j9murphy Posted August 22, 2021 Share Posted August 22, 2021 I may get more fps but i get worse quality. I can make the same tradeoff with PD and SS and I seem to get better results. Maybe its just my subjective view of my personal preferences but I can't get a better perf/quality balance with it than than I'm able to get without it. Could be I just havnt tried the settings yet though I guess. Link to comment Share on other sites More sharing options...
speed-of-heat Posted August 22, 2021 Share Posted August 22, 2021 (edited) That’s not accurate, at 80% crm you get worse performance than 100% crm and render scale 0.80 under fsr, it’s quite a significant difference. Visual quality looks about the same to me between the two: Frametime in ms Delta From Baseline Ver FPS GPU CPU GPU CPU Changes 2.7.5.10869 76.97 11.36 8.27 Baseline 2.7.5.10869 (at 80% CRM) 2.7.5.10869 80.94 10.73 8.39 0.64 -0.12 FSR 1.1 Render scale 0.8, radius 0.75, Steam VR CRM 100%, Sharpening at 0.0 Edited August 22, 2021 by speed-of-heat SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
Munkwolf Posted August 23, 2021 Share Posted August 23, 2021 On 8/22/2021 at 1:21 AM, davidp57 said: and setting it to more than 1.0 is pretty useless, or maybe even detrimental. But please correct me, I may be wrong. from the docs: "If >1, the game will render at its "native" resolution, and afterwards the image is upscaled to a higher resolution as per the given value." With a >1 value I'm using the FSR magic for better clarity. Probably not much different than if I upped the pixel density or steam supersampling some. Link to comment Share on other sites More sharing options...
davidp57 Posted August 26, 2021 Share Posted August 26, 2021 Ahhhh, interesting, thank you for this information ! Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze ! Link to comment Share on other sites More sharing options...
Cab Posted September 17, 2021 Share Posted September 17, 2021 Is this still working after today's release? My frame time has doubled and I see no difference with the mod installed or not. Link to comment Share on other sites More sharing options...
speed-of-heat Posted September 17, 2021 Share Posted September 17, 2021 You likely need to reinstall the mod at a minimum SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
Hartsblade Posted September 17, 2021 Share Posted September 17, 2021 48 minutes ago, speed-of-heat said: You likely need to reinstall the mod at a minimum Yup need to re-paste/install the openvr.api.dll from FSR 1.1. The patch has copied in the original version. AMD Ryzen 7 5800X3D 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | Asus ROG Crosshair VII Dark Hero | 64GB Crucial Ballistix DDR4-3600 RAM | Windows 10 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Valve Index VR | DCS on NVME Link to comment Share on other sites More sharing options...
Jayhawk1971 Posted September 17, 2021 Share Posted September 17, 2021 (edited) Something is different after today's patch. Text/ instruments are clearer, much better to read. Also planes parked next to mine on the flight deck seem to be sharper, with sharper textures. Framerate seems to be same or even slightly better, just head movement seems to be a tiny bit choppier. All this is subjective for I didn't have a frame rate counter on. I am playing on the absolutely most min spec GFX card possible, so every frame I get counts. But at this point I'm not even sure I'd want to reinstall FSR again. But then again, since starting this VR adventure, I have tweaked and fiddled around with so many settings that I can't possibly remember what exactly got me to this point of relative enjoyable playability. Edited September 17, 2021 by Jayhawk1971 Link to comment Share on other sites More sharing options...
Cab Posted September 17, 2021 Share Posted September 17, 2021 1 hour ago, speed-of-heat said: You likely need to reinstall the mod at a minimum Yes, I disabled all my mods before I installed the patch, then reenabled them. There appears to be no change for me either way. If no one else is experiencing this then it's obviously something else on my end that I am missing. Link to comment Share on other sites More sharing options...
zildac Posted September 17, 2021 Share Posted September 17, 2021 Is this still working after today's release? My frame time has doubled and I see no difference with the mod installed or not.That's where a mod manager will help 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
Cab Posted September 17, 2021 Share Posted September 17, 2021 18 minutes ago, zildac said: That's where a mod manager will help Agreed. I already use OvGME and have not had any problem before today. I can see the correct files installed or uninstalled in the bin folder when enabling or disabling the mod , I just don't see any change in frametimes or visual details like I have every other time previously. Link to comment Share on other sites More sharing options...
