Jump to content

Heatblur Iowa-class Temperature Check


Recommended Posts

Earlier today, IronMike stated in the TrueGrit subforum that HB loves to see our wishes concerning AI assets.  From what I recall, they already stated that they don't intend to add any naval assets to the F-14 module (other than the Forrestals).

 

In the last couple weeks, I noticed threads in the ED forum and Hoggit asking for Iowa-class battleships to be added to DCS World.  Without discussing the real-world usefulness/effectiveness of battleships, I personally would find their inclusion in DCS to be really immersive (particularly in 1980s USN battlegroups).

 

So here's the question:  Assuming the 1980s Iowa-class battleship is never a free AI asset, would you folks be interested in HB developing it as a paid asset?  I would be happy for any 3rd-party dev to model it, but it fits best within HB's wheelhouse, so to speak (F-14, A-6, Forrestal).

  • Like 6
Link to comment
Share on other sites

Okay, so DCS aims to be a full combat simulator.  Land, Air, and Sea.  Iowa-Class ships were used in combat out to 1991.  Would I pay to have an AI GW-era Iowa?  Not much.  Would I pay to have a playable Iowa as DCS first full fidelity Naval Module?  Yes!  I don't mean some WoWS style either.  Notional "Captain" player who can give orders to the different groups.  Each group can also be controlled directly for a massive multicrew possibility.  Find a radar target (or map location) and send the targeting parameters to the 16s, set to fire single shell, full spread, or salvo until dead.  Set the 5s to Offense where they will also try to engage a designated target or Defense where they auto attack (they had programable airbust fuses for air-defense).  Same for any remaining 40mms.  You still have a pair of CWIS to defend against missile shots, and you have Harpoons and Tomahawks for strike as well.  Different crew position for each weapon type.  Automation based on last command when not manually crewed.  A full up damage module that includes notional crew members located in different compartments, degradation of crew effectiveness, or cessation of, during damage control ops.  I think enough museum ships (i.e. the entire class) are available for study.  Vehicle control notionally done via map plot and commands (heading-distance-power), but direct control from the various helm positions possible. 

  • Like 4
Link to comment
Share on other sites

54 minutes ago, OnionSpider13 said:

Earlier today, IronMike stated in the TrueGrit subforum that HB loves to see our wishes concerning AI assets.  From what I recall, they already stated that they don't intend to add any naval assets to the F-14 module (other than the Forrestals).

 

In the last couple weeks, I noticed threads in the ED forum and Hoggit asking for Iowa-class battleships to be added to DCS World.  Without discussing the real-world usefulness/effectiveness of battleships, I personally would find their inclusion in DCS to be really immersive (particularly in 1980s USN battlegroups).

 

So here's the question:  Assuming the 1980s Iowa-class battleship is never a free AI asset, would you folks be interested in HB developing it as a paid asset?  I would be happy for any 3rd-party dev to model it, but it fits best within HB's wheelhouse, so to speak (F-14, A-6, Forrestal).

 

To a "Ship modules" that require ED get the "Supercarrier API" to put cockpits and other funtionality. that can be a paid or free "module". The problem has big cannons require ED implement them into the core, as ability to build CICs and other ship systems.

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

54 minutes ago, Spurts said:

Okay, so DCS aims to be a full combat simulator.  Land, Air, and Sea.  Iowa-Class ships were used in combat out to 1991.  Would I pay to have an AI GW-era Iowa?  Not much.  Would I pay to have a playable Iowa as DCS first full fidelity Naval Module?  Yes!  I don't mean some WoWS style either.  Notional "Captain" player who can give orders to the different groups.  Each group can also be controlled directly for a massive multicrew possibility.  Find a radar target (or map location) and send the targeting parameters to the 16s, set to fire single shell, full spread, or salvo until dead.  Set the 5s to Offense where they will also try to engage a designated target or Defense where they auto attack (they had programable airbust fuses for air-defense).  Same for any remaining 40mms.  You still have a pair of CWIS to defend against missile shots, and you have Harpoons and Tomahawks for strike as well.  Different crew position for each weapon type.  Automation based on last command when not manually crewed.  A full up damage module that includes notional crew members located in different compartments, degradation of crew effectiveness, or cessation of, during damage control ops.  I think enough museum ships (i.e. the entire class) are available for study.  Vehicle control notionally done via map plot and commands (heading-distance-power), but direct control from the various helm positions possible. 

