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Bringing to attention some of the problems with WW2


Licenceless

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Hello ED, let's get straight to it:
1. Trains still broken.
2. Non tracer lines broken and everybody (except client) can see tracers anyway even if at 2.7 release it was stated that you fixed it. (Especially broken on a Pony which is made for sneaky boom and zoom).
3. Fuel pump on K4 doesn't work.
4. A8 got bugged to oblivion after 2.7 released.
5. In VR sometimes at certain (close) distances the middle section of (usually german) wings disappear.
6. Didn't experience my self but plenty of players report that at a certain distance the dots disappear as if there was a huge gap between when the dot sprite is displayed and when the actual plane model is displayed.
7. K4 despite of the documented max alt of 39k feet can climb past 40 easy, and the mustang which is supposed to go up to 41 struggles to go get to 39k feet.
8. Can't choose the position of fuel cock except for off and max (both tanks). (Haven't done that personally but people say it works only if you air spawn)
9. VR head position is too high in the Spit, i have to stand up slightly and press view reset button so when i sit back down my view is normal.
Every time there is a patch i hope to read about some ww2 fixes and instead i just find "gun sound upgrade" as if we need that, also compared to the amount of fixes modern stuff gets it really looks like Eyou guys are willingly neglecting ww2. 

PLS fix

Thank you.
                                                                                                                                                                                                      
                                                                                                                                                                                           


Edited by Licenceless
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I almost 100% agree with all of this, except

 

First, I'd also add delayed fuses for allied bombs. Not only it would be useful right now but it also might be crucial once the Mosquito arrives.

 

Secondly, 

9 hours ago, Licenceless said:

Every time there is a patch i hope to read about some ww2 fixes and instead i just find "gun sound upgrade" as if we need that, also compared to the amount of fixes modern stuff gets it really looks like Eyou guys are willingly neglecting ww2.                                                                                                                                                                              

Despite the neglect I'm grateful for anything they do for WW2, even if it's just the gun sounds. It's not like the sound designer can stop improving sounds and fix bugs instead.

 

 

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9. The A8 still has many 3D model issues. It just feels unfinished in general together with the missing rocket tubes jettison inoperative and the other issues.

 

10. Radio Nav is not working anymore since a long time. 

 

11. The P-47 also has some 3D model issues. 

 

Would love to see ED finally improving long standing issues. 

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14 hours ago, Licenceless said:

7. K4 despite of the documented max alt of 39k feet can climb past 40 easy, and the mustang which is supposed to go up to 41 struggles to go get to 39k feet.                                                                                                              
                                                                                                                                                                                           

 

Last time i was flying P-51 it has no problem of climbing pass 40k, max what i reached was 43k.

On my end P-51 perform very well at high alt.

 


Edited by grafspee

System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

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a week ago 3 of us in mustangs chased a k4 for an hour or so, he climbed out of cons at 38.5k and continued climbing, meanwhile none of us could climb out of cons, the plane would just get too slow and travel at 150mph or so, pull up and you flop, pull down and you loose altitude without gaining enough speed. How did you manage?

 

14 hours ago, PL_Harpoon said:

I almost 100% agree with all of this, except

 

First, I'd also add delayed fuses for allied bombs. Not only it would be useful right now but it also might be crucial once the Mosquito arrives.

 

Secondly, 

Despite the neglect I'm grateful for anything they do for WW2, even if it's just the gun sounds. It's not like the sound designer can stop improving sounds and fix bugs instead.

 

 

well yes, i focused on the things that are already implemented but broken, if you wanna make a list of features that are supposed to be in game the list would be longer than a usual patchnote list

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7 hours ago, Licenceless said:

a week ago 3 of us in mustangs chased a k4 for an hour or so, he climbed out of cons at 38.5k and continued climbing, meanwhile none of us could climb out of cons, the plane would just get too slow and travel at 150mph or so, pull up and you flop, pull down and you loose altitude without gaining enough speed. How did you manage?

 

well yes, i focused on the things that are already implemented but broken, if you wanna make a list of features that are supposed to be in game the list would be longer than a usual patchnote list

Then you just need to learn to manage engine better, i managed to hit almost 45k in P-51, actual 3 of you need to learn 🙂

On my end P-51 climbs like a rocket at 40k if you struggle at 38k you really do something wrong then, if you fly with drop tanks, then expect poor high alt performance.

I advice to check if you have ram air full on, it looks like you missing ram air in your P-51, there is a bug in cockpit, when you move lever it does not affect anything.

So you have to use cold air axis command to make it work, i assume that all P-51s on MP are flying w/o ram air right now.

