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OB Game crash


-Scrat-

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Here's your crash stack:
 

2021-10-08 14:43:29.070 INFO    TACVIEW.DLL: During the last 600.0s an average of 0 units objects and 0 ballistic objects have been active per frame
2021-10-08 14:43:29.070 INFO    TACVIEW.DLL: The average frame rate of 89.9fps would have been 89.9fps if the flight data recorder was disabled
2021-10-08 14:43:29.070 INFO    TACVIEW.DLL: DCS World simulation is taking 100.0% of CPU
2021-10-08 14:43:29.070 INFO    TACVIEW.DLL:  DCS GetWorldObjects is taking  0.0% of CPU
2021-10-08 14:43:29.070 INFO    TACVIEW.DLL:     Tacview recorder is taking  0.0% of CPU
2021-10-08 14:43:37.905 INFO    EDCORE: try to write dump information
2021-10-08 14:43:37.906 INFO    EDCORE: # -------------- 20211008-144338 --------------
2021-10-08 14:43:37.907 INFO    EDCORE: DCS/2.7.6.13436 (x86_64; Windows NT 10.0.19043)
2021-10-08 14:43:37.908 INFO    EDCORE: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_253e24b785ea60ca\nvwgf2umx.dll
2021-10-08 14:43:37.909 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at 0A7EB04E 00:00000000
2021-10-08 14:43:37.915 INFO    EDCORE: SymInit: Symbol-SearchPath: '.;D:\DCS World OpenBeta;D:\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'Lionel'
2021-10-08 14:43:37.916 INFO    EDCORE: OS-Version: 10.0.19043 () 0x100-0x1
2021-10-08 14:43:38.441 INFO    EDCORE: 0x000000000089B04E (nvwgf2umx): cask::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER>::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER> + 0x24099E
2021-10-08 14:43:38.442 INFO    EDCORE: 0x000000000089B45E (nvwgf2umx): cask::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER>::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER> + 0x240DAE
2021-10-08 14:43:38.442 INFO    EDCORE: 0x00000000008F1276 (nvwgf2umx): cask::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER>::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER> + 0x296BC6
2021-10-08 14:43:38.442 INFO    EDCORE: 0x00000000008EDE80 (nvwgf2umx): cask::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER>::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER> + 0x2937D0
2021-10-08 14:43:38.442 INFO    EDCORE: 0x00000000008EDFC3 (nvwgf2umx): cask::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER>::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER> + 0x293913
2021-10-08 14:43:38.442 INFO    EDCORE: 0x00000000006C5FCA (nvwgf2umx): cask::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER>::SafeEnum<cask::md::WeightLayoutType_ENUMCLASS_SCOPEWRAPPER> + 0x6B91A
2021-10-08 14:43:38.443 INFO    EDCORE: 0x000000000063B387 (nvwgf2umx): NVENCODEAPI_Thunk + 0x322517
2021-10-08 14:43:38.443 INFO    EDCORE: 0x000000000065A2DC (nvwgf2umx): NVENCODEAPI_Thunk + 0x34146C
2021-10-08 14:43:38.443 INFO    EDCORE: 0x000000000063788A (nvwgf2umx): NVENCODEAPI_Thunk + 0x31EA1A
2021-10-08 14:43:38.443 INFO    EDCORE: 0x000000000004A55A (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x353A
2021-10-08 14:43:38.443 INFO    EDCORE: 0x000000000048F486 (nvwgf2umx): NVENCODEAPI_Thunk + 0x176616
2021-10-08 14:43:38.443 INFO    EDCORE: 0x00000000001F993C (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1B291C
2021-10-08 14:43:38.444 INFO    EDCORE: 0x000000000021CFB9 (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1D5F99
2021-10-08 14:43:38.444 INFO    EDCORE: 0x000000000006F67D (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x2865D
2021-10-08 14:43:38.444 INFO    EDCORE: 0x000000000042E8B9 (nvwgf2umx): NVENCODEAPI_Thunk + 0x115A49
2021-10-08 14:43:38.444 INFO    EDCORE: 0x000000000042E648 (nvwgf2umx): NVENCODEAPI_Thunk + 0x1157D8
2021-10-08 14:43:38.444 INFO    EDCORE: 0x00000000005A13AC (nvwgf2umx): NVENCODEAPI_Thunk + 0x28853C
2021-10-08 14:43:38.444 INFO    EDCORE: 0x00000000011F6914 (nvwgf2umx): OpenAdapter12 + 0x428084
2021-10-08 14:43:38.444 INFO    EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14
2021-10-08 14:43:38.445 INFO    EDCORE: 0x0000000000052651 (ntdll): RtlUserThreadStart + 0x21
2021-10-08 14:43:38.676 INFO    EDCORE: Minidump created.