 

I like the idea of ship modules, but I would prefere smaller ships over the Iowa-Class. It would be amazing to command an Arleigh-Burke-Class with supercarrier-like-functions for future navy helicopter. We could then store and command two ai navy helicopter or use the ship module in conjunction with other helicopter modules. We should get animated LSE/Marshaller and all sort of animated deck crew supporting your entire flight operation like rearm, repair, refuel (even refuelling while hovering), store and switch your helicopter in 2x animated hangars.

  • Thanks 1

wishlist: HH-60G Pave Hawk, MH-60R Sea Hawk, UH-60L Black Hawk, NH90, Super (Sea) Lynx / Mk.88, ME: A placeable animated LSE/marshaller for individual created FARPs

looking forward to: A-6E Intruder, A-7E Corsair II, BO-105 PAH1A1, C-130J, CH-47F Chinook, Eurofighter Typhoon, F-4E Phantom II, F4U-1D Corsair, OH-58D Kiowa, Tornado

Apache beware of the Sikorsky Armed Black Hawk!

Link to comment
Share on other sites

5 minutes ago, ojanim said:

 

I like the idea of ship modules, but I would prefere smaller ships over the Iowa-Class. It would be amazing to command an Arleigh-Burke-Class with supercarrier-like-functions for future navy helicopter. We could then store and command two ai navy helicopter or use the ship module in conjunction with other helicopter modules. We should get animated LSE/Marshaller and all sort of animated deck crew supporting your entire flight operation like rearm, repair, refuel (even refuelling while hovering), store and switch your helicopter in 2x animated hangars.

I like where your head is at.  Arleigh-Burke is a long time love of mine, just that with the exception of AEGIS radars, torpedoes, and hangars, GW-era Iowas had everything the Burkes do and more.  My thoughts are more than if they could do the Iowa as I described, a Burke would be almost easy.  I also like the idea of commanding a Wasp, running Harrier Carrier Ops, Cobras, then dropping the Amphibious landing craft off to assault a beach.

Link to comment
Share on other sites

Meh. I think an Iowa might have been a component of a CVBG on a single occasion. I'd rather see escorts that matched the Forrestal-class. Early Ticos, Belknap, and Virginia-class CGs, Spruance and Farragut-class destroyers, ships that commonly operated with the carrier instead of the tired, old battlewagon that spent between 1958 and 1984 in mothballs and sailed with a carrier group once.

  • Like 1
  • Thanks 1

DCSF-14AOK3A.jpg

DCSF14AOK3B.png

Link to comment
Share on other sites

On 7/29/2021 at 12:20 AM, Swordsman422 said:

Meh. I think an Iowa might have been a component of a CVBG on a single occasion. I'd rather see escorts that matched the Forrestal-class. Early Ticos, Belknap, and Virginia-class CGs, Spruance and Farragut-class destroyers, ships that commonly operated with the carrier instead of the tired, old battlewagon that spent between 1958 and 1984 in mothballs and sailed with a carrier group once.

Agreed, for the time being, I'm worried that there are no suitable escorts for the Forrestal-class.

As far as I can tell, the Forrestal-class will be at the earliest, an early 80s fit, unfortunately all of our current ships don't really fit this era, technically being essentially 20 years newer.

My picks would be a Knox/Brooke FF/FFG, Belknap CG and a Spruance DD or Charles F. Adams/Farragut DDG.


Edited by Northstar98
formatting
  • Like 4

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Link to comment
Share on other sites

11 hours ago, Silver_Dragon said:

 

To a "Ship modules" that require ED get the "Supercarrier API" to put cockpits and other funtionality. that can be a paid or free "module". The problem has big cannons require ED implement them into the core, as ability to build CICs and other ship systems.

Another question: 

Has any probability of implementing CIC/Bridge Helm into Supercarrier by ED?

Link to comment
Share on other sites

If so , I d only want these AI assets, let alone playable ship modules done by 3rd parties , not ED.

ED doesn’t even get around to update the old AI aircraft 3D models like Tu-95, the very last thing they need is more stuff on their plate to finish, whether it’s paid or not.

In this regard I‘m strongly opposed to this, unless it’s strictly 3rd party.

 

regards, Snappy

  • Thanks 2
Link to comment
Share on other sites

23 hours ago, Snappy said:

If so , I d only want these AI assets, let alone playable ship modules done by 3rd parties , not ED.

ED doesn’t even get around to update the old AI aircraft 3D models like Tu-95, the very last thing they need is more stuff on their plate to finish, whether it’s paid or not.

In this regard I‘m strongly opposed to this, unless it’s strictly 3rd party.

