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"Sea Flea -- Mission Three" UH-1 (Single / Two Player co-op)


cfrag

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"Sea Flea Mission Three" - UH-1 Single/Two Player (Syria Map, Super Carrier)

seaflea 3 action 1 worked.jpg

Version: 20221217

Download: (please click here - ED User Files)

French Version (old) by Tanuki44: please click here

Required Modules: UH-1 Huey, Syria, Super Carrier

Players: 1 - 2 

Feedback: Please use this thread to post suggestions, bug sightings etc.

Summary:
This is the Third mission in the "Sea Flea" Huey saga. You are "Sea Flea", a UH-1 group that originally participated to provide simple logistics support. 

This mission picks up on the day after the events of Mission Two. You are tasked with providing armed escort for a convoy carrying vaccine to the distribution center.  

Duration:
This mission typically takes 35 minutes to complete successfully

Weather:
CAVOK, moderate sea breeze. Early Morning.

How to play:
To pick up ground infantry units, land close to them and they will board automatically. You can only transport a single squad, and when you touch down, any infantry you are carrying is immediately deploying in a circle around your helicopter. 
Whenever you are not sure what to do, choose 'Communication->F-10 Other->Task Force Status Update' and you will receive instructions to your current objectives, including BRA and Frequencies. 

seaflea mission 3 splash 1 worked new.jpg

Background:
We have re-taken and secured Bassel Al-Assad. Fleet Intel have yet to identify the political powers behind the aggressors, but it is safe to say that they are not Syrian. News from Damascus is sparse. Fighting is still contained to the Palace and surrounding areas. Over night, the aggressors have moved additional forces in from the north, but currently, there are few visible troop movements north of Hama.

We are now one day behind schedule, and a disinformation campaign about the reasons for our presence here is picking up. We need to start vaccinations today, lest more people start believing that we are simply another occupation force in a region that has seen too many.

Objectives
At FARP "Brian Wilson", our med techs have worked furiously through the night to un-freeze, unpack and ready the first batch of vaccines for application. Preparations for administering to the general population have concluded: 100'000 doses are now good to go. Since the Chinooks remain out of service, the doses, syringes and other essential supplies are being loaded into trucks. A convoy nick-named 'Max Vax' is assembling east of FARP "Brian Wilson". Sea Flea is to take up security details at FARP "Brian Wilson", and then meet up and escort Max Vax to their destination roughly 10 miles south at Baniyas Stadium, where our medical staff then can start the vaccination operation itself.

"Slicer", a flight of four F14-B off Truman will proceed with a deliberate show of strength: their task is to perform several low-altitude passes over Jablah to demonstrate superiority and discourage anyone from taking pot-shots at the convoy and escort.

sea flea 3 tac map.jpg

The fast movers are fully armed and have orders to engage anyone who poses a threat. Eagle Eye is on-station to establish overwatch. It is of paramount importance that the convoy arrives at their destination and the vaccinations can start today. We have no time for negotiations, and the civil authorities have agreed. Sea Flea, your Rules Of Engagement are Weapons Free.

Beacons are active:

  • FARP "Brian Wilson" at 44.4 MHZ 
  • Convoy "Max Vax" at 44.0 MHz 

Radio Comms: 

  • 251 MHz "Eagle Eye" Sentry
  • 127.5 Mhz Tyrus
  • 124.0 MHz Truman
  • 124.0 MHz Slicer  

We expect no resistance, but keep your eyes open for the occasional malcontent or insurgent. The route we are taking is predictable, very public, can easily be monitored and offers plenty of opportunities for ambush. We have established four checkpoints along the way to safeguard the convoy's passage as good as we can.  
 

Single/Multiplayer
This mission can be accomplished either solo or two-player coop. You can only play BLUEFORCE.

All units start hot.

Hints:

  • Each Huey can carry troops
  • After deploying infantry troops you can pick the surviving troops back up 
  • To deploy the your infantry you are carrying, simply land the helicopter

Enjoy,
-ch

 


Edited by cfrag
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  • NineLine pinned this topic
  • 5 months later...

Alight, it looks as if some new event during mission start-up is confusing the stageDemon script, triggering the error. You can safely ignore it, the remainder of the mission should play without issue. I'll try and have a clean version ready asap.

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Thanks for looking into it. 

TBH now that I think of it I can't remember if I had added a trigger to load the splash damage script... In that case, the script might be the issue there. I'll have a check as soon as I'm back at my battlestation... 

And I was close, no. No triggers added. I'll try it again tonight and see how it goes. 

 


Edited by SPAS79
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Tried with no splash damage script. I seem to always get the three errors. You are correct, ignoring them will just start the mission normally, but I'd rather not have them there. 

Also, I'm finding this one particularly difficult. 

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