stoop Posted October 20, 2021 Share Posted October 20, 2021 First pass is just fine, set quantity to 2 press the pickle button, 2 rockets out and kill the bad guy. Fly a circular orbit, move the WMD7 to point to a new target close to the first, T5_press to lock the target, fly in range, press pickle, the rockets do not come off the rails. Is there a target reset or laser reset or something I have to do? Link to comment Share on other sites More sharing options...
JG54_NF2 Posted October 25, 2021 Share Posted October 25, 2021 Hi do you have trk files? I want to reproduce your operation Link to comment Share on other sites More sharing options...
Juanillo Posted January 14, 2022 Share Posted January 14, 2022 happened the same to me today. As second run I cannot fire rockets... Link to comment Share on other sites More sharing options...
Foogle Posted January 14, 2022 Share Posted January 14, 2022 Yeah it doesn't seem to remember that it's a valid launch point, so you have to redesignate every time. Seems like a bug to me. Link to comment Share on other sites More sharing options...
Juanillo Posted January 14, 2022 Share Posted January 14, 2022 I can only fire in point, not area... Bug? Link to comment Share on other sites More sharing options...
Napillo Posted January 15, 2022 Share Posted January 15, 2022 could it be that you're not waiting long enough for the laser to cool down? Link to comment Share on other sites More sharing options...
Foogle Posted January 15, 2022 Share Posted January 15, 2022 16 minutes ago, Napillo said: could it be that you're not waiting long enough for the laser to cool down? No, it refuses to work until you depress the TDC, thus redesignating the point. Link to comment Share on other sites More sharing options...
Napillo Posted January 15, 2022 Share Posted January 15, 2022 ah yea, that's expected - when you lose sight, it only has a general idea of where it was last pointing. You just need to do that. Link to comment Share on other sites More sharing options...
=52d= Skip Posted January 17, 2022 Share Posted January 17, 2022 On 1/14/2022 at 7:08 PM, Foogle said: Yeah it doesn't seem to remember that it's a valid launch point, so you have to redesignate every time. Seems like a bug to me. On 1/14/2022 at 8:26 PM, Juanillo said: I can only fire in point, not area... Bug? On 1/15/2022 at 9:04 PM, Napillo said: could it be that you're not waiting long enough for the laser to cool down? I´m no JF Expert by any means, but it seems to work fine on my end. No need to redesignate, wait for the Laser to cooldown or Point Track <- this you really only need for moving Targets. 00:00:45 Initial Setup 00:01:20 First Attack 00:02:50 Second Attack 00:04:00 Re-Attack second Target 00:05:30 Third Target 00:06:10 BDA & Off January 2022 DCS 2.7.9.18080 Open beta Link to comment Share on other sites More sharing options...
J20Stronk Posted January 18, 2022 Share Posted January 18, 2022 Whenever the pod is masked while in point track, the SPI resets back to the Steerpoint. Dunno if that is correct behavior in the real one, but it'd be pretty odd if it is since area track doesn't do that. Also it remains ground stabilized in "INR" when that happens, so it still technically knows where it should be pointing - that leads me to believe that the SPI reset-on-mask behavior is a bug. On the rockets themselves, I don't see why the BRMs require a SPI to be near the target area. I assumed they would just be dumb fire with the only launch restrictions being roll and G limits. And it also seems like a WMD-7 MUST be loaded even if it's not lasing, else they just won't track, so that needs to be looked at. Link to comment Share on other sites More sharing options...
Napillo Posted January 19, 2022 Share Posted January 19, 2022 18 hours ago, J20Stronk said: And it also seems like a WMD-7 MUST be loaded even if it's not lasing, else they just won't track, so that needs to be looked at. No, a WMD-7 must not be loaded for it to fire. I tested it out just now, as long as you have SPI within your front hemisphere, and within range they'll fire, but they don't seem to hit anything. Link to comment Share on other sites More sharing options...
J20Stronk Posted January 19, 2022 Share Posted January 19, 2022 19 minutes ago, Napillo said: No, a WMD-7 must not be loaded for it to fire. I tested it out just now, as long as you have SPI within your front hemisphere, and within range they'll fire, but they don't seem to hit anything. That's what I said. no WMD7 = No tracking on BRMs. Clearly that's not correct. And I imagine BRMs wouldn't need a SPI to fire seeing as they're just the Type-90 rockets with a laser seeker. Link to comment Share on other sites More sharing options...
Hursta1 Posted January 22, 2022 Share Posted January 22, 2022 How isnt that correct? They have a semi active laser seeker. They have to have laser firing to pick up its reflection. Link to comment Share on other sites More sharing options...
=52d= Skip Posted January 23, 2022 Share Posted January 23, 2022 On 1/19/2022 at 1:42 AM, J20Stronk said: That's what I said. no WMD7 = No tracking on BRMs. Clearly that's not correct. And I imagine BRMs wouldn't need a SPI to fire seeing as they're just the Type-90 rockets with a laser seeker. As has been said, they do fire without a WMD-7 and they also track if you have an external designator guiding them in. Needing a SPI or not in order to get a release cue may or may not be correct, but I like to think that some kind of designation makes sense and I´d rather scrap the attack than firing them unguided. Link to comment Share on other sites More sharing options...
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