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Are Air Sources switches not bindable?


lwalter

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I searched for them in the controls binding dialog, but I wasn't able to find any entry corresponding to the Air Source switches in the Air Condition panel.

Are they missing?

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7 hours ago, lwalter said:

I searched for them in the controls binding dialog, but I wasn't able to find any entry corresponding to the Air Source switches in the Air Condition panel.

Are they missing?

I couldn't find them either.

I don't think it's possible to bind them to buttons atm...

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thanks a lot @sigfan86 and @Lt_Jaeger! I wasn't aware of these mods. They're really cool!

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Yeah want these too but we'll wait until HB adds them.  Not sure we have any systems modeled that are effected by not having them on?  Or mishaps refueling?  I do it all during startup and going to left engine in A2A but more for immersion...

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@Uxi yes, I agree regarding air sources. "Both engines" should be selected in order for gun to work properly. Haven't checked if this was properly modelled.

However, there are many other bindings missing for the F14. Once again this weekend, I stumbled against no binding for "gunsight elevation lead". I would have expected this one to be there by default.

For now, I'm using the mods above, but I usually don't like to install mods.

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8 hours ago, lwalter said:

Haven't checked if this was properly modelled.

Yes, it is. Another one is doing crossbleed starts and probably selecting ram for airstarts.


Edited by draconus

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good to know @draconus

then it's all the more so important to have some bindings for these air sources.

I just hope the F14 dev team will add all these missing key bindings soon.

It's a pity to have such a great modelled plane, and then realize it's lacking in the parts which I would assume are not the hardest to dev, like the bindings, since the commands are already in place.

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We've been waiting for a good key binding update for over a year. They insist they will do it after the module is out of Early Access. At this point it's going to be a month just for them to dig through the requested keybind thread when they do get started on it. Until then it's mod the .LUA every single update.

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Got a tiny bit of love with the last update with CRS. A few bindings each update would seem more manageable...

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