000 Volume explosion on the same zone used for the Map Object Destroyed condition.  The tunnel entrances can be destroyed from the Server side but not from a Client.

 

Please note that Other map objects are working OK in Multiplayer (in a different mission) with the new Map Object Destroyed condition, such as the automobile river bridge at Zugdidi.  So there seems to be something at issue with the Roki Tunnel entrances and network/multiplayer.

 

Also, when the tunnel entrances are hit with a good strike in Multiplayer, the structure will burst into flames and burn for a while, like it was destroyed.  But when the fire goes out, the structure is intact.

 

This screenshot is in Single Player.  One GBU-31/1 was all it took to trigger the Map Object Destroyed event condition.

Screen_210704_124408.png

 

This is from Multiplayer, after multiple hits on the tunnel entrance.  The Map Object Destroyed is not detected.

Screen_210630_173215.png

 

Back Of The Hand 273C2x.miz

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