Weta43 Posted August 10, 2021 Share Posted August 10, 2021 Do the cockpit arguments not work the triggers for the Su-25 ? I've previously used them to trigger actions on other aircraft, and I checked they work on the Ka-50 before posting, but they don't seem to for the Su-25... Anyone else noticed this ? Cheers. Link to comment Share on other sites More sharing options...
Rudel_chw Posted August 10, 2021 Share Posted August 10, 2021 Yes, they need a clickable cockpit to work, so the FC3-level modules do not work well with them .. what specific argument are you using? For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Weta43 Posted August 10, 2021 Author Share Posted August 10, 2021 17 & 14, to catch the engine spooling up Cheers. Link to comment Share on other sites More sharing options...
Rudel_chw Posted August 10, 2021 Share Posted August 10, 2021 2 hours ago, Weta43 said: 17 & 14, to catch the engine spooling up You could use an alternative way to check for the engines spooling up, by checking the RPM parameters .. for the Su-25 they are: BASE_SENSOR_LEFT_ENGINE_RPM BASE_SENSOR_RIGHT_ENGINE_RPM Their values go from 0 to 100 % RPM. I'm attaching a sample mission, for you to try. Su-25A - Test Parameters (by Rudel_chw).miz For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Weta43 Posted August 11, 2021 Author Share Posted August 11, 2021 Cheers, I'll give that a go. It's a bit off that the CAs don't work in FC3 - the fact that they're not clickable doesn't change their use as animation arguments. Cheers. Link to comment Share on other sites More sharing options...
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