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mod manager


upyr1

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We've got a lot of modules out there and they break when DCS is updated which causes DCS to break. Would it be at all possible to have some sort of mod manager to activate and deactivate mods so we can isolate the problems and conflicts?

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There’s this

 

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Apparently OvGME is no longer supported either (though it still works perfectly - I've been using it for a long time), so there's a third manager to try as well:

 

 

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4 hours ago, randomTOTEN said:

JSGME still working just fine for me.


It’s a 32-bit software, so it can’t handle files over 2 GB, like those of some terrain mods.

 

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1 hour ago, Rudel_chw said:

It’s a 32-bit software, so it can’t handle files over 2 GB, like those of some terrain mods.

I was wondering why it seemed everybody switched managers... thanks for the info. I'll keep that in mind if I ever have problems later.

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  • 3 weeks later...
On 7/30/2021 at 3:36 AM, Tank50us said:

I think the OP is wanting something akin to what ArmAIII uses where you start up the game, a launcher pops up, and you can load or unload a modlist and continue forward, which I think would be an awesome thing to have for DCS.

Or something like the elder scrolls 

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