 

regards, Snappy

 

Tu-95 and others AI has planned by ED. From 2021 and beyond newsleter

Quote

 

AI Units

New and Updated assets

Because DCS World is built on a project spanning almost two decades, some units now show their age and will be updated throughout the year. It is also important that we add new units to better fill the battlefields. Here are some of the items that we intend to create or update in 2021:

Large Aircraft: B-52H, Tu-95MS, Tu-142, B-1B, IL-38, and Tu-160

Carrier Aircraft: S-3B and SH-60B

Ground Units: M1A2, AMX-56 Leclerc, Wespe Sd.Kfz.124, KS-19 100mm ADA, Son-4 “Flap Wheel” radar, C1 Ariete, Pantsir SA-22 “Greyhound”, and S-300/SA-10 “Grumble”.

 

 

Add other redone and added by 2021. ED has put work to convert the old AI at same quality level of new stuff, check here:

142 3D models has been update / release yet on 2021.

  • Like 1
Link to comment
Share on other sites

8 hours ago, Silver_Dragon said:

 

Tu-95 and others AI has planned by ED. From 2021 and beyond newsleter

 

Add other redone and added by 2021. ED has put work to convert the old AI at same quality level of new stuff, check here:

142 3D models has been update / release yet on 2021.

 

Thank you @Silver_Dragon, but also forgive me if I take EDs announcements and their projected releases with a huge grain of salt, given their actual track record. If I believed what they say we should see first dynamic campaign version and vulcan this year.

I still think they’re overloaded by their many projects.

 

Will be happily proven wrong though,

 

Regards,

 

 Snappy 

  • Thanks 1
Link to comment
Share on other sites

We had the Iowa class on our roadmap for some time; however considering how broad and ambitious our roadmap is, we have been somewhat pragmatic and put it on ice. We've not heard of anyone else working on the Iowa; and it's something I'd love the team to take back up - resources allowing at some point. 🙂 It would fit wonderfully to everything we're creating.

  • Like 7
  • Thanks 4

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Link to comment
Share on other sites

14 hours ago, Cobra847 said:

We had the Iowa class on our roadmap for some time; however considering how broad and ambitious our roadmap is, we have been somewhat pragmatic and put it on ice. We've not heard of anyone else working on the Iowa; and it's something I'd love the team to take back up - resources allowing at some point. 🙂 It would fit wonderfully to everything we're creating.

WOW WOW

What's a wounderful sound to hear we will see Iowa-class in DCS.

If it was playable, would be fantastic!

 

PS. Creating Iowa-Class 1991 version is much better than WW2 version.


Edited by Sonoda Umi
typo
  • Like 2
Link to comment
Share on other sites

On 8/1/2021 at 8:10 AM, Sonoda Umi said:

WOW WOW

What's a wounderful sound to hear we will see Iowa-class in DCS.

If it was playable, would be fantastic!

 

PS. Creating Iowa-Class 1991 version is much better than WW2 version.

They said they had planned it, but had either abandoned it or otherwise put it on hold.

Even so, I still maintain that the better assets to go for are as follows, in each category:

Frigates:

  • Knox-class FF (I did a massive post about these, here, where I detailed their differences between the ships, in their various fits, going off of the C:MO database).
  • Brooke-class FFG

Destroyers:

  • Charles F. Adams-class DDG
  • Spruance-class DD

Cruisers:

  • Belknap-class CG
  • California-class CGN
  • Virginia-class CGN
  • Leahy-class CG

Submarines:

  • Los Angeles-class Flt. I SSN
  • Los Angeles-class Flt. II SSN
  • Sturgeon-class (short-hull) SSN

Auxillaries:

  • Sacramento-class AOE
  • Wichita-class AO
  • Emory S. Land-class AS

Personally, if we got the Knox, either the Charles. F. Adams or the Spruance, the Belknap and the Sacramento/Wichita, I'll be very happy.

Unfortunately I'm very doubtful that we'll see any of them.


Edited by Northstar98
forgot the link
  • Like 4
  • Thanks 1

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Link to comment
Share on other sites

a cold war 80s scenery Northstar98?

