crazyeddie Posted October 19, 2021 Share Posted October 19, 2021 (edited) Comments withdrawn. Clearly not helpful. Edited October 19, 2021 by crazyeddie Link to comment Share on other sites More sharing options...
T-Pap Posted October 19, 2021 Author Share Posted October 19, 2021 (edited) 3 hours ago, crazyeddie said: Seacat - That may be the problem, I dont use the Invincible Mod in my game but I do have Joeys Hermes, which also has a seacat.lua. That is probably why it is working in my game. HMS Ocean never had Seacats fitted, I dont know if they were fitted to her for the sale to Brazil ? This Mod has a Seact.lua nominated in the entry.lua but there is no Seacat edm in the shapes folder, so its looking for something that isnt there. The simple solution to this for the moment is deselect the seact.lua in the entry.lua - it isnt needed for now. Do this to deactivate it, two -- in front of the line: --dofile(current_mod_path..'/Seacat.lua') You should also be aware that there was a conflict between the Invincible and Illustrious Mods, both have Seacat's fitted but they are mods made in different scales so whichever Mod comes first in your drop down that Seacta is the one that appears on both ships, and one is MUCH larger that the other. I dont know if the guys who made these 2 Mods ever sorted that out. Both Illustrious and Invincible were made by me . Do you have some pic t show me of this conflict with the seacat size ? This does not appear on my machine or most others and is first i have heard of it . File has been updated and should work ! Edited October 19, 2021 by T-Pap Link to comment Share on other sites More sharing options...
joey45 Posted October 19, 2021 Share Posted October 19, 2021 Custom weapons needs unique names otherwise there is a conflict between mods. Even by the same author. I had to rename my Seacats for the 60's Hermes (Seacat_69), 70's/80's Hermes (Seacat_H - same folder/mod so it is okey) and my patrol boats (Seacat_V). DCS is delicate and confused when things are named the same in different folders. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
T-Pap Posted October 19, 2021 Author Share Posted October 19, 2021 15 minutes ago, joey45 said: Custom weapons needs unique names otherwise there is a conflict between mods. Even by the same author. I had to rename my Seacats for the 60's Hermes (Seacat_69), 70's/80's Hermes (Seacat_H - same folder/mod so it is okey) and my patrol boats (Seacat_V). DCS is delicate and confused when things are named the same in different folders. Its the size issue that I would like to see . Never heard of somthing like this relating to the scalling epsecially considering both Invicinble and Illustrious are exactly the same model with different deck fittings so makes no sense what crazyeddie posted Link to comment Share on other sites More sharing options...
crazyeddie Posted October 19, 2021 Share Posted October 19, 2021 (edited) Comments withdrawn, not helpful. Edited October 19, 2021 by crazyeddie Link to comment Share on other sites More sharing options...
T-Pap Posted October 19, 2021 Author Share Posted October 19, 2021 7 minutes ago, crazyeddie said: Sorry Joey, trying to fix the issue with this Mod and was offering up some historical problems that may have had a bearing ... but probably dont exist now, I should not have mentioned that as its just confusing the issue. This Mod has an entry for the Seacat and no edm to go with it, so that has to be part of the problem. I cant duplicate the historical issue so best forget it ... my fault for trying to be helpful, wont do it again. The issue with the EDM has been addressed and fixed in the new file . As for the historical issue I am not critising you if that is what you think ... I merely cant understand how what you wrote couldbe possible seeing that the Illustrious doesnt have a seacat launcher on it at all and they are the same model with deck differences ... You said "both have Seacat's fitted but they are mods made in different scales" ... the illustrious doesnt Link to comment Share on other sites More sharing options...
crazyeddie Posted October 19, 2021 Share Posted October 19, 2021 (edited) My apologies for trying to help, I can only say sorry once, lets leave it at that !! Mine is working beautifully ... its a fine Mod. Now retiring to my batcave tail between my legs !! Edited October 19, 2021 by crazyeddie Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted October 19, 2021 Share Posted October 19, 2021 The new version still doesnt work alone, without HMS Illustrious or HMS Invincible. Not on the editor´s list. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
rem27 Posted October 19, 2021 Share Posted October 19, 2021 Same here, doesn’t work alone without HMS Illustrious or HMS Invincible sorry best Regards Rem27 Intel® Core i7-7700K @4,20GHz - 64 Go RAM - GeForce GTX 1070 Ti - Windows Pro 64 bit - Stream Deck - HOTAS Warthog Link to comment Share on other sites More sharing options...