ShaunX Posted September 20, 2021 Share Posted September 20, 2021 On 9/17/2021 at 11:04 PM, Cab said: Agreed. I already use OvGME and have not had any problem before today. I can see the correct files installed or uninstalled in the bin folder when enabling or disabling the mod , I just don't see any change in frametimes or visual details like I have every other time previously. Have you tried clearing out fxo and metashaders2 and allowing them to rebuild again? Definately slows me down if I don't do this with a DCS update. RYZEN 5900X | 32GB | ASUS Strix RTX3090 | 500GB NVMe OS 1000GB NVMe DCS | Warthog HOTAS | HP Reverb G2 | VA & ViacomPRO My DCS Apps: Radio KAOS for DCS KB Quick - Quick and Easy Kneeboards Link to comment Share on other sites More sharing options...
FoxTwo Posted September 20, 2021 Share Posted September 20, 2021 3 minutes ago, ShaunX said: Have you tried clearing out fxo and metashaders2 and allowing them to rebuild again? Definately slows me down if I don't do this with a DCS update. Pretty sure that the game does this automatically now when it updates. Link to comment Share on other sites More sharing options...
ShaunX Posted September 20, 2021 Share Posted September 20, 2021 1 minute ago, FoxTwo said: Pretty sure that the game does this automatically now when it updates. ..even when you reinstall mods like Kegetys and some of Mustangs ? RYZEN 5900X | 32GB | ASUS Strix RTX3090 | 500GB NVMe OS 1000GB NVMe DCS | Warthog HOTAS | HP Reverb G2 | VA & ViacomPRO My DCS Apps: Radio KAOS for DCS KB Quick - Quick and Easy Kneeboards Link to comment Share on other sites More sharing options...
FoxTwo Posted September 20, 2021 Share Posted September 20, 2021 10 minutes ago, ShaunX said: ..even when you reinstall mods like Kegetys and some of Mustangs ? No just when you update the game version. I mean if you don't run the game without the mods then you wouldn't need to clear them manually since when you first run after an update it recompiles them all anyway. Link to comment Share on other sites More sharing options...
Cab Posted September 20, 2021 Share Posted September 20, 2021 (edited) 23 minutes ago, ShaunX said: Have you tried clearing out fxo and metashaders2 and allowing them to rebuild again? Definately slows me down if I don't do this with a DCS update. Yes, I did that too. BLUF: I fixed the issue. The interesting thing is I tried the previous three versions and they all worked, but the current version still would not. On a whim I deleted the two files from the current version in my OvGME mods folder and reinstalled them from the original .zip file. Wouldn't you know it, that fixed the problem. The clear answer is the problem was with me but for the life of me I don't know what caused it. I'm only happy it's fixed. Edited September 20, 2021 by Cab 1 Link to comment Share on other sites More sharing options...
ShaunX Posted September 20, 2021 Share Posted September 20, 2021 57 minutes ago, FoxTwo said: No just when you update the game version. I mean if you don't run the game without the mods then you wouldn't need to clear them manually since when you first run after an update it recompiles them all anyway. Sorry, I'm confusing things. I always run with Kegetys and a couple of Mustangs mods for VR performance, so when I update the game I remove them first via OvGME, update the game, reinstall the mods and run the game. It then takes ages to rebuild the shaders for each terrain and resource specifically for kegetys. What I've noticed however, is if I don't clear fxo and metashader2 before that I gain GPU and CPU frametime. It may be soimething specific to shaders for Kegetys and Mustangs. If I then clear those folders and rerun the game, frametimes are restored when the shaders rebuild. RYZEN 5900X | 32GB | ASUS Strix RTX3090 | 500GB NVMe OS 1000GB NVMe DCS | Warthog HOTAS | HP Reverb G2 | VA & ViacomPRO My DCS Apps: Radio KAOS for DCS KB Quick - Quick and Easy Kneeboards Link to comment Share on other sites More sharing options...