 

 


Edited by grafspee

System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

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My list would be

Trains don't work in MP on any WW2 map, and I haven't seen trains on the Normandy map in single player yet either.

Historically accurate fused bombs for planes that had them.

Bad AI, example on a single mission bombing some factory escort the A20s I shot down 2 of the FW190 and then was shot down, I watched the last FW190 fly towards the A20s and my wingman fly back towards the A20s with at least 100m separation from the FW190 and neither engaged each other, I have seen this happen in many other SP missions.

BF109 cockpit reflections in VR are very bad

Spitfire default VR head position is bad (too high)

Bad frame rates when carpet bombing (brings a i9 10850K and 3090 to single digits in VR)


There is obviously more looking through Discord but as I have given up on DCS WW2 for the time being due to it not being any fun to fly I cant comment on them.

 


Edited by Hotdognz
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Main issue with WW2 is the AI, certainly for SP users

 

- AI gunnery, whether air gunners or flak, seems to behave like it’s radar guided… the coding always knows your x,y,z / bearing & elevation… even at range, jinking, high deflection etc

 

- AI flight models… I appreciate that it may not be feasible to apply the same FM to AI models (without compromising PC performance), but perhaps there should be some hard coded envelope limits for each aircraft?  AI climb and turn performance should be at least broadly prototypical…!

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On 7/22/2021 at 8:17 AM, rkk01 said:

Main issue with WW2 is the AI, certainly for SP users

 

- AI gunnery, whether air gunners or flak, seems to behave like it’s radar guided… the coding always knows your x,y,z / bearing & elevation… even at range, jinking, high deflection etc

 

- AI flight models… I appreciate that it may not be feasible to apply the same FM to AI models (without compromising PC performance), but perhaps there should be some hard coded envelope limits for each aircraft?  AI climb and turn performance should be at least broadly prototypical…!


Other sims do have the AI fly the same FM as the player though. At least one racing sim has the AI basically drive the same car physics as the player, so it’s not impossible.

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1 hour ago, Mogster said:


Other sims do have the AI fly the same FM as the player though. At least one racing sim has the AI basically drive the same car physics as the player, so it’s not impossible.

Haha - certainly not Gran Turismo… although you’d get roasted on GTPlanet for such heresy 

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So, there’s me bowling along the Kent coast in a Dora, when an AI Spit IX starts to follow…

 

I’m doing 600km/h (373mph) at 2400m and because I’ve got labels on ☺️ can see that the Spit is at 2.4km.

 

Using a tactic that seems to work against the Mustang, I put the Dora into a gentle climb and try to extend. 
 

Next check and the Spit has closed to 1.1 km 😮 and is lining up for a shot… BTW, my flight are still sat behind me following like sheep. I radio them to engage, they confirm “engaging” and fly off to tackle an Allied flight some 16km away…. At the same time I push my nose down to try and separate from the Spit, but by the time I get to sea level (and 700kph) am taking hits.

 

So the Spit is faster in a dive… but I’d not expected it to half the distance in a climb, against a Dora, when I was already flying at close to the Spits top speed🤪

 

Any way to check what he was climbing at??

 

 

 

 

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I think you should improve your flying skills i just tested Dora vs Spitfire i was 50 kts faster then spit in level flight. Dora is the fastest plane no way that spitfire is able to catch up.

After maybe 2-3 min Ai spitfire gave up chasing me.

Throttle maxed out + mw50 was doing 394 mph at 2400m level flight.

Main Ai issue is the shooting, they are so accurate that it shocks me.


Edited by grafspee

System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

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Perhaps I wasn’t expressing myself clearly…

 

I had no problem with Dora’s speed, she’s my favourite aircraft for A2A - but there is no way the Spit should have been able to close the gap when, at best, it should only have been able to match my start speed (it didn’t come out of a dive into my tail)

 

which is why I pulled in to a shallow climb - which does seem to work against the P-51s… they can follow you but not close the gap

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I get your point. I tested it and on my side ai spitfire is no even close to close the gap. Like i said spitfire gave up after 2 mins of chase.

System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

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5 hours ago, rkk01 said:

Perhaps I wasn’t expressing myself clearly…

 

I had no problem with Dora’s speed, she’s my favourite aircraft for A2A - but there is no way the Spit should have been able to close the gap when, at best, it should only have been able to match my start speed (it didn’t come out of a dive into my tail)

 

which is why I pulled in to a shallow climb - which does seem to work against the P-51s… they can follow you but not close the gap

Without a track file or tacview there is no way to determine if the Spitfire was flying too fast or if you made a BFM error. 

 

 

 

 

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