Marroux Posted October 19, 2021 Share Posted October 19, 2021 Hi, After testing I can confirm that it is the Seacat.lua file that is at fault. If we copy this file from the HMS Invincible mod into the HMS_Ocean_Atlantico mod, the ship appears in the mission editor. Without this file, no HMS_Ocean_Atlantico 2 Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted October 19, 2021 Share Posted October 19, 2021 (edited) Thanks for the tip Marroux. PD: No luck here. Inserted the seacat.lua file inside the Ocean folder, still no ship on the editor´s list. Edited October 19, 2021 by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Marroux Posted October 20, 2021 Share Posted October 20, 2021 9 hours ago, Esac_mirmidon said: Thanks for the tip Marroux. PD: No luck here. Inserted the seacat.lua file inside the Ocean folder, still no ship on the editor´s list. Hi, The new version proposed for download by T-Pap at the beginning of the topic corrects the problem of the reference to Seacat.lua initially present. The mod works correctly. Thanks to T-Pap for this beautiful ship. Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted October 20, 2021 Share Posted October 20, 2021 17 hours ago, Esac_mirmidon said: The new version still doesnt work alone, without HMS Illustrious or HMS Invincible. Not on the editor´s list. Not for me, sorry. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Tuniorez Posted October 20, 2021 Share Posted October 20, 2021 57 minutes ago, Esac_mirmidon said: Not for me, sorry. Same. Still not showing in ME after the 'fix update', tried put Seacat.lua file from HMS Invincible mod inside the folder and is not showing aswell. Link to comment Share on other sites More sharing options...
Rudel_chw Posted October 20, 2021 Share Posted October 20, 2021 1 hour ago, Esac_mirmidon said: Not for me, sorry. Check if the mission editor historic filter is active (the clock icon on the status bar). No user mod is compatible with that filter. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted October 20, 2021 Share Posted October 20, 2021 18 hours ago, Esac_mirmidon said: The new version still doesnt work alone, without HMS Illustrious or HMS Invincible. Not on the editor´s list. Thanks Rudel but the time frame icon is not ticked. Is something else. Only having the Invincible and the Illustrious inside mods folder makes the Ocean shows in the list. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
TempestRiser Posted October 21, 2021 Share Posted October 21, 2021 Someone else falling through the deck when trying to land / takeoff from this ship? Link to comment Share on other sites More sharing options...
T-Pap Posted October 22, 2021 Author Share Posted October 22, 2021 10 hours ago, TempestRiser said: Someone else falling through the deck when trying to land / takeoff from this ship? Can you send a screenshot of falling through deck . Required to see where in the model there might be a problem wth the collision model that isnt working. On 10/20/2021 at 11:37 AM, Esac_mirmidon said: Not for me, sorry. Just to confirm you deleted compelely the previous folder with all contents and re installed new folder from new zip ? Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted October 22, 2021 Share Posted October 22, 2021 Yes. And it seems im not the only one. Is very strange only with the other British Carriers, the Ocean shows on the list. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
T-Pap Posted October 22, 2021 Author Share Posted October 22, 2021 Have spent the day rewritting the luas. When I deleted or my mods , i had the same problem on and off though . Some times it worked , others it didnt .. Some weird conflict in the coding howerer i re-wrote the code so it should work now as i have tested and ensured aswell.. Please try and tell me Download the updated version in the user files here : https://www.digitalcombatsimulator.com/en/files/3318835/ 5 hours ago, Esac_mirmidon said: Yes. And it seems im not the only one. Is very strange only with the other British Carriers, the Ocean shows on the list. I think this should work now , let me know https://www.digitalcombatsimulator.com/en/files/3318835/ Link to comment Share on other sites More sharing options...
T-Pap Posted October 22, 2021 Author Share Posted October 22, 2021 On 10/20/2021 at 1:03 PM, Rudel_chw said: Check if the mission editor historic filter is active (the clock icon on the status bar). No user mod is compatible with that filter. Please check new file On 10/20/2021 at 12:40 PM, Tuniorez said: Same. Still not showing in ME after the 'fix update', tried put Seacat.lua file from HMS Invincible mod inside the folder and is not showing aswell. Check new file ! 1 Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted October 22, 2021 Share Posted October 22, 2021 SPOT ON ¡¡¡¡ Now is working flawlessly. Thanks for taking your time fixing it and for your kind patience T-Pap " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
T-Pap Posted October 22, 2021 Author Share Posted October 22, 2021 10 minutes ago, Esac_mirmidon said: SPOT ON ¡¡¡¡ Now is working flawlessly. Thanks for taking your time fixing it and for your kind patience T-Pap Thank the heavens ! Drove me crazy ! Super happy it worked Will now get on to getting the weapons work !! 1 Link to comment Share on other sites More sharing options...
joey45 Posted October 22, 2021 Share Posted October 22, 2021 I'm getting a missing texture on most of the railings.. and a geometry error on some of the railings as well.. So far it's looking great. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
T-Pap Posted October 22, 2021 Author Share Posted October 22, 2021 1 hour ago, joey45 said: I'm getting a missing texture on most of the railings.. and a geometry error on some of the railings as well.. So far it's looking great. Thanks - Added to the list of to do's ! Link to comment Share on other sites More sharing options...
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