Submarines:

  • Ohio SSBN
  • Lafayette SSBN
  • Ethan Allen SSBN
  • George Washington SSBN
  • Ethan Allen SSN
  • Improved Los Angeles SSN
  • Los Angeles SSN
  • Glenard P. Lipscomb SSN
  • Narwhal SSN
  • Sturgeon SSN
  • Tullibee SSN
  • Skipjack SSN
  • Skate SSN
  • Seawolf (i) SSN
  • Grayback SSG
  • Barbel SS
  • Darter SS
  • SDV MkVIII Mod 0/1 SSM
  • SDV MkVII SSM

Carriers:

  • Theodore Roosevelt CVN
  • Nimitz CVN
  • Enterprise (1982) CVN
  • Enterprise CVN
  • John F. Kennedy CV
  • Kitty Hawk CV
  • Forrestal CVA
  • Coral Sea (1985) CV
  • Midway (1982) CV
  • Coral Sea (1960) CVA
  • Midway (SCB-110) CVB
  • Essex (SCB-27C) CVA

Cruisers:

  • Virginia (i)-class CCN
  • California-class CGN
  • Truxtun CGN
  • Bainbridge CGN
  • Long Beach (1983) CGN
  • Long Beach CGN
  • Bunker Hill CG
  • Ticonderoga (ii) CG
  • Belknap CG
  • Albany CG
  • Leahy CG

Destroyers:

  • Kidd DDG
  • Decatur DDG
  • Coontz DDG
  • Charles F. Adams DDG
  • Improved Spruance DD
  • Spruance DD
  • Forrest Sherman (ASW Refit) DD
  • Forrest Sherman DD
  • Charles F. Adams-class DDG
  • Spruance-class DD

Frigates:

  • O.H. Perry FFG
  • Brooke DEG/FFG
  • Knox DE/FF
  • Garcia DE/FF
  • Bronstein DE/FF

Small Crafts:

  • PBR PBR
  • Swift (i) PCF
  • Asheville PG
  • Pegasus PHM
  • Mark V Pegasus LCW
  • Seafox LCW
  • PB MkIII (Sea Spectre) LCW

Landing Ships:

  • LCAC LCUA
  • Blue Ridge LCC
  • LCM(8) LCM
  • LCM(6) LCM
  • LCPL LCPL
  • LCU-1610 LCU
  • LCU-1466 LCU
  • LCVP LCVP
  • Tarawa LHA
  • Wasp LHD
  • Austin LPD
  • Raleigh LPD
  • Iwo Jima LPH
  • Whidbey Island LSD
  • Anchorage LSD
  • Thomaston LSD
  • Newport LST
  • De Soto County LST
  • Charleston AKA
  • Tulare AKA
  • Paul Revere APA

Mine Warfare:

  • Avenger MHS
  • MSB 5 MSB
  • MSL Mk1 - 4 MSB
  • Agile/Aggressive/Dash/Acme MSO

Auxillaries:

  • Yellowstone AD
  • Dixie (1959) AD
  • Samuel Gompers AD
  • Kilauea AE
  • Suribachi AE
  • Mars AF/AFS
  • Rigel AF
  • Ex-UK Lyness AFS
  • Stalwart AGOS
  • Haven AH
  • Merci AH
  • Emory S. Land-class AS
  • SL7 AK
  • James E. Robinson T-AK
  • Henry J. Kaiser AO
  • Cimarron (ii) AO
  • Shenandoah/Potomac AO
  • Maumee AO
  • Neosho AO
  • Mispillion AO
  • Ashtabula AO
  • Sacramento AOE
  • Wichita AOR
  • Barrett T-AP
  • Bolster ARS
  • Safeguard ARS
  • Hunley AS
  • Fulton AS

About Iowa, was 4 configurations, 1943 WW2 War, 1950 Korean War, 1967 Vietnam war / 1982 Late Cold War:

Iowa BB (WW2)
Displacement: 45000 std, In Class: 4 + 2
Size Class: A/Large, In Svc: 1943
Propulsion: Steam, Crew: 2753
Signature: Large/Loud, Armor Rating: 45/19/210
Weapons: Gunnery Standard: IV (2nd Gen Manual Modern)
2F/A(3)3 Mk7 16 in 406mm/50 //2 Mk8 C
P/S(2)10 Mk28 5in/38 //4 Mk4 C
2 Aft catapult, 4 OS2U-3 Kingfisher B
Area AA: (2)10 Mk28 5in/38 (5.6)
Light AA: (4)19 40mm, (1)11 40mm, (1)60 20mm (IA) (36.8)
Light AA: (4)20 40mm, (1)11 40mm, (1)60 20mm (others) (37.8)

Sensors:
SK, 2 SG radars (IA, NJ, WI) J
SK-2, 2 SG radars (MO) J

Remarks:
Iowa, New Jersey, Missouri, Wisconsin. MO and WI completed with Mk12/22 fire control radars for 5 in vice Mk4. Additional units Illinois and Kentucky never completed.
• 1945: Iowa had Mk4 replaced by Mk12/22, SK-2, SC-2, SU radars added.
• 1945: New Jersey had Mk4 replaced by Mk12/22, SK-2, SP radars added.
• 1945: Wisconsin fitted with SP, SC-2 radars.
• Aug 45: Illinois canceled.
• Jun 50: Work stopped on Kentucky, scrapped Jun 58.
• Post-1953: Search radars replaced by SPS-12 air search and SPS-10 surface search; Mk12/22 replaced by Mk25.

