Rongor Posted November 8, 2021 Share Posted November 8, 2021 Recently I designated a naval contact in SEA radar mode. After communicating this to my buddies, they asked for the contacts position. Bearing/range call to my own location didn't help, as they weren't winging me and were somewhere else. I was confused how to figure out coordinates. Is there any method to receive a coordinate readout of your radar lock? Only things I came up with so far: I could set a MK point, then review DATA and this would get me the coordinates. FLIR could determine the coords, but only if FLIR is attached loadout So: Is there any way to do it without these 2? Disregarding coordinates, what would be the method to create a bearing/range to Bullseye, provided A/A WP is set? Link to comment Share on other sites More sharing options...
Tholozor Posted November 8, 2021 Share Posted November 8, 2021 (edited) Allied 18s should be able to see the location of your TGT designation on the SA page with the TXDSG option boxed. It won't pass coordinates, but it can get them in the ballpark to start searching. Edited November 8, 2021 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Rongor Posted November 8, 2021 Author Share Posted November 8, 2021 On MP servers, I only know the SA page extensively cluttered with SAM and ranges. How would they find it? Link to comment Share on other sites More sharing options...
Tholozor Posted November 8, 2021 Share Posted November 8, 2021 (edited) You can declutter the SA page with the REJ options. Transmitted TGT designations appear as a yellow cross with a staple on top, with a segmented line connecting it to the transmitting aircraft. Edited November 8, 2021 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Rongor Posted November 8, 2021 Author Share Posted November 8, 2021 So if there are 12 Hornets on the server doing ground attacks, we would see 12 TGT markers? Link to comment Share on other sites More sharing options...
Tholozor Posted November 8, 2021 Share Posted November 8, 2021 (edited) As long as they have a ground TGT designation present, and have the TXDSG option boxed, yes. Some of the symbology and colors in this video have changed since it was implemented, but basically behaves like this: Edited November 8, 2021 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Rongor Posted November 9, 2021 Author Share Posted November 9, 2021 You are correct, I should investigate the possibilities of putting the SA to better use, Still I don't see how to create a quick bullseye call or determining coordinates for mates who don't fly Hornets and therefore have no access to a TXDSG location... Link to comment Share on other sites More sharing options...
Solution Tholozor Posted November 9, 2021 Solution Share Posted November 9, 2021 (edited) Hover the TDC cursor over your TGT designation marker on the SA page and it'll give you the bullseye position in the bottom-right data block (assuming you've set the A/A WP on the same bullseye as everyone else). You can do this with any marker from anyone transmitting their TGT designation. Edited November 9, 2021 by Tholozor 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
WarbossPetross Posted November 9, 2021 Share Posted November 9, 2021 16 минут назад, Rongor сказал: You are correct, I should investigate the possibilities of putting the SA to better use, Still I don't see how to create a quick bullseye call or determining coordinates for mates who don't fly Hornets and therefore have no access to a TXDSG location... In official manual on page 338 and in Chuck's manual on page 663 it shows an option to designate a waypoint as a bullseye. To get there on HSI choose DATA/WYPT, choose the bullseye waypoint and press A/A WP on a left OSB so that bull-to-TDC and bull-to-target coordinates are displayed on the A/A radar screen. Not sure whether it works for ground targets though, also see the post above. Link to comment Share on other sites More sharing options...
Rongor Posted November 9, 2021 Author Share Posted November 9, 2021 2 minutes ago, WarbossPetross said: In official manual on page 338 and in Chuck's manual on page 663 it shows an option to designate a waypoint as a bullseye. To get there on HSI choose DATA/WYPT, choose the bullseye waypoint and press A/A WP on a left OSB so that bull-to-TDC and bull-to-target coordinates are displayed on the A/A radar screen. Not sure whether it works for ground targets though, also see the post above. The problem isn't that I don't know how to tell my Hornet where the Bullseye is. The issue is that there seems no bullseye readout available on A/G radar, nor on the advertised SA page. Link to comment Share on other sites More sharing options...
Tholozor Posted November 9, 2021 Share Posted November 9, 2021 (edited) 6 minutes ago, Rongor said: The problem isn't that I don't know how to tell my Hornet where the Bullseye is. The issue is that there seems no bullseye readout available on A/G radar, nor on the advertised SA page. Make a waypoint on the location of the Bullseye, then select the 'A/A WP' option to make that your Bullseye. Edited November 9, 2021 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Rongor Posted November 9, 2021 Author Share Posted November 9, 2021 Now you are both on the wrong track. As I already stated, I have a designated Bullseye A/A WP. If I wouldn't have this, my initial post wouldn't make any sense right? There seems no way to display Bullseye relative coordinates (bearing/range) on A/G radar pages nor the SA page. That is the major issue here. Link to comment Share on other sites More sharing options...
Tholozor Posted November 9, 2021 Share Posted November 9, 2021 (edited) Reference the image I posted, the bullseye position of your TGT designation is present in the lower-right data block next to 'BE' when the TDC cursor is hovering over it. Edited November 9, 2021 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Rongor Posted November 9, 2021 Author Share Posted November 9, 2021 2 minutes ago, Tholozor said: Reference the image I posted, the bullseye position of your TGT designation is present in the lower-right data block next to 'BE' when the TDC cursor is hovering over it. wonderful, this could be the solution. Will try that. Link to comment Share on other sites More sharing options...
Tholozor Posted November 9, 2021 Share Posted November 9, 2021 (edited) 10 minutes ago, Rongor said: The problem isn't that I don't know how to tell my Hornet where the Bullseye is. Just for reference, the wording here made it sound like you didn't know how to set the A/A WP, hence our responses regarding it. Glad it's all going in the right direction though! Edited November 9, 2021 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Rongor Posted November 9, 2021 Author Share Posted November 9, 2021 (edited) 19 minutes ago, Tholozor said: Just for reference, the wording here made it sound like you didn't know how to set the A/A WP, hence our responses regarding it. Glad it's all going in the right direction though! Yes, probably you misread the 'isn't' as an 'is'. Also since I stated "what would be the method to create a bearing/range to Bullseye, provided A/A WP is set?" in my opening post, I would have expected you rubbing my nose onto that BRA readout in your edited post right from the start. Thanks! I am counting on you when further questions appear! 35 minutes ago, WarbossPetross said: I by the way WarbossPetross, are you still unable to get TrackIR? There are compatible no-name Track-IR replicas for around 150 USD available on Amazon... It's not cheap but it's not as much as 2 full-size DCS modules. Edited November 9, 2021 by Rongor I like editing stuff Link to comment Share on other sites More sharing options...
WarbossPetross Posted November 9, 2021 Share Posted November 9, 2021 2 часа назад, Rongor сказал: by the way WarbossPetross, are you still unable to get TrackIR? There are compatible no-name Track-IR replicas for around 150 USD available on Amazon... It's not cheap but it's not as much as 2 full-size DCS modules. Thanks for the tip, I just looked them up, they seem to be currently out of stock though. Link to comment Share on other sites More sharing options...
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