Nachtfalke Posted July 17, 2021 Share Posted July 17, 2021 (edited) Versuche schon mehrfach , auf der Grundlage des Tutorials von Rakudzard 4 GBU 31 so zu programmieren das sie auf 4 verschiedene Ziele gefallen Im Clip sieht man in der Phase in dem unter TOO in der MSN über WYPT bzw. WPDSG jeder Bombe Ein Ziel zugewiesen WIRD. Bei mir klappt das leider nicht , denn sobald ich einer Bombe wie im Clip über WPDSG ein Ziel zuordne und dann wieder auf WYPT klicke , verschwinden auch wieder die Koordinaten unter MSN , was im Clip nicht so ist ... Bild 1: WYPT als WPDSG der Bombe zuordnen .. .. Bild 2 : Zuordnung erfolgt ...... Bild 3 .alles weg nach dem ich auf WYPT klicke um die nächste Station anzuwählen um ein anderes Ziel für die nächste Bombe zu wählen War mache ich falsch ???? Edited July 17, 2021 by Nachtfalke Link to comment Share on other sites More sharing options...
Foka Posted July 17, 2021 Share Posted July 17, 2021 This is english section of the forum. Link to comment Share on other sites More sharing options...
Swift. Posted July 17, 2021 Share Posted July 17, 2021 I think this is related to the recent bug where TOO targets aren't being retained by the weapon when you undesignate. I believe we're still trying to convince ED that it's a bug. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
Rongor Posted July 17, 2021 Share Posted July 17, 2021 (edited) Nachtfalke is referring to a German tutorial video on youtube addressing TOO mode für JDAMs. In this tutorial from November 2020, it's explained how you transfer waypoint coords into a selected TOO program of a specific station. The transfer of the coords is initiated by WPDSG in the HSI. Following this, the tutorial advises to deselect TGT in the HSI, which should leave the transferred data in the TOO program shown in the left DDI. Nachtfalke (Nightfalcon) now tried this but noticed that deselecting TGT in the right DDI then lets the coords vanish in the left DDI and therefore the transfer of the coords is lost. Edited July 17, 2021 by Rongor 1 Link to comment Share on other sites More sharing options...
Rongor Posted July 17, 2021 Share Posted July 17, 2021 (edited) This is basically the same content as provided in this English tutorial by Redkite. Nachtfalke correctly noticed this doesn't work anymore. Below the Grim Reapers tutorial its mentioned that this doesn't work as of July 2021 Just tried it with TGP designation. Here the coordinates are kept in the TOO mission, yet the most recent TGP designation seems to overwite both TOO missions. I guess rippling JDAMs in TOO isn't possible right now. You would currently have to go PP. Nachtfalke, man kann bestätigen, dass es derzeit nicht funktioniert. Habe es eben mit dem TGP probiert, auch da merkt er sich für beide TOO missions lediglich den letzten TDC depress. Wenn Du mehrere JDAMs gleichzeitig auf verschieden targets werfen willst, bleibt derzeit nur die Option, Pre-Programmed Ziele einzuprogrammieren. Das ist natürlich "etwas" umständlicher. Edited July 17, 2021 by Rongor 1 Link to comment Share on other sites More sharing options...
Nachtfalke Posted July 17, 2021 Author Share Posted July 17, 2021 Danker für die Rückmeldung , hat mir jetzt doch geholfen ! Link to comment Share on other sites More sharing options...
Rongor Posted July 17, 2021 Share Posted July 17, 2021 (edited) I wanna add, that there is still a workaround for TOO. Which is cycling through targets and designate them before each drop, all while "in the zone". Basically by designating different targets quickly between succeeding drops you can achieve a ripple like effect. Edited July 17, 2021 by Rongor Link to comment Share on other sites More sharing options...
MrReynolds Posted July 17, 2021 Share Posted July 17, 2021 Mark points are your friend here if I'm getting the right end of the stick. Set all your targets as mark points. Then, another good friend of yours, if you can handle the lack of realism is Mr Macro. Pickle -> next MP -> designate. This also highlights the inncacuracy of long distance TGP designating, as you'll probably be pickling closer than when you designated, quite often you'll want to adjust the aim a little as it will be off. Hope this helps 1 Link to comment Share on other sites More sharing options...
Rongor Posted July 17, 2021 Share Posted July 17, 2021 Of yourse he can skip the Mark points if he has target waypoints at hand (which he has, according to his opening post). Mark points are necessary of course if you come with empty hands, having to find the targets with the TGP first. Link to comment Share on other sites More sharing options...
MrReynolds Posted July 17, 2021 Share Posted July 17, 2021 2 hours ago, Rongor said: Of yourse he can skip the Mark points if he has target waypoints at hand (which he has, according to his opening post). Mark points are necessary of course if you come with empty hands, having to find the targets with the TGP first. Indeed. But where's the fun of having target waypoints set???????? Link to comment Share on other sites More sharing options...
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