Damage & Speed Breakdown:
Dam Pts: 0 234 467 701 841 934
Surf Speed: 33 25 16 8 0 Sinks

Iowa (1950) BB
Displacement: 46177 std, In class: [3]
Size Class: A/Large, In Service: 1950 (1943) - 58
Propulsion: Steam Turbine, Crew: 1626
Signature: Large/Loud, Armor Rating: 45/19/210
Weapons: Cbt Sys: Gen 2 Manual
2F/A(3)3 Mk7 406mm/50//2 Mk13 C
2PW/2SW/P/S/2P&PQ/2S&SQ(2)10
Mk28 5in/38//F/P/S/A 4 Mk25 (8.4) C
P/S(4)20 Mk2 40mm/60 (5.0L) - IA, MO C
P/S(4)16 Mk2 40mm/60 (4.0L) - WI C
Aft Pad (1)4 HUP-2 Retriever B

Sensors: ES: 1st Gen
SPS-6, SPS-8, SPS-10 J

Remarks:
Iowa, New Jersey, Wisconsin. Recommissioned for Korean War: IA Aug 51, NJ Nov 50, WI Mar 51. Aft 406mm turret cannot fire while helicopters are on the pad.
• 1956: Iowa, New Jersey and Wisconsin fitted to carry 10 Mk23 406mm nuclear shells with nuclear warheads each for B mount
only.
• 1962: Mk23 nuclear shells removed.

Damage & Speed Breakdown:
Dam Pts: 0 275 549 824 988 1098
Surf Speed: 33 25 16 8 0 Sinks

Iowa (1967) BB
Displacement: 46177, std In class: [1]
Size Class: A/Large, In Service: 1967 (1943) - 69
Propulsion: Steam Turbine, Crew: 1626
Electrn Cnt: 1st Gen J&D, Acoustic Cnt: None
Signature: Large/Loud, Armor Rating: 45/19/210

Weapons: Cbt Sys: Gen 2 Manual
2F/A(3)3 Mk7 406mm/50//2 Mk13 C
2PW/2SW/P/S/2P&PQ/2S&SQ(2)10 Mk28 5in/38//F/P/S/A 4 Mk25 (8.4) C
Aft Pad (1)4 helo B

Sensors: ES: 1st Gen
SPS-6, SPS-10 J

Remarks:
New Jersey. Recommissioned for Vietnam War. Aft 406mm turret cannot fire while helicopters are on the pad.
• Apr 68: Deployment. One 406mm turret and half of the 5 inch guns not manned. Uses QH-50DM UAV for NGS spotting.
• Dec 69: Decommed.

Damage & Speed Breakdown:
Dam Pts: 0 275 549 824 988 1098
Surf Speed: 33 25 16 8 0 Sinks

Iowa (1982) BB
Displacement: 46177 std, In Class: [4]
Size Class: A/Large, In Service: 1982 (1943) - 92
Propulsion: Steam Turbine, Crew: 2753
Signature: Large/Loud, Armor Rating: 45/19/210
Electrn Cnt: 3rd Gen J&D, Acoustic Cnt: 2nd Gen T
Weapons: Cbt Sys: Gen 3 Semi-Automatic
2F/A(3)3 Mk7 406mm/50//2 Mk13 C
P/S(2)6 Mk28 5in/38//4 Mk25 (5.0) C
PW/SW/PA/SW(R)4 Mk15 Phalanx Blk 0 (4@6.3A) C
PS/SS(4)4 Mk141 w/4 Harpoon D
PB&SB(4)8 Mk143 ABL w/4 Tomahawk D

Sensors: ES: 3rd Gen
SPS-67(V)1, SPS-49(V)5, SPS-59/LN-66 J
Link 11 L

Remarks:
Iowa, New Jersey, Missouri, Wisconsin. Configuration as of 1981 - 88 modernization. Recommissioned: IA Apr 84, NJ Dec 82, MO May 86, WI Oct 88. Typical Tomahawk loadout 16 TASM, 8 TLAM-C, 8 TLAMN. Aft helo pad with space for three Small helicopters. Aft 406mm turret cannot fire while helicopters are on the pad.
• NJ has SPS-10 vice SPS-67. WI has SPS-64 vice LN-66, Phalanx Blk I vice Blk 0, AA rating 4@6.6A.
• Dec 86: Iowa fitted with Pioneer UAV for gunfire spotting, others fitted later.
• 1988: WI fitted with Mk15 Phalanx Blk I (4@9.5A).
• Apr 89: Gun explosion on Iowa, 47 killed. No.2 (forward) turret unserviceable and never repaired.
• 1991: MO and WI fitted with P/S(1)2 Bushmaster Mk88 25mm and Stinger missiles for service in Middle East
• Decommed: IA 1990, NJ, WI 1991, MO 1992.

