Fiete3103 Posted August 29, 2021 Share Posted August 29, 2021 Hey guys, hopefully someone can help me out here. I am new in modding for DCS World. So I started to learn it with help of the beginners guide in the forums. Now my problem: The guide says that I have to orient the aircraft with nose pointing along the positive Y axis. When I do this my aircrafts back side is the left side I added pictures for more transparency of my problem. In dcs world it flys along the side Thank you all for help Link to comment Share on other sites More sharing options...
razo+r Posted August 29, 2021 Share Posted August 29, 2021 Just rotate it according to ingame and it should be fine. Link to comment Share on other sites More sharing options...
Fiete3103 Posted August 29, 2021 Author Share Posted August 29, 2021 Hey razo+r Thanks for your help. I already rotated it so the nose is along the x axis. Then I have a problem with the coordinates of the landing gear. The main landing gear has 1 coordinate and the other coordinate is mirrored at the x axis. With this solution my aircraft explodes when touching the ground. Link to comment Share on other sites More sharing options...
SVKSniper Posted August 30, 2021 Share Posted August 30, 2021 Orientation 3d model in 3ds max: https://www.lockon.ru/en/dev_journal/3d-models/ 2 Support my work Link to comment Share on other sites More sharing options...
Seaeagle Posted September 2, 2021 Share Posted September 2, 2021 On 8/29/2021 at 8:05 PM, Fiete3103 said: Hey guys, hopefully someone can help me out here. I am new in modding for DCS World. So I started to learn it with help of the beginners guide in the forums. Now my problem: The guide says that I have to orient the aircraft with nose pointing along the positive Y axis. When I do this my aircrafts back side is the left side I added pictures for more transparency of my problem. In dcs world it flys along the side Thank you all for help Its actually very simple - any 3d model should be oriented, so that it points to the right in the "top" viewport in 3ds max. Before animating, make sure that the pivot points are oriented correctly as well. Link to comment Share on other sites More sharing options...
SkateZilla Posted September 4, 2021 Share Posted September 4, 2021 Nose Along Y+ axis Vertical Tail along Z+ axis. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
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