Florian Posted October 7, 2021 Share Posted October 7, 2021 Hello, I need help keeping the AI from despawning 30 minutes after they turn their engines off. Link to comment Share on other sites More sharing options...
DishDoggie Posted October 10, 2021 Share Posted October 10, 2021 I can't get this to work in the standard M.E. I have only figured out how to do this in reverse. So I want a Unmanned Static Heli I land by to wait for it to get repaired then after I go deal with Insurgents attacking and come back a repair truck pulls up and then the Static Heli is deactivated and a AI Piloted Heli is activated to take off cold from ground at the same time so it never looks like a empty spot. I tried doing this in reverse but it would not work. The unmanned aircraft can not be late activated so when you go into the mission they show. It will be awesome if someone could help with this answer. Link to comment Share on other sites More sharing options...
Hovis Posted October 11, 2021 Share Posted October 11, 2021 Sorry Florian I have the same question, but I can answer Dish's question. Instead of having the helo as a static, place it as a normal AI and tick "uncontrolled". Then in the AI options go to the triggered actions tab (looks like a quadrocopter) and add the command "start". You can then trigger this command with a normal trigger, which will then place the pilot in the cockpit and he'll fly off on whatever mission you've given him. 1 Link to comment Share on other sites More sharing options...
Florian Posted October 14, 2021 Author Share Posted October 14, 2021 I kinda want them to keep standing there because if they start going onto the taxiway again they could bump into other landing AI planes. 1 Link to comment Share on other sites More sharing options...
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