philstyle Posted September 17, 2021 Share Posted September 17, 2021 (edited) Please see the attached mission for reference. The late activation works fine in Single Player. However, once hosted as a multiplayer mission, client cannot access the Spawn slot after the triggered activation, which is possible in SP. Client late activation test.miz Edited September 17, 2021 by philstyle On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/ Link to comment Share on other sites More sharing options...
Woody01 Posted September 21, 2021 Share Posted September 21, 2021 Yes, annoying much. The Flying Kiwis - Since ages ago... Find us at https://www.simcentral.co.nz Link to comment Share on other sites More sharing options...
Grimes Posted September 24, 2021 Share Posted September 24, 2021 It has never worked in MP and it is unclear if it is supposed to. It is one of those things where you can artificially get the same outcome via scripting by blocking or kicking people from slots. Plus the UI doesn't help much other than saying "Your flight is delayed." The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Recommended Posts