Jagohu Posted October 9, 2021 Share Posted October 9, 2021 When F-14s of the same group are late activated they open their wings to 16 degrees for a moment. When they are spawned next to each other (ie. on the carrier deck on the same elevator) the wings touch and they hit each other, eventually causing damage, which in turn means they won't depart from the carrier. Could this behavior be fixed somehow? 2 Link to comment Share on other sites More sharing options...
Whiskey11 Posted October 9, 2021 Share Posted October 9, 2021 15 minutes ago, Jagohu said: When F-14s of the same group are late activated they open their wings to 16 degrees for a moment. When they are spawned next to each other (ie. on the carrier deck on the same elevator) the wings touch and they hit each other, eventually causing damage, which in turn means they won't depart from the carrier. Could this behavior be fixed somehow? This happens with all player controlled F14s as well, not just AI. Huge problem during the 107th's liberation campaign. 2 1 My YT Channel (DCS World, War Thunder and World of Warships) Too Many Modules to List --Unapologetically In Love With the F-14-- Anytime Baby! -- Link to comment Share on other sites More sharing options...
Jagohu Posted June 6, 2022 Author Share Posted June 6, 2022 It's still an issue. @NineLine? 1 Link to comment Share on other sites More sharing options...
Vullcan Posted June 23, 2022 Share Posted June 23, 2022 @Jagohuhow about now that the recent open beta had a ton of wing sweep changes? Link to comment Share on other sites More sharing options...
Jagohu Posted July 3, 2022 Author Share Posted July 3, 2022 It looks like it's fixed now with DCS 2.7.15.26783 Open Beta. Link to comment Share on other sites More sharing options...
BlueF16 Posted September 26, 2022 Share Posted September 26, 2022 This problem is not fixed experienced it last night. Link to comment Share on other sites More sharing options...
Jagohu Posted October 2, 2022 Author Share Posted October 2, 2022 Yep, it's there indeed. I thought it was fixed, but it's not. Link to comment Share on other sites More sharing options...
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