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Any fighting tips for this campaign?


Nealius

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I did some escort practice in the -30 (early) and found....that I'm terrible with it. I can't boom n zoom unless I have a 10,000ft height advantage, then I'm a sitting duck at 150mph trying to "zoom" away. The -30 (early) handles like a pig for me, so I'm toast the millisecond Jerry gets behind my 3/9 line, which makes me worried about starting the campaign.

 

Are there any other techniques or engine settings to help out? I'm usually sticking to 52" 2700 since combat always seems to last longer than the 15-minute WEP limit.

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1 v 1 the P-47 may be struggling, but this campaign will offer historically accurate settings, rarely a 1 v 1.

 

Just stick to your leader, stay close to the others, and keep your speed up. At high alt the P-47 can turn pretty well. At low altitudes you lose your advantages. Don't be afraid to keep the throttle firewalled, just open the oil and intercoolers.

 

If all goes south, you can always dive away as a last resort.

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After a certain altitude you'll use full throttle all the time and you'll manipulate your MP with the boost lever. Check out my P-47 tutorial where I explain this.

 

The engine can take a lot as long as there is sufficient cooling. You can go beyond 52" and you should, just follow the manual - these pages from the pilots notes are available on your kneeboard in the campaign too.

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24 minutes ago, Reflected said:

Just stick to your leader, stay close to the others, and keep your speed up. At high alt the P-47 can turn pretty well. At low altitudes you lose your advantages. Don't be afraid to keep the throttle firewalled, just open the oil and intercoolers.

 

If all goes south, you can always dive away as a last resort.

I really want to get into the p47, but my main love is to dogfight and the P47 seems to be a pig in air combat on its own.  I currently fly the p51 100 percent of the time.   I love your campaigns.  They are the best DCS has in my opinion.  However, isn't it true the large majority of air combat in DCS, in both single-player and multiplayer, occurs at low altitudes where the plane has no advantages? Plus you can only dive so much at low altitude. 

 

One thing you seem to have done in your p47 campaign which I think is sorely lacking in most  DCS WW2 missions and campaigns, is making the player the wingman rather than the leader.   That is SO refreshing!  As you said, with that, you can stick to a leader and maybe others, and together do some real damage.  I did do a p47 single escort mission in which the player had a wingman or was a wingman (forgot which) and the two worked together and did some great damage against enemy fighters.

 

One of my biggest gripes with DCS WW2  missions and campaigns is that the player seems to  always be  the leader and his/her wingman always takes off somewhere despite numerous pleas for them to cover the player's behind!😞 

 

 So before I invest in alot of time and energy to learn all the intricacies of Jug so I can eventually tackle your campaign properly, how often is the player a wingman instead of a leader in your campaign?  

 

Thanks!

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@MADLOU1 thanks for the feedback. It's funny, some prefer being a leader, some prefer being a wingman. The latter has its disadvantages too, because of the erratic flying of the DCS AI. In any case, you only get to lead a flight - and only a flight, not the entire formation - in the last few missions. You'll start as No.4, then become element leader eventually, then flight lead. Most engagement in this campaign take place above 20k feet, I used  original combat reports and recreated  every detail of the missions.

 

The main lesson of this campaign - for me- was that it's not about getting as many kills as possible, but working with the others, and making sure everyone survives and lives to fight another day. Kills are secondary, if you get some, good. If not, no big deal.


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5 hours ago, Reflected said:

@MADLOU1 thanks for the feedback. It's funny, some prefer being a leader, some prefer being a wingman. The latter has its disadvantages too, because of the erratic flying of the DCS AI. In any case, you only get to lead a flight - and only a flight, not the entire formation - in the last few missions. You'll start as No.4, then become element leader eventually, then flight lead. Most engagement in this campaign take place above 20k feet, I used  original combat reports and recreated  every detail of the missions.

 

The main lesson of this campaign - for me- was that it's not about getting as many kills as possible, but working with the others, and making sure everyone survives and lives to fight another day. Kills are secondary, if you get some, good. If not, no big deal.

 

Sounds good! Your emphasis on realism is what I like to see.  Also I watched a youtuber do the first three missions of your campaign.  I was impressed.  Time to start learning the Jug!  

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@Reflected I, too, like the campaign but have similar problems as the OP with dogfighting. It happened a lot that some enemies gang up on me and get me every time.

I was wondering if it is somehow possible to make the skills of the AI pilots selectable at mission start via F10 or something? I have no idea if the mission editor/scripting allows this but this would help bad/medicore dogfighters like me a lot ^^

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1 hour ago, Kerberos said:

@Reflected I, too, like the campaign but have similar problems as the OP with dogfighting. It happened a lot that some enemies gang up on me and get me every time.

I was wondering if it is somehow possible to make the skills of the AI pilots selectable at mission start via F10 or something? I have no idea if the mission editor/scripting allows this but this would help bad/medicore dogfighters like me a lot ^^

 

Most of them are rookies, with a few trained and veterans leading - just like in real life in 1944. Most missions and campaigns put you in balanced situations. 10 vs 10. 20 vs 20. Where you can just attack, go for the kill and trust your skills to get you through. It was not like that in real life.

 

This campaign is built based on original combat reports, and sometimes it's 30 vs 2, sometimes it's 2 vs 30. You have to think like a real WW2 pilot, and not always dive head first in the melee. Stay with your leader / flight, only go for the kill, when it's safe. And when you're in an unfavorable position, just use the superior diving speed of the P-47 to get out of there.

 

This is the biggest lesson of the campaign: you can't defeat the whole Luftwaffe, you're just a grain of sand in the desert, and all you can hope for is survival.

So my No.1 dogfighting tip is: you don't always have to 😉

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