Sabre-TLA Posted December 6, 2021 Share Posted December 6, 2021 As posted here: https://www.digitalcombatsimulator.com/en/news/2021-12-03/ ED have been hard at work on improving the flight model for the AI aircraft and helicopters. Here is an excerpt from their post: Quote The approach in our new GFM will deliver accurate AI trajectory performance and copy the PFM’s short-period characteristics from the player-controlled models that we already have. The GFM ‘pilot’ will use the same control surface deflection as PFM and can naturally stall and spin as well; the GFM also experiences air turbulence. It is interesting to note that the short period characteristics of the new models also naturally depend on Mach numbers. This should make BFM against the AI more interesting and realistic. Quote All ordinary tasks such as takeoff, landing, aerial combat, ground strikes and bombing were also entirely re-written. Implementation is expected during 2022. 1 MapleFlagMissions - Read Our Blog for Updates Link to comment Share on other sites More sharing options...
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