WelshZeCorgi Posted September 4, 2021 Share Posted September 4, 2021 So I hear you're supposed to be stepping on the ball in the huey in order to fly straight (the slip indicator) and this usually works but there are other times where doing so causes the huey to essentially fly crooked. During these odd moments, I would notice that visual references would start at the top right of the cockpit window, then end up on the bottom left of the window, indicating that I am drifting right. Normally, I would see references going more or less down instead of angling left or angling right as I'm about to pass over them. Is this how it's supposed to go? Do you always keep the slip indicator ball centered or do you use visual indictators to fly straight? Link to comment Share on other sites More sharing options...
DishDoggie Posted September 27, 2021 Share Posted September 27, 2021 On 9/3/2021 at 10:23 PM, WelshZeCorgi said: So I hear you're supposed to be stepping on the ball in the huey in order to fly straight (the slip indicator) and this usually works but there are other times where doing so causes the huey to essentially fly crooked. During these odd moments, I would notice that visual references would start at the top right of the cockpit window, then end up on the bottom left of the window, indicating that I am drifting right. Normally, I would see references going more or less down instead of angling left or angling right as I'm about to pass over them. Is this how it's supposed to go? Do you always keep the slip indicator ball centered or do you use visual indictators to fly straight? I never use the Trim Function and I find it to be not useable the way I fly. I find that I can hover and control the Ship just fine without it. I use the Slip indicator for roll only I don't think of the Huey as a Airplane kind of flying so If I crab right or left it's no big deal. I found that I tend to use more left rudder then right unless at higher speed then I need more right. I don't want to make it sound like I fly crooked but with Turbulence and wind turned on as I fly you can't get away from correcting heading all the time. if I use Auto Pilot to help me change something like radio freq. I Most always have a small amount of drift right or left even with it on. I remember when I first started I did put to much left rudder input when I came out of turns I would finally notice it lol later on in the flight. I also tend to fly and lookout to about (if low alt.) 100 to 200 yards at slow speeds much more if fast speed. Always thinking of a line like a string glued between my eyes going to the ground as a glide slope to keep me focused on my direction. it takes time to get use to knowing how far out to start your glide slop to the ground and controlling the speed adding removing collective and cyclic to prevent vortex ring state. Using the sound or even the lack of sound from your blades. Link to comment Share on other sites More sharing options...
Miccara Posted September 30, 2021 Share Posted September 30, 2021 Well... first rule of flight is trust your instruments. You should in real life, always centre the ball for coordinating turns and level true flight. Side slip robs power, flight dynamics and fuel efficiency. I always use the trim function initially. As a basic setting, set the diamond with the top tip touching the the bottom of the horizontal line and the right side point of the diamond resting against the vertical line on the left side. This will give you easier low speed handling (take off control and semi-ground hovering). The Huey flight model in DCS is not really correct. The Huey actually flies with more right rudder in normal flight. Link to comment Share on other sites More sharing options...
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