Damage & Speed Breakdown:
Dam Pts: 0 275 549 824 988 1098
Surf Speed: 33 25 16 8 0 Sinks


Edited by Silver_Dragon
  • Like 3
  • Thanks 2
Link to comment
Share on other sites

On 7/31/2021 at 6:31 PM, Cobra847 said:

We had the Iowa class on our roadmap for some time; however considering how broad and ambitious our roadmap is, we have been somewhat pragmatic and put it on ice. We've not heard of anyone else working on the Iowa; and it's something I'd love the team to take back up - resources allowing at some point. 🙂 It would fit wonderfully to everything we're creating.

Very cool, I'm glad to hear that you guys have at least considered it!

  • Like 1
Link to comment
Share on other sites

On 8/1/2021 at 1:39 PM, Silver_Dragon said:

a cold war 80s scenery Northstar98?

 

[snip]

I love it, though that would be a heck of a lot of work (heck even my list would be a heck of a lot of work).

But we definitely need escorts for the Forrestal, we don't have any 80s USN ships and no not even the Oliver Hazard Perry is the right ship (it has Phalanx Block 1B and no STIR, making it an early to mid 2000s ship, and seeing as the Mk13 Mod 4 GMLS went at the same time as the STIR, we shouldn't have that either and thus no missile capability at all - why ED decided to model an OHP at the end of the its life, instead of an 80s/90s variant I don't know).

Also, at best it should have RIM-66E-6 SM-1MR Block IVB, not whatever variant of the RIM-66 SM-2MR that we have, and if it has the Mk13 GMLS, then it should have STIR.


Edited by Northstar98
formatting
  • Like 1

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Link to comment
Share on other sites

22 minutes ago, Northstar98 said:

 

I love it, though that would be a heck of a lot of work (heck even my list would be a heck of a lot of work).

 

But we definitely need escorts for the Forrestal, we don't have any 80s USN ships, and no not even the Oliver Hazard Perry is the right ship (it has Phalanx Block 1B and no STIR, making it an early to mid 2000s ship, and seeing as the Mk13 Mod. 4 GMLS went at the same time as the STIR, we shouldn't have that either and thus no missile capability at all - why ED decided to model an OHP at the end of the its life, instead of an 80s variant I don't know).

 

Also, at best it should have RIM-66E-6 SM-1MR Block IVB, not whatever variant of the RIM-66 SM-2MR that we have, and if it has the Mk13 GMLS, then it should have STIR.


Checking O.H. Perry....
 

Quote

 

O.H. Perry FFG

In Class: [51]
In Service: 1977 - 2015

Weapons:
P&S(1)1 Mk75 76mm/62//Mk92 CAS
F(1)1 Mk13 w/40 see remarks//Mk92 STIR
PB/SB(3)2 Mk32 324mm TT w/3 Mk46 Mod 5
Aft Pad(1)2 SH-2F LAMPS I

 

Sensors: ES: 2nd Gen
SPS-49(V)2, SPS-55, Mk92 CAS
SQS-56
Remarks:
FFG 1-16, 19-34, 36-43, 45-61. Has 18 Mk46 torpedoes. Mk13 has 36 SM1MR Blk VI, 4 Harpoon IB (estimated Harpoon IC from 1985). 
Carry one helo as standard. The Mk92 CAS gunfire director can be used as a director for a second SM1 channel, but it will only be able to provide half the number of intercepts as the Mk 92. CHP armor rating for Mk13, 76mm, Engineering, Sensors and CIC is 2. Single prop, double the speed reduction of Engineering critical hits. Aluminum superstructure, -15% damage modifier.