MVS-Viper Posted October 11, 2021 Share Posted October 11, 2021 On 7/17/2021 at 7:10 AM, Sr. said: Think I've found my sweet spot: Awesome visual and performance. Open fsr alpha 1.2 DCS PD 1.0 SVRSS 90 (100 starts producing light screen door) 90 still very clear SVR motion smoothing enabled OpenVR_mod.cfg { "fsr": { // enable AMD FidelityFX Super Resolution "enabled": true, // Per-dimension render scale. If <1, will lower the game's render resolution // accordingly and afterwards upscale to the "native" resolution set in SteamVR. // If >1, the game will render at its "native" resolution, and afterwards the // image is upscaled to a higher resolution as per the given value. // If =1, effectively disables upsampling, but you'll still get the sharpening stage. // AMD presets: // Ultra Quality => 0.77 // Quality => 0.67 // Balanced => 0.59 // Performance => 0.50 "renderScale": 0.77, // tune sharpness "sharpness": 0.90 } } ReShade Preset PreprocessorDefinitions= Techniques=VRSharpenColor@VR_CAS_Color.fx TechniqueSorting=VRSharpenColor@VR_CAS_Color.fx [VR_CAS_Color.fx] Brightness=1.000000 CASContrast=0.500000 Contrast=1.000000 MaxDelta=1.000000 Saturation=1.000000 Sharpening=1.000000 fpsVR report from about 10+ minute flight through Caucuses, decent cloud layer on ultra. I don't really know what any of this means, but I'm happy with it. fpsVR Report: App: DCS HMD: HP Reverb Virtual Reality Headset G20 (90.000 Hz, IPD 61.0) GPU: AMD Radeon RX 6900 XT (27.20.22001.14011, Tavg 73.7, Tmax 81) CPU: AMD Ryzen 5 5600X 6-Core Processor (Tavg 59.8, Tmax 73) Delivered fps: 47.4 Duration: 17.7min. Headset was active: 62% GPU Frametimes: Median: 17 ms 99th percentile: 22.2 ms 99.9th percentile: >30 ms frametime <11.1ms(vsync): 13.1% CPU frametime: Median: 8.6 ms 99th percentile: 15.4 ms 99.9th percentile: 29.6 ms frametime <11.1ms(vsync): 85.6% Reprojection Ratio: 31.6% (for Index/Vive/VivePro headsets only) Dropped frames: 21 or 0.0% (for Index/Vive/VivePro headsets only) Max. SteamVR SS: 100% Render resolution per eye: 3152x3092(by SteamVR settings, Max.) (HMD driver recommended: 3154x3092) Are you still using this set-up. And, just curious why not use Vsync? Thanks. Link to comment Share on other sites More sharing options...
speed-of-heat Posted October 11, 2021 Share Posted October 11, 2021 Vsync has zero effect in VR. SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
Sr. Posted October 11, 2021 Author Share Posted October 11, 2021 18 hours ago, MVS-Viper said: Are you still using this set-up. And, just curious why not use Vsync? Thanks. Yes... though I haven't played at all for a couple months. Just got a little burned out and I've been busy restoring an old Jeep. But I'll be back soon as the Apache and/or Vulkan go live. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | HP Reverb G2 | DIY Head Tracker Cap | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark Link to comment Share on other sites More sharing options...
The LT Posted October 11, 2021 Share Posted October 11, 2021 Yes... though I haven't played at all for a couple months. Just got a little burned out and I've been busy restoring an old Jeep. But I'll be back soon as the Apache and/or Vulkan go live.No Vulkan this year. My controls & seat Main controls: , BRD-N v4 Flightstick (Kreml C5 controller), TM Warthog Throttle (Kreml F3 controller), BRD-F2 Restyling Bf-109 Pedals w. damper, TrackIR5, Gametrix KW-908 (integrated into RAV4 seat) Stick grips: Thrustmaster Warthog Thrustmaster Cougar (x2) Thrustmaster F-16 FLCS BRD KG13 Standby controls: BRD-M2 Mi-8 Pedals (Ruddermaster controller) BRD-N v3 Flightstick w. exch. grip upgrade (Kreml C5 controller) Thrustmaster Cougar Throttle Pilot seat Link to comment Share on other sites More sharing options...
speed-of-heat Posted October 24, 2021 Share Posted October 24, 2021 1.2. released Release FidelityFX SuperResolution for SteamVR games v1.2 · fholger/openvr_fsr (github.com) 1 3 SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
Hartsblade Posted October 24, 2021 Share Posted October 24, 2021 4 hours ago, speed-of-heat said: 1.2. released Release FidelityFX SuperResolution for SteamVR games v1.2 · fholger/openvr_fsr (github.com) Awesome! Thanks for the info! AMD Ryzen 7 5800X3D 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | Asus ROG Crosshair VII Dark Hero | 64GB Crucial Ballistix DDR4-3600 RAM | Windows 10 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Valve Index VR | DCS on NVME Link to comment Share on other sites More sharing options...
Sr. Posted October 25, 2021 Author Share Posted October 25, 2021 On 10/24/2021 at 2:26 PM, speed-of-heat said: 1.2. released Release FidelityFX SuperResolution for SteamVR games v1.2 · fholger/openvr_fsr (github.com) I can actually see the FSR radius this time around. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | HP Reverb G2 | DIY Head Tracker Cap | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark Link to comment Share on other sites More sharing options...
speed-of-heat Posted October 25, 2021 Share Posted October 25, 2021 I hopefully will get a chance to fly with it tomorrow evening SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
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