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Black Shark 3 internal models - AI and repairs


Volk.

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From this https://www.digitalcombatsimulator.com/en/newsletters/newsletter14052021-p79vw4mquji2673nv61gfjpiu17pehuz.html newsletter and few others showing off the cool internal structure and 'beneath the hood' details:

(a) can we have a static AI model based on the undamaged, covers-open model for static scenery of a Ka-50 undergoing maintenance?

(b) maybe also see the suspended panels open when undergoing repairs from the F8 menu?

Be a shame to only see those details when you take damage.

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For Black Shark tutorials, visit my channel:

https://www.youtube.com/channel/UC-LgdvOGP3SSNUGVN95b8Bw

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+1

(c) And some attractive ground personnel for the heli wash - the whole shebang, please.

System Components

Power supply: be quiet! Dark Power Pro 11 650W 80Plus Platinum <> Motherboard: Asus Rog Strix X570-E Gaming  <> Processor: Ryzen 5 5600x <> Cooler: DeepCool Gammaxx C40 <> RAM: 2x16GB HyperX Predator 3600Mhz <> SSD: 2x1TB Samsung 980 Pro NVMe M.2 (Raid 0) <> HD: 2TB Seagate BarraCuda <> Graphics card: Asus ROG Strix GTX 1080 Ti 11G Gaming <> Head tracking: TrackIR4 Pro <> dunTrackR <> Monitors: Philips bdm4065uc 40" 4K 3840x2160  (Camera) <> 2x IBM 15" 1024x768 (LMFCD & RMFCD)

Cockpit: self-construction <> Controls: Thrustmaster Hotas Warthog (extension for cyclic & collective control) <> Thrustmaster Rudder Control System <> Sound: Sound Blaster X-Fi Titanium <> Logitech Z-560 THX Sound System

"...Runways are for beauty queens!"

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