javelina1 Posted October 26, 2021 Share Posted October 26, 2021 thanks SOH! I'm gonna grab this one as well. 2 MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control Link to comment Share on other sites More sharing options...
EvilBert VR Posted October 27, 2021 Share Posted October 27, 2021 Hey everyone. Has anyone noticed major changes with the latest 1.2 version of the shader? TIA My System: Full Scale Huey SimPit -Pit Computer: i7-12700K | Gigabyte Z690 AORUS Pro | 64GB DDR5 RAM | Nvidia RTX3090FE | Kingston KC3000 NVme - All day use: i7-4790K | 32GB DDR4 RAM | ASRock Z97 Killer | GeForce RTX 2080 Ti AMP! | Oculus Rift | Pimax8KX | Sensoryx VRFree Gloves | X-TAL VR Link to comment Share on other sites More sharing options...
Sr. Posted October 30, 2021 Author Share Posted October 30, 2021 1.3 just released https://github.com/fholger/openvr_fsr/releases 1 2 Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | HP Reverb G2 | DIY Head Tracker Cap | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark Link to comment Share on other sites More sharing options...
Taz1004 Posted November 1, 2021 Share Posted November 1, 2021 I just found this and while it works well, up sampling doesn't seem to get applied to the MFD fonts. They become unreadable even at Ultra. Is that same with everyone? Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
speed-of-heat Posted November 1, 2021 Share Posted November 1, 2021 @Taz1004 my MFD's are certainly readable at ultra... with the exception of the unmodded AMPCD, which is meant to be that way SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
Taz1004 Posted November 1, 2021 Share Posted November 1, 2021 7 minutes ago, speed-of-heat said: @Taz1004 my MFD's are certainly readable at ultra... with the exception of the unmodded AMPCD, which is meant to be that way But it does get blurrier? I'm trying to figure out if that's the way it is or I'm doing something wrong. Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
speed-of-heat Posted November 1, 2021 Share Posted November 1, 2021 maybe a little ... but not by much ... certainly not enough for me to have asked the same question SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
dutchili Posted November 1, 2021 Share Posted November 1, 2021 I tried the previous version a while back but did not notice a difference. When i enabled the debug mode i did not see the visualization of the super sampling area. I now noticed the GitHub text says 'steamvr'. Should this work for Oculus VR too? SteamVR is much slower for me than Oculus VR -> do i need to configure something, or is this the common perception with the Oculus Quest 2. Link to comment Share on other sites More sharing options...
speed-of-heat Posted November 1, 2021 Share Posted November 1, 2021 26 minutes ago, dutchili said: I tried the previous version a while back but did not notice a difference. When i enabled the debug mode i did not see the visualization of the super sampling area. I now noticed the GitHub text says 'steamvr'. Should this work for Oculus VR too? SteamVR is much slower for me than Oculus VR -> do i need to configure something, or is this the common perception with the Oculus Quest 2. I don't believe it works directly with Oculus, but i don't have a Oculus headset or any experience, but that might be a better question for the mod author on their github. SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
Taz1004 Posted November 1, 2021 Share Posted November 1, 2021 26 minutes ago, dutchili said: I tried the previous version a while back but did not notice a difference. When i enabled the debug mode i did not see the visualization of the super sampling area. I now noticed the GitHub text says 'steamvr'. Should this work for Oculus VR too? SteamVR is much slower for me than Oculus VR -> do i need to configure something, or is this the common perception with the Oculus Quest 2. Make sure radius is lower than 1 and debug visualization only shows up in HMD. Not on the mirror. If you still don't see it, I guess it's not working. Says it's for SteamVR only. Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
dutchili Posted November 1, 2021 Share Posted November 1, 2021 Confirmed, only works with stream VR which gives me less performance them oculus Link to comment Share on other sites More sharing options...
Sr. Posted November 17, 2021 Author Share Posted November 17, 2021 Version 2.0 just hit https://github.com/fholger/openvr_fsr/releases 3 Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | HP Reverb G2 | DIY Head Tracker Cap | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark Link to comment Share on other sites More sharing options...
speed-of-heat Posted November 17, 2021 Share Posted November 17, 2021 Thanks! SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
Hartsblade Posted November 17, 2021 Share Posted November 17, 2021 47 minutes ago, Sr. said: Version 2.0 just hit https://github.com/fholger/openvr_fsr/releases Thanks! AMD Ryzen 7 5800X3D 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | Asus ROG Crosshair VII Dark Hero | 64GB Crucial Ballistix DDR4-3600 RAM | Windows 10 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Valve Index VR | DCS on NVME Link to comment Share on other sites More sharing options...
Sr. Posted November 17, 2021 Author Share Posted November 17, 2021 First impression v2 After swapping back and forth several times, I think (for me anyway) NIS provides more crisp and readable MFD fonts in Hornet and Viper. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | HP Reverb G2 | DIY Head Tracker Cap | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark Link to comment Share on other sites More sharing options...
