Reccelow Posted August 2, 2021 Share Posted August 2, 2021 Last workaround dosent work since last patch. I've been trying different folders, combinations, etc..... Is there a way to script a unique callsign into the individual aircraft in the Mission Editor? Link to comment Share on other sites More sharing options...
speed-of-heat Posted August 2, 2021 Share Posted August 2, 2021 this one? Tactical Call Sign Mod Version 2.0 (audio "military sound" enhanced) (digitalcombatsimulator.com) you might try the original thread? SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
Reccelow Posted August 2, 2021 Author Share Posted August 2, 2021 Yup, thats the one. Seems both the Sounds and AI aircraft database are now somewhere else since 2.7.... Still working on my 2.5.6 Link to comment Share on other sites More sharing options...
Reccelow Posted August 6, 2021 Author Share Posted August 6, 2021 Continuing to play around with this I found the following : In the existing Callsign Mod sound files you can copy any one of the callsigns (Mustang.wav, Hornet.wav, etc...) and rename it to one of the default (Enfield.wav, Dodge.wav, etc...) and you can at least get 5 non standard. However displayed text will not be changed. So I suspect the problem is with a call to the modded sound files, not the path .......? For example I've replaced "Enfield" with "Mustang" In my /Saved Games/DCS.openbeta/Sounds/Speech/ENG/Common/Player/Callsign/Mustang.wav I've copied that file and renamed it to: /Saved Games/DCS.openbeta/Sounds/Speech/ENG/Common/Player/Callsign/Enfield.wav And you need to copy the renamed file to each of the subfolders under /Saved Games/DCS.openbeta/Sounds/Speech/ENG/Common/ Link to comment Share on other sites More sharing options...
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