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Scenery Destruction zone placing incorrect models.


bennyboy9800

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So I noticed when you place a Scenery Destruction Zone over small villages, the map decided to place large buildings where small houses once were. Pretty immersion breaking if you ask me, hoping there is a fix coming.

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Edited by bennyboy9800
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  • bennyboy9800 changed the title to Scenery Destruction zone placing incorrect models.
  • 2 weeks later...

I can confirm that - after a duel with J-11, the enemy plane crashed into a small village building and suddenly a new multi-storey building erected. I have recorded this:

 

It's clear that the village building had his 3D model swapped with a destroyed building, but of a wrong type.


Edited by JetJake76
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  • 3 weeks later...
On 8/27/2021 at 12:20 AM, bennyboy9800 said:

 

This is quite a substantial bug, I'm surprised it hasn't been addressed at all. 

 

Welcome to the bugs section for the Syria map. I see you're already familiar with how things operate!

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  • 1 month later...

Not only do we get the same destruction model regardless of what was there before but it also costs about 10 fps up close. 10 fps for something that wouldnt look out of place in a certain blocky adventure game(which also runs like a bag of doo if you increase the graphics to anything approaching nice oddly enough).  

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