Goggles Posted August 4, 2021 Share Posted August 4, 2021 (edited) Night in Batumi, Caucasus map. Overcast 2, base of clouds at 420 meters Fog set with visibility 10 meters, thickness 1000 meters Player in aircraft at ground level. Outline of trees, buildings and mountains can still be seen in the distance. Clouds can clearly be seen. A visibility restriction should not allow any features to be visible beyond the set value visibility value, including vertically within the set 'thickness': Clouds should not be seen Outline of trees and buildings in the distance should not be visible. Except for the surface of the ground that can be seen up to a distance of 10 meters in this case, while the player is at ground level, any other feature beyond should not be visible. At night, blackness (except for back-scattering lights) should surround the player beyond the set visibility value. In daytime, the player should be surrounded by grayness while in fog. Video card: NVIDIA GeForce GTX 1660 foggy_weather.trk Edited August 4, 2021 by Goggles Hardware Addition Link to comment Share on other sites More sharing options...
Baltic Pirate Posted August 4, 2021 Share Posted August 4, 2021 2 hours ago, Goggles said: Night in Batumi, Caucasus map. Overcast 2, base of clouds at 420 meters Fog set with visibility 10 meters, thickness 1000 meters Player in aircraft at ground level. Outline of trees, buildings and mountains can still be seen in the distance. Clouds can clearly be seen. A visibility restriction should not allow any features to be visible beyond the set value visibility value, including vertically within the set 'thickness': Clouds should not be seen Outline of trees and buildings in the distance should not be visible. Except for the surface of the ground that can be seen up to a distance of 10 meters in this case, while the player is at ground level, any other feature beyond should not be visible. At night, blackness (except for back-scattering lights) should surround the player beyond the set visibility value. In daytime, the player should be surrounded by grayness while in fog. Video card: NVIDIA GeForce GTX 1660 foggy_weather.trk 146.99 kB · 4 downloads Thanks. I had the same experience. Same map. I put the visibility at 100m and fog thickness at same 100m. Does not work as as it should. Link to comment Share on other sites More sharing options...
Flappie Posted August 4, 2021 Share Posted August 4, 2021 The fog you see in-game is a remnant of DCS 2.5. It will be redone in the near future (no dates). Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Goggles Posted August 4, 2021 Author Share Posted August 4, 2021 Thanks. Version 2.5 showed the surrounding features in fog, including the horizon, only with clouds set to 9 or 10. Version 1.5 seemed to have got it, except for increasing visibility with altitude. My suggestion is that the visibility in fog should remain the same within the set 'thickness'. Link to comment Share on other sites More sharing options...
Shadow KT Posted August 5, 2021 Share Posted August 5, 2021 How is this connected to the AI, as far as I know it does effect their spotting abilities. 'Shadow' Everybody gotta be offended and take it personally now-a-days Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now