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Any way to keep the AI from despawning?


Florian

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I can't get this to work in the standard M.E. I have only figured out how to do this in reverse. So I want a Unmanned Static Heli I land by to wait for it to get repaired then after I go deal with Insurgents attacking and come back a repair truck pulls up and then the Static Heli is deactivated and a AI Piloted Heli is activated to take off cold from ground at the same time so it never looks like a empty spot. I tried doing this in reverse but it would not work. The unmanned aircraft can not be late activated so when you go into the mission they show. It will be awesome if someone could help with this answer.

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Sorry Florian I have the same question, but I can answer Dish's question.

 

Instead of having the helo as a static, place it as a normal AI and tick "uncontrolled". Then in the AI options go to the triggered actions tab (looks like a quadrocopter) and add the command "start". You can then trigger this command with a normal trigger, which will then place the pilot in the cockpit and he'll fly off on whatever mission you've given him.

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