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"Sea Flea -- Mission One" UH-1 (Single/2 Player mission)


cfrag

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"Sea Flea Mission One" - UH-1 Single/Two Player (Syria Map, Super Carrier)

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Version: 20221217 (DML update)

Download: please click here (ED User files)

French Version by Tanuki44: please click here

Required Modules: UH-1 Huey, Syria, Super Carrier

Players: 1 - 2 

Feedback: Please use this thread to post suggestions, bug sightings etc.

Summary:
"Sea Flea" is a string of missions taking place during an international relief mission for the middle east that runs up against a developing international crisis. You are part of "Sea Flea", a UH-1 group that was originally thought to provide logistics support. These missions initially focus on logistics and CSAR, then branch out to troop insertion and light escort duty. This is the first mission that introduces you to the fleet, and therefore requires you to only land on frigates, a carrier and LHA, and hover-extract some hapless sailors lost at sea. You know, the easy stuff. Oh yeah. In darkness. Over open water. 

There are at least two more missions that are currently undergoing testing.

Duration: This mission typically runs 45 minutes. 

Weather: CAVOK, medium wind from the North-West. Dusk, expect darkness in 50 Minutes

How to play:
Whenever you are not sure what to do, choose Communication->F-10 Other->Task Force Status Update and you will receive instructions to your current objective, including BRA and Frequencies. The mission isn't over until you are told so, so don't think that simply because you are ordered RTB means that you are done, soldier! 

Background:
Another pandemic has swept the world in a deadly, year-long crisis that helped forge new alliances, yet also re-kindled generations-old enmity. Four month after finally becoming available, the first doses of a new vaccine are being shipped to the Middle East to jump-start this region's vaccination efforts. Tensions here have always been high, and the innumerable casualties caused by the pandemic have brought this region to the brink of collapse. In the past three months, a universal lock-down, coupled with news of combined international support, has helped to calm the mercurial political landscape and established a surprisingly enduring, if perhaps deceptive, peace.

Three bulk carriers, carrying a total of 10 million doses of the new vaccine, are enroute to Jableh (Syria), where the main distribution hub is being set up. Led by the UN, both USA and Russia are lending their support. An international task force under the command of Admiral Behring is implementing UN's "Uplift Shield" mandate. They are escorting the three bulkers to ensure their safety; landed expeditionary forces in Syria are supporting the build-up of regional infrastructure. Since Jableh has no port facilities, your group of UH-1H will be tasked with helping to land, distribute and protect the vaccine once the bulkers reach the shore later tonight. 

At 03:02 this morning, Fleet Intel reported that a coup attempt was underway in Syria's capitol. The situation appears to be fluid, and it seems that at least one yet to be identified country is supporting the attempt. As of 03:45 the Task Force is at heightened readiness. The day has been uneventful. As the sun sets, some fighting has been reported in and around Damascus, but it hasn't spread to other cities - probably in part due to the pandemic lock-down. Our landed troops at Jableh report the situation as "uneasy but calm".

Initial Objectives
Twenty minutes ago, our E-2D early warning aircraft "Eagle Eye" reported an unsanctioned SAM-Site go on-line in Jableh. Our Russian Liaison have confirmed that the SAM is none of theirs; they have agreed to our plans to immediately neutralize the threat. Two Turkish F-4 scrambled out of Lebanon are already enroute, with a flight of F/A-18 being readied on the Truman.

Two minutes ago, "Eagle Eye" have reported multiple bogeys inbound on the Task Force. This can't be a coincidence. More CAP are being scrambled, and Task Force actual has ordered to relocate her flag to the Ticonderoga-Class Cruiser "Kraft" .

Your orders are to check in with Task Force command and stand by for tasking.

Single/Multiplayer
This mission can be accomplished either solo or two-player coop. Both players are required to own all modules. You can only play BLUEFORCE.

Hot and cold starting is provided. 

Next Steps
Currently, two more missions are near complete: one that focuses on troop insertion and cargo delivery (with an optional F/A-18 interlude for those who like combined arms), the other a combat escort.  


Edited by cfrag
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Version 2.2.1 - cosmetic update 20211026

Download: Please follow link in the OP

Changes

  • Cleaned up some messages (removed debugging messages, corrected typos)
  • Added artwork
  • Briefing view correctly set up
  • Added map markers 

-ch

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  • 4 weeks later...

Hi, this mission looks great but I'm a bit lost at what I'm meant to do. It says to contact Task Force command but I dont know how to. Nobody speaks to me when I ask for permission to start etc. So the long and short of my question is, is there voice scripting in this mission or is it a case of going through the F10 menu and choosing what to do?. Ive only been playing for about a month but this is the first mission where Im completely lost. I just need pushed in the right direction. Thanks.


Edited by Gogsie59
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Hey, @Gogsie59,

    this mission starts after you start your engines - you can either start your Huey, or choose a hot one (Tawara is at 127.5 MHz if you need the freq). 

Once you are hot, simply choose "Communications" and a menu should appear. Navigate to the top level, and Choose 'F10-Other...' and a new sub-menu with new options will appear.

From there choose  "F1 Task Force..." and another sub menu appears.

Choose "F1 Update Task Orders" and you are told what to do next.

Repeat above whenever you are unsure what to do, and note that your task commander is kind enough to give you bearing and distance to your next goal, which can be helpful.

Have fun,

-ch

 


Edited by cfrag
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Hi, another newbie question. I take the vip to where he wants to go then rtb. I am given a bearing to pick up a downed pilot for example 245,8 62nm. I head in that direction and after a while I check the orders again and it has changed to a bearing of 10,3 08nm, I change direction again but no sign of any downed pilot, I check back again and I'm given another bearing of 148,6  24nm so I again turn around and travel for some time and check again at which point as you can guess another bearing in the other direction miles away. I give up at this point having lost interest.

 

Any clues where I'm going wrong.

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Is it a drift during navigation (wind?) and/or canoe ... or an approximation of bearing received

I made myself the same remark, but by repeating the mission several times, it is wise to make a very regular point to reorient.

But it's a little object on the ocean with a lot of swell and spot the illuminating rocket when you are close enough.


Edited by Tanuki44
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Yes, wind will affect your position, a lot. Also, maybe you should look a little closer at the numbers. The range should be somewhere from 5 to zero miles. If it's larger than 10 miles, you are probably heading in the wrong direction.

Oh, yeah, and I remember: the guy giving you bearing to the sailor can be off by 20 degrees to either side. When you get close enough, the sailor will send a flare. Since it's getting dark quickly, make sure you find him and his boat quickly, and maybe make sure that you are packing your NVG

 

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  • NineLine pinned this topic
  • 5 months later...

A word of caution: if you play in VR with a VR shader mod installed - DON'T.

I played this the first time in VR with the SIMPLEX 2.8.0.x shaders installed (as found here). Those make it use the NVGs like looking through a toilet paper roll... it was fun until I lost SA and went CFIW (Controlled Flight Into Water?). That was quite an experience and I now understand why we want quad-tube, wide NVGs devices for mission critical roles. 

Removing the HMD part (the stuff that does the NVG rendering in the shaders) restored the "fullscreen wide" NVG and made the mission playable. 

Other than that, very enjoyable. I'm off to the second one. 

PS played it on a dedicated server, was smooth AF. 


Edited by SPAS79
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  • 2 months later...
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