dutchili Posted October 11, 2021 Share Posted October 11, 2021 My FPS drops to around 10 in multi-player. Unclear why and when, but usually after at least 10 minutes. I use the Oculus Quest 2. The issue does not happen in single player. Sometimes, the FPS recovers after a few minutes, but meanwhile it is hard to play the simulator. I don't see a CPU nor GPU spike when it happens. I did not have this issue with the shader mods installed so i suspect a rendering or texture compiling issue. The issue is present in the current release version, as in the current beta. Link to comment Share on other sites More sharing options...
dutchili Posted October 11, 2021 Author Share Posted October 11, 2021 Meanwhile i discovered that the issue resolves itself when i take of the VR headset for a minute. I don't know yet whether this solves it for the remainder of the flight. Link to comment Share on other sites More sharing options...
Mr_sukebe Posted October 11, 2021 Share Posted October 11, 2021 +1, same System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD. Link to comment Share on other sites More sharing options...
Savvy Posted October 12, 2021 Share Posted October 12, 2021 I have the same problem in multiplayer. Mine seems to start when I switch to other F-views. eg F10, F2,F3. Jumping back to F1 sometimes drops my FPS right down, though it seems to come right after a few mins. Link to comment Share on other sites More sharing options...
Flappie Posted October 13, 2021 Share Posted October 13, 2021 Please ensure you are using these settings: Windows GPU Scheduling OFF Windows power settings : High performance NVIDIA settings: Maximum performance, MFAA off, FXAA off, AA transparency off, AA gamma correction off, V-sync fas V-sync off ingame. 2 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
diamond26 Posted October 13, 2021 Share Posted October 13, 2021 On 10/11/2021 at 8:32 PM, dutchili said: Meanwhile i discovered that the issue resolves itself when i take of the VR headset for a minute. I don't know yet whether this solves it for the remainder of the flight. What exactly you mean by taking off the VR headset? MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gladiator NXT Evo, VKB T-Rudder MKIV, Quest 2, Quest Pro BACKUP SYSTEM SPECS: Lenovo Legion Y540-15IRH, i7 9750, RTX2060mobile 6GB, 32GB RAM Crucial DDR4-2666, 1TB Intel SSD NVMe SOFTWARE: Microsoft Windows 11 Link to comment Share on other sites More sharing options...
dutchili Posted October 15, 2021 Author Share Posted October 15, 2021 Remove it from your head, place it on a table, put it back on some time later. 1 Link to comment Share on other sites More sharing options...
dutchili Posted November 5, 2021 Author Share Posted November 5, 2021 Could this be the cause (from DCS.log)?: 2021-11-05 21:17:57.562 ERROR DX11BACKEND: Failed assert `DX11VertexBuffer::buffersCount() == 0` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:122 2021-11-05 21:17:57.562 WARNING DX11BACKEND: alive index buffers: 1 2021-11-05 21:17:57.562 ERROR DX11BACKEND: Failed assert `DX11IndexBuffer::buffersCount() == 0` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:123 and 2021-11-05 21:16:29.772 ERROR COCKPITBASE: Cockpit: ccCachedIndicationTemplateBuffer. Template element was not found. Set id: 9 and 2021-11-05 21:16:19.462 ERROR_ONCE DX11BACKEND: texture 'mosquito_glass_damage' not found. Asked from '' ...while flying the F16... and 2021-11-05 21:03:06.030 ERROR NGMODEL: Can't load lod ptb-490-mig21-collision.edm of model ptb-490-mig21. Reason: More distant lod must not have more arguments than closer! 0 < 1 in ptb-490-mig21-collision.edm ptb-490-mig21 Seems as if not all textures are downloaded in a fresh install. Link to comment Share on other sites More sharing options...
DavePastry Posted November 8, 2021 Share Posted November 8, 2021 (edited) On 10/13/2021 at 2:32 AM, Flappie said: Please ensure you are using these settings: Windows GPU Scheduling OFF Windows power settings : High performance NVIDIA settings: Maximum performance, MFAA off, FXAA off, AA transparency off, AA gamma correction off, V-sync fas V-sync off ingame. I was having this issue in mp and this (specifically some of the NVCP settings that I had were different) seems to have corrected it. Thank you! Edited November 8, 2021 by DavePastry I910900K, 4090, 32gb,Varjo Aero, no compromises: all VR all the time. Link to comment Share on other sites More sharing options...
dutchili Posted January 26, 2022 Author Share Posted January 26, 2022 I switched to Virtual Desktop in combination with Steam VR, issue solved. Link to comment Share on other sites More sharing options...
Mr_Blastman Posted January 26, 2022 Share Posted January 26, 2022 FPS can often drop in multiplayer when the server is overwhelmed or has a high amount of data to send in a short time, such as when lots of smoke appears, tracer fire from AAA, cluster bombs exploding or players joining/leaving and spawning/despawning objects such as aircraft. Link to comment Share on other sites More sharing options...
dutchili Posted January 26, 2022 Author Share Posted January 26, 2022 Indeed Mr_blastman. The issue also showed itself in single player with 'everything' set to high. With VD and SteamVR, FPS will consistently low in that scenario (to be expected) Link to comment Share on other sites More sharing options...
Flappie Posted February 11, 2023 Share Posted February 11, 2023 3 minutes ago, Bullant said: Be warned, I was running this setting on my 3090 for nearly two years before I realised that it is broken. It will force your GPU to max frequency (and power draw!) as soon as you hit it with a load, and then it will never let it ramp down. So sitting at the desktop you will still be pulling max power. I did some testing and found zero FPS/frame rate difference between this setting and the default which actually lets the GPU ramp back down when not under load. Thanks for your feedback. This mode is helpful though, because it helps checking for power management issues when a user complains about FPS drops. I'll change the phrasing the next time I ask someone to try this mode out. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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