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LATE ACTIVATION - Does not work for client spawns in multiplayer


philstyle

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Please see the attached mission for reference. The late activation works fine in Single Player. However, once hosted as a multiplayer mission, client cannot access the Spawn slot after the triggered activation, which is possible in SP.

Client late activation test.miz


Edited by philstyle

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Storm of War WW2 server website: https://stormofwar.net/

 

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It has never worked in MP and it is unclear if it is supposed to. It is one of those things where you can artificially get the same outcome via scripting by blocking or kicking people from slots. Plus the UI doesn't help much other than saying "Your flight is delayed."

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