• Systems: Crew of 228 (FFG 19, 1981); A(R)1 Mk15 Phalanx Blk 0 (5.0A) (1981?-88); 3rd Gen D, 3rd Gen ES, backup OP 76mm director (FFG 27, Nov 82); SM1MR Blk VI (1983); Harpoon IC (1985); Mk46 Mod 5A(S) (1990); Mk15 Phalanx Blk I (7.6A) (1990s); SM1MR Blk VIA (1994, not on NRF); Mk46 Mod 5A(SW) (1996); All systems backfitted to earlier units.
• Short hull: FFG 7-16, 19-34 displ 3109 std. Some converted to Long hull - FFG 7 (1990?, not fitted with RAST, retains SH-2F), 8 (1981); 15 (1990?); 28 (182?); 29, 32 (1981-90). Last struck 2003.
• Long hull: FFG 36-43, 45-61 displ 3470 std, fin stabilizers and provision for LAMPS III, RAST (FFG 50, Dec 84 on; backfitted); Phalanx Blk IB (7.6A) (1999-10); Nulka 4th Gen D (2004-10).
• 1982: FFG 26 fitted as stabilizer trials ship. All Short hull, except FFG 16 and FFG 30, later backfitted.
• Feb 85: First LAMPS III deployment (FFG 37) - 1 SH-60B vice SH-2F. Two SH-60B from 1987.
• 1985: SQR-18 fitted to all.
• Jul 85: FFG 55-61 fitted with SQR-19(V)2 vice SQR-18 as standard.
Backfits: FFG 8 (1987); 28, 29, 32, 36, 39 (1988); 12 (1989); 7, 15 (1990), 9, 48-50, 52 (1991), 20, 51 (1992).
• 1985-89: FFG 7, 9-16, 19-23, 25, 27 (all Short hull) passed to Naval Reserve Force (NRF).
• 1990s: Fitted with P/S(1)2 or P/S(1)4 M2 .50 cal mg (0.1L for either fit).
• CORT upgrade - Mk92 CORT radar replaces Mk92 CAS, SPS-49(V)4, Kingfisher mine avoidance sonar. Allows 76mm and SM1MR to engage sea skimming tgts. FFG 61 1989; FFG 47, 48, 50 in 1991; 36, 51 in 1992; 53-55, 57, 58 in 1995?; 52 in Mar 95-Nov 96.
• 1988-92: Fitted with 3rd Gen Jammers & Decoys - FFG 29, 30, 32, 36, 40, 45-59, 61.
• 1991: FFG 22, 47 fitted with P/S(1)2 Mk38 Bushmaster 25mm (local control) and Kingfisher mine avoidance sonar; FFG 37 with MMS (2nd Gen FLIR) and 3 OH-58D (Armed).  Bushmaster cross-decked to ships deploying to Middle East.
• Jul 93-94: FFG 40, 43, 46, 47, 50-56, 58, 59 fitted Penguin msls (estimate 4 msls vice torpedoes) for SH-60B.
• 1994: SH-2F retired - NRF carry 1 SH-2G each, remainder of short hull ships have no helo (crew of 214).
• 1990s-99: FFG 9, 31, 32, 36, 38, 42, 43, 47-55, 57-61 fitted with VSmall radar signature.
• 1997: Proposed CANDO refits with Mk92 CAS upgraded to 5th generation, would have allowed firing SM2MR missiles. Planned for FFG 8, 32, 33, 37, 40, 43, 45, 46, 49, 58, but canceled.
• 1997-99: CORT ships fitted with SSDS Mod 0, Gen 5 Human combat system.
• 2001: SH-2G retired - Short hull ships no longer carry helo.
• 2002: CORT ships Phalanx updated to Blk IB (no cange to AA strength), remainder 2004 - 10.
• 2003: Fitted with P/S(1)2 Mk38 Mod 2 Bushmaster 25mm//2 EO directors.
• 2004: Mk13 launcher no longer used (remove Standard and Harpoon msls).
• Sep 09: FFG 61 fitted with F(1)1 Mk38 Mod 2 Bushmaster 25mm (stabilized and EO GFC). Later also FFG 48, 50, 51, 55, 59, 60.
• 2011: First deployment with 1 SH-60B and 2 MQ-8B.
• 12 Feb 14: Taylor (FFG-50) ran aground while mooring in Samsun, Turkey during operations supporting the 2014 Winter Olympics. Propeller damaged.
• 2017: Last unit decommed.

 

 


Edited by Silver_Dragon
Link to comment
Share on other sites

On 8/2/2021 at 2:11 PM, Silver_Dragon said:

Checking O.H. Perry....

What I can tell you is our one is missing STIR (not that it would do anything in DCS, given the state of the fidelity), and AFAIK STIR was removed at the same time the Mk13 GMLS was removed.