 

 

Please try these solutions:

 

1. Enable automatic Windows pagefile size (if it's disabled):

 

2. Clean your DCS cache files:

 

3. Check your RAM. You can use the Windows memory diagnostic tool:

 

Don't accept indie game testing requests from friends in Discord. Ever.

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Ok, let's try something else. Uninstall your graphics driver, reboot, then reinstall it. You can use DDU to uninstall if you really want to make sure everything is gone before the reboot.

Don't accept indie game testing requests from friends in Discord. Ever.

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Hi Scrat.

Do you have ant shader mod or app installed? If so, uninstall it and see if your crashes stop.

Are you using your BIOS XMP feature? If so, disable it and see if it helps DCS.

Don't accept indie game testing requests from friends in Discord. Ever.

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  • 1 month later...

Hi Flappie,

After having disabled the XMP Profile in my bios and a few weeks of tests, it seems to be slightly better, I am having less crashes.

However, when I fly the Gazelle I still experience a lot of game crashes and time out warnings. Attached is the DCS log of my last game crash (time out warning) playing multi-players with the Gazelle. 

If you have any other inputs, please feel free to share them!

Thanks for your help

Scrat

dcs.log

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Hi @-Scrat-, your log doesn't show the crash: DCS closes almsot properly from Main menu. Please attach the most recent ZIP file you can find in your "Logs" folder.

By the way, what are you calling "time out warnings"? You mean when you're disconnected from an online game?

Don't accept indie game testing requests from friends in Discord. Ever.

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  • 4 weeks later...

Hi Flappie and Maximov,

After a few weeks of tests, I confirm that my crashing problem was due to the XMP profile. Since I de-activated it, I have had no further crashes. Thanks a lot for your help!!

I do have another question, my friend and I have compared the FPS offline and in multi-player. That's weird, because for the same conditions offline (same mission, same plane etc), I have between 15 to 20 FPS more than him, and when we play online (on BuddySpike), I have about 15 to 20 FPS less than him under the exact same conditions. 

Any idea why? It's quite annoying.

Thanks guys & happy New Year

Scrat

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Great! Thanks for your feedback. 👍

Your observation is interesting. I believe online sessions take more RAM because there's a lot of different playable aircraft loaded into memory. Do you guys have the same amount of memory? Is your pagefile stored on a fast drive? Do you have the same graphic card? Are your DCS and graphics settings identicial?

You can both look into Windows Resource utility while in an online session in order to find out what is costing you FPS. I'm thinking about access timings, for instance.

Happy New Year to you too.

Don't accept indie game testing requests from friends in Discord. Ever.

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Hi Flappie,

"Do you guys have the same amount of memory?"

Yes we have the same amount of memory (4 x 8Gb) 4000Mhz DDR4

If I take 4x 32Gb 4000Mhz do you think I will see a difference ?

"Is your pagefile stored on a fast drive"

See attached picture.

Windows is intalled on the SSD

DCS OB is intalled on the NVMe M2SSD

"Do you have the same graphic card?"

My graphic card is a RTX 3090 FTW3 evga Geforce ultra gaming

And my friend's graphic card is RTX 3080 Geforce Gigabyte

And we have the same CPU i9-10900K

"Are your DCS and graphics settings identicial?"

Yes we have exactly the same settings in DCS.

"You can both look into Windows Resource utility while in an online session in order to find out what is costing you FPS. I'm thinking about access timings, for instance."

 See attached picture

Thanks for your help !

Scrat

Mem.jpg

Usage.jpg

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4x32 GB is overkill. I use 32GB of RAM (2x16 GB) with a 32 GB pagefile. DCS users with 64 GB of RAM don't even need a pagefile.

You can try forcing your pagefile size to 32 GB and see how it goes:

  • initial size: 32768
  • max size: 32768

But I'm not sure it will help you gain FPS. You tell me. If this doesn't help, I assume buying another 32 GB of RAM won't help either (even though RAM is way faster than an SSD-stored pagefile).


Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

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To my knowledge, there's no benefit in storing DCS and the pagefile on the same drive.

By default, Windows chooses the fastest drive -if there's enough room on it- as the pagefile drive. I recommend not to change Windows choice. Simply edit the size, not the location of the pagefile.

Don't accept indie game testing requests from friends in Discord. Ever.

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Hi Flappie,

I think I have found the issue. In my BIOS the System Memory Multiplier was set on Auto (RAM was at 2133Mhz) with XMP profile off.

I changed the System Memory Mulitplier to DDR4-4000Mhz and the XMP profil to ON  (see attached picture) and I gain 15-20 FPS in Mulitiplayer session 🙂

Now let's see if it crashes again with the XMP to ON.

THX

I will let you know.

Scrat

 

mem.jpg

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