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deployment campaign mission 7 bug ?


hjd1985

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Thanks for the heads up. 👍

I get the same result but I don't know yet what causes this. The UAZ can be killed: it won't compromise the mission.

It seems the Mi-8 don't always fly over the house next to the UAZ. This is what causes the mission to fail.


Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

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I've run the mission a few times, and I believe there's no failure as long as the Mi-8 doesn't take hits.

This means you need to eliminate enemy infantry units before the Mi-8 hovers over the house.

Don't accept indie game testing requests from friends in Discord. Ever.

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  • 1 month later...

I flew the mission yesterday.

ED, please fix the way you design escort missions, the escort missions ive tried in your campaigns (Su-25(T) and Ka-50, have the same fundamental flaw.
NO CONTROL OVER THE ESCORTEE.
You should be able to make them stop/hold so you can proceed forward to scout out ahead.
Ive been deployed to Iraq as a MECHINF and done several escort assignments, and i can assure you that escort is King, escort rules the game, escort call ALL the shots.
Unless its arrogant and know-it-all politicians and civilians, they dont listen to anyone but themselfes.
Since the UK helicopter escort i had the pleasure of being escorted by in Iraq, made so big a impression on me, i have researched the subject for 14 years now, asking real life militarypilots and read many books about the subject including my very own personal experience.

In a mission like this the Mi-8 wont NEVER approach the site before escort have checked it out; Mi-8 would hold at ingress (NOT in a hover), preferably behind natural cover or in the valley to suppress the noise, then one escort would move toward the site and scout ahead, when, and ONLY when, escort clears, the Mi-8 should move ahead.
Preferably one escort would have eyes on advancing escort at all times.
I ran the mission in Tacview and the enemy near the vehicles are just popping in out of nowhere when the Mi-8 is close, no approach through the woods, no realistic movement at all.
And if you stay in the area for long enough, Igla´s pop in, no movement through the woods or any realistic movement, they just pop in.
The Mi-8 also have plenty of time to chatter but refuses to say when they departs the area, highly unrealistic.

My Mi-8 got hit 26 times (According to Tacview) if i remember correct within seconds because the enemy is scripted to spawn in out of nowhere, and from the enemy spawn in till the Mi-8 is hit, you cant react (Spot the enemy, line up, aim, fire), unless you just sit there in a hover, which you dont (Static targets are deadtargets).
When the Mi-8 gets hit it just departs the area, no info at all.
So demanding that the Mi-8 should not be hit is a mission design flaw since according to post 3, its random, and you cant prepare for randomness.
My Mi-8 chose to depart without letting me know and only by luck did i spot it, then followed her home while she was shaking badly, when she was inside landingpad area i get a mission failed.
I just wasted my time...

So to summarize:
1: In every escort mission, no matter the module, let us have control of the escorted.
When making missions, ask someone who have done this in real life, that know their stuff.

2: Improve your COMM´s; information is key, silence is useless.

3: Dont pop in units, make them move through the woods or come in in vehicles, dont be lazy, be good.

4: Get some real life experinced eyes on your missions so they seem realistic and professional.

Thank you.
Brian.

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