It seems ED have made a hybrid, with the Mk38 MGS (not the Mod. 2 with Toplite/C-Lite), we have Phalanx Block IB, but no STIR.

Even so, the ship in DCS represents as it was post 2000s.


Edited by Northstar98
formatting

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Link to comment
Share on other sites

Just now, Northstar98 said:

 

What I can tell you is our one is missing STIR (not that it would do anything in DCS, given the state of the fidelity), and AFAIK STIR was removed at the same time the Mk13 GMLS was removed.

 

It seems ED have made a hybrid, with the Mk38 MGS (not the Mod. 2 with C-Lite), we have Phalanx Block IB, but no STIR.

 

Correct, I think STIR not guide aditional SM-1 and the "missing" funtionality of naval guns with not capable to lock antiship missiles.

Link to comment
Share on other sites

On 8/2/2021 at 2:19 PM, Silver_Dragon said:

Correct, I think STIR not guide aditional SM-1 and the "missing" funtionality of naval guns with not capable to lock antiship missiles.

I don't know if STIR is just a separate firing channel for the SM-1MR (the Mk92 CAS providing its own CW illumination), or whether its the only source of CW illumination.

In any case, I'm pretty sure the Mk13 GMLS was removed at the same time that STIR was, so we should either have both or neither, not one but not the other.

As for larger naval guns being able to shoot at aircraft (a fair amount of naval guns in DCS are dual-purpose), we're lacking the sensors and FC fidelity for it, plus we're completely missing the correct ammunition (and presumably the AI isn't smart enough to fire the correct ammunition), most Soviet/Russian naval guns typically have at least HE-T/HEF-T and an anti-aircraft round equipped with a proximity fuse. 


Edited by Northstar98
formatting

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Link to comment
Share on other sites

  • 3 weeks later...
On 7/28/2021 at 1:21 PM, OnionSpider13 said:

Earlier today, IronMike stated in the TrueGrit subforum that HB loves to see our wishes concerning AI assets.  From what I recall, they already stated that they don't intend to add any naval assets to the F-14 module (other than the Forrestals).

 

In the last couple weeks, I noticed threads in the ED forum and Hoggit asking for Iowa-class battleships to be added to DCS World.  Without discussing the real-world usefulness/effectiveness of battleships, I personally would find their inclusion in DCS to be really immersive (particularly in 1980s USN battlegroups).

 

So here's the question:  Assuming the 1980s Iowa-class battleship is never a free AI asset, would you folks be interested in HB developing it as a paid asset?  I would be happy for any 3rd-party dev to model it, but it fits best within HB's wheelhouse, so to speak (F-14, A-6, Forrestal).

I'm guilty of starting those threads, so I figure I should chime in.  By themselves the Iowa-class battleships wouldn't be a good paid asset, but as part of a Naval asset module now we're talking.  I figure to make the Naval Asset module worth the money it would need 50 years worth of ships built around the Iowas. There are 4 historical configurations (WW II, Korea, Vietnam and the Gulf) we would need enough cruisers, destroyers and other ships to function as escorts and support vessels, as well as Op-For and allied vessels for each era. I can hear people complaining "That will divide the community" which is why I say it would be better to pay for the Naval assets through a playable module. which is why I have suggested DCS :Feet Ops.  

It looks like someone else is thinking the same thing. 

On 7/28/2021 at 2:07 PM, Spurts said:

Okay, so DCS aims to be a full combat simulator.  Land, Air, and Sea.  Iowa-Class ships were used in combat out to 1991.  Would I pay to have an AI GW-era Iowa?  Not much.  Would I pay to have a playable Iowa as DCS first full fidelity Naval Module?  Yes!  I don't mean some WoWS style either.  Notional "Captain" player who can give orders to the different groups.  Each group can also be controlled directly for a massive multicrew possibility.  Find a radar target (or map location) and send the targeting parameters to the 16s, set to fire single shell, full spread, or salvo until dead.  Set the 5s to Offense where they will also try to engage a designated target or Defense where they auto attack (they had programable airbust fuses for air-defense).  Same for any remaining 40mms.  You still have a pair of CWIS to defend against missile shots, and you have Harpoons and Tomahawks for strike as well.  Different crew position for each weapon type.  Automation based on last command when not manually crewed.  A full up damage module that includes notional crew members located in different compartments, degradation of crew effectiveness, or cessation of, during damage control ops.  I think enough museum ships (i.e. the entire class) are available for study.  Vehicle control notionally done via map plot and commands (heading-distance-power), but direct control from the various helm positions possible. 

I'm not sure how many different ships could be done in a module this way, but it would bring about a new element to DCS.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...