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"Sea Flea -- Mission Two" UH-1 (and 'special guests') Single / Two Players co-op


cfrag

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"Sea Flea Mission Two" - UH-1 (and 'special guests') Single/Two Player (Syria Map, Super Carrier)

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Version:  20221217 

Download: (please click here - ED User files) 

French Version (old) by Tanuki44: please click here

Required Modules: UH-1 Huey, Syria, Super Carrier
Optional Modules: Ka-50, Hind, F/A-18, AV-8B ('special guest' player modules, not required)

Players: 1 - 2 

Feedback: Please use this thread to post suggestions, bug sightings etc.

Summary:
This is the second mission in the "Sea Flea" Huey saga that plays out during an international relief mission in the middle east. You are "Sea Flea", a UH-1 group that originally participated to provide simple logistics support. 

This mission picks up the morning after the events of Mission One. It contains an optional "special guest" stage: a strike mission intended for owners of the F/A-18, Ka-50, or Hind modules. Players can simply skip this stage.

Duration:
This mission typically runs some 80 minutes (45 minutes when skipping stage one). 

Weather:
CAVOK, moderate sea breeze. Morning, cool temperatures.

How to play:
The optional first part of this mission (SEAD) cannot be completed in a Huey - for this you must choose to pilot an F/A-18, Hind, Ka-50 or Harrier. To skip this stage, choose 'Communication->F10 Other->Skip Stage One (SEAD)'

In multiplayer, player-controlled attack helicopters can also opt to escort Sea Flea in later stages; at least one Huey is required to start stage two (for troop insertion); furthermore, Hind and Ka-50 can lend a hand at sling loading in stage three.

Whenever you are not sure what to do, choose 'Communication->F-10 Other->Task Force Status Update' and you will receive instructions to your current objectives, including BRA and Frequencies. This mission has three (two) stages: 1. SEAD (optional), 2. Troop Insertion, 3. Cargo transport (sling loading).

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Background:
The vaccine relief fleet has finally dropped anchor off Jablah, with preparations underway to land their life-saving cargo, and then ready the vaccine as quickly as possible for application by medical professionals. 

Concurrently, a yet to be identified aggressor is fueling a coup attempt in the capitol, Damascus. Forces are trying to establish footholds in other location across Syria, in a clear attempt to take advantage of the pandemic lockdown. 

The UN-led expeditionary force that is tasked with securing the area has come under fire, and was forced to retreat. Unknown RED forces are advancing, with supply being brought in at alarming speed and quantity from the North; a RED push that Fleet Intel predicted from the Damascus region did not materialize.

Objectives
Last night, the bulkers dropped anchor one Klick West off the shoreline, and are ready to unload the first batch of vaccines. Two Chinooks out of Hatay were to help with unloading the cargo and airlift it to Baniyas stadium, the intended distribution center. 

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An hour ago, our security detail at Bassel Al-Assad was attacked and we no longer control the airfield. The aggressor is now working to reinforce their position: at least three "Zoos" are emplaced around the airfield perimeter. They heavily damaged the Chinooks, which just barely managed to reach FARP "Brian Wilson". The second Chinook crash-landed; both transport helicopters are now out of commission. Luckily everyone got out alive. Scouts have reported additional troops, possibly with more SAMs, inbound from the North, with the airfield being their most likely destination.
 
E3 Overwatch reports at least two groups of fast movers inbound from the Damascus area and predict that they will clear the mountain ridge's radar shadow to the East within the next 20 minutes. 

We are scrambling Vanguard to take care of the aerial threat, while Striker is tasked to deal with the new AAA threat at Al-Assad. Helicopter groups Hammershark and Bumblebee are standing by to support the strike, while Tarawa's Harriers are also ready to engage.

Once the AAA threat has been handled, Apache flight Jawbreaker is tasked to take out the reinforcements coming in from the North, while Sea Flea is to pick up commandos from FARP "Brian Wilson" just south of the Jablah Marina, and insert them at Al-Assad with orders to retake the airfield.

When the airfield is secure, Sea Flea will proceed to unload the vaccine from the bulkers to FARP "Brian Wilson". 

Beacons available

  • FARP "Brian Wilson" 44.4 MHz
  • Tyrus 127.5 MHz
  • Truman 124.0 MHz
  • Bassel Al-Assad VOR-DME (LTK) 114.8

Weather Warnings
As is normal for a warm Mediterranean morning, there's a moderate sea breeze coming in, so helicopter pilots be advised to approach the Bulkers from the shore. 

Single/Multiplayer
This mission can be accomplished either solo or two-player coop. Both players are required to own at least: Syria, Super Carrier. One player must also own UH-1 Huey
You can only play BLUEFORCE.
Any player who attempts to successfully complete stage one of this mission must have access to at least one of the following modules: F/A-18, Ka-50 (2 or 3), AH-64D, Mi-24P, AV-8B

All units start hot.

Hints:

  • You can make multiple trips with Hueys from FARP Brian Wilson to the airfield, and thus ferry multiple commando squads to take the airfield.
  • If you are sing multiple Hueys, each can carry troops

 


Edited by cfrag
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Cfrag,

I really enjoyed the first two missions - thank you. However at what I hope is the end of mission two I receive an error message.  I have transported the vaccines and am told to return to base. On landing on the Tawara I get this error message. Other than this it has played flawlessly.  If this is the end of the mission it does not really matter but I thought you might want the feedback about the error.

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Ryzen 5900X, RTX 3080, 32GB Ram, Oculus Rift S, Thrustmaster Warthog Throttle and Stick.

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Hi cfrag

I replayed version 1.0.2, after transporting the troops and secure the airport, I arrived in the zone of the bulkers for transport of the crates.

After selecting a cargo with F6, there was no smoke. I flew over the bulkers and saw that there was no crates, nothing on the decks.

This is the first time this has happened. 🤔

 

Note : at the airport, the mission can continue only if all hostile are destroyed, even if only one with 1% vitality remains. 😉

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1.0.3 Update (20211108):

  • Fixed another bug when RTB after successful mission completion
  • You now have to successfully transport 3 nets to win (instead of 4)

I'm a bit embarrassed that it took me this many attempts to fix the final part. Thanks to all who responded. Let's hope this is the final fix 🙂 

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Test of the 1.0.4-FR 

Without being able to explain, I lost the first crate just before I drop it down (no message after a approach correction announcement)... I'll do it again to be sure 😉

Otherwise everything went well, the 3 crates were dropped and the mission ended without a bug.

I even got a medal 🤣

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