Calinho Posted November 17, 2021 Share Posted November 17, 2021 (edited) 37 minutes ago, Sr. said: First impression v2 After swapping back and forth several times, I think (for me anyway) NIS provides more crisp and readable MFD fonts in Hornet and Viper. yep, for me NIS is better for the cockpit, the rest is the same: terrain, performance. My dream for VR is viable anti aliasing option, maybe one day Edited November 18, 2021 by Calinho 2 Link to comment Share on other sites More sharing options...
Taz1004 Posted November 18, 2021 Share Posted November 18, 2021 Thanks. With NIS I can be much more aggressive without sacrificing MFD readability. With FSR, I couldn't do less than 0.8. With NIS, even 0.67 looks good. 1 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
javelina1 Posted November 18, 2021 Share Posted November 18, 2021 4 hours ago, Sr. said: Version 2.0 just hit https://github.com/fholger/openvr_fsr/releases cool beans, thanks! MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control Link to comment Share on other sites More sharing options...
DucS2r Posted November 18, 2021 Share Posted November 18, 2021 1 hour ago, Taz1004 said: Thanks. With NIS I can be much more aggressive without sacrificing MFD readability. With FSR, I couldn't do less than 0.8. With NIS, even 0.67 looks good. For render scale? i9 11900KF, RTX 3090 24GB G DDR6X, 1TB SSD, 64GB Dual Channel DDR4 XMP at 3400MHz, Reverb G2. Link to comment Share on other sites More sharing options...
Taz1004 Posted November 18, 2021 Share Posted November 18, 2021 29 minutes ago, DucS2r said: For render scale? Yes 1 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
JayRoc Posted November 18, 2021 Share Posted November 18, 2021 I use AMD FSR as my antialaising which works pretty well in DCS, together with ReShade i get a crisp image. Steam SS 100% Steam per App SS 65% "enabled": true, "renderScale": 1.18, "sharpness": 0.9, "radius": 0.75, "applyMIPBias": true, "debugMode": false Here is FSR vs NIS for this case. But the antialaising works better with AMD FSR - means with this settings FSR looks better for me. AMD FSR with Reshade 12.8ms AMD FSR without ReShade 12.2ms Nvidia NIS with Reshade 13.0ms Nvidia NIS without ReShade 12.5ms Testet with 21.40 beta driver. I feel like the sideways head movement works more fluent with FSR? But might be me. FC3 | F-14A/B | F-16C | SA342 R5 5600X | 32GB | RX 6800XT | TM Cougar | T-Rudder mk.IV | HP Reverb G2 Thrustmaster Cougar Throttle USB standalone MOD Link to comment Share on other sites More sharing options...
JayRoc Posted November 18, 2021 Share Posted November 18, 2021 Steam SS 100% Steam per App SS 100% "enabled": true, "renderScale": 0.68, "sharpness": 0.9, "radius": 0.75, "applyMIPBias": true, "debugMode": false AMD FSR without ReShade Nvidia NIS without Reshade The instruments look more crisp with Nvidia NIS but the distant, clouds and flimmering/genral qualitiy looks better to me in FSR. AMD FSR seems to be slightly faster on AMD RX6800XT, but its so marginal that my decision would base on the quality you get for your setup FC3 | F-14A/B | F-16C | SA342 R5 5600X | 32GB | RX 6800XT | TM Cougar | T-Rudder mk.IV | HP Reverb G2 Thrustmaster Cougar Throttle USB standalone MOD Link to comment Share on other sites More sharing options...
speed-of-heat Posted November 18, 2021 Share Posted November 18, 2021 on like for like testing i got: Frametime in ms Delta From Baseline Ver Test Baseline GPU CPU GPU CPU Changes 2.7.7.15038 104 Test 100 10.72 6.25 Alderlake 2.7.8.16140 107 Test 104 10.50 6.19 0.22 0.06 Initial testing 2.7.8 FSR 2.7.8.16140 108 Test 104 10.49 6.12 0.23 0.13 NIS instead of FSR functionally runtime variance between the two in terms of performance 1 SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
Sile Posted November 18, 2021 Share Posted November 18, 2021 With NIS the sharpening seems to be more pronounced than with FSR, when the same "sharpness" config value is compared. Maybe that's the reason why some people notice more flimmering / better cockpit readability with NIS. With NIS the sharpness can be set about 0.2 to 0.3 lower than with FSR vor the same effect. Link to comment Share on other sites More sharing options...
Taz1004 Posted November 18, 2021 Share Posted November 18, 2021 37 minutes ago, Sile said: With NIS the sharpening seems to be more pronounced than with FSR, when the same "sharpness" config value is compared. Maybe that's the reason why some people notice more flimmering / better cockpit readability with NIS. With NIS the sharpness can be set about 0.2 to 0.3 lower than with FSR vor the same effect. It may depend on the headset and you may not notice it with higher res headsets. But for Vive Pro, F18 MFD was unreadable with anything less than FSR 0.8 regardless of sharpness setting. But all other cockpit button labels looked fine. So it looked like upsampling wasn't being applied to MFD with FSR. So simple fact that I can use lower render scale with NIS yields higher performance benefit. Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
Recommended Posts