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Please add collision to TF-51 canopy, so players can use canopy emergency release to damage helicopters.


D4n

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As you can see here, canopy appears to not have any collision with Ka-50 rotors for example. Would be very useful for TF-51 pilots on PvP servers.

noCollision.trk


Edited by D4n
DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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Would be very useful for TF-51 pilots?

1) How many fly the TF-51 on PvP servers? (Don't come with many, give a number)

2) How many of those ever considered jettison the canopy onto a helicopter? I bet it's just you 😄

 

If you had at least hidden your ridiculous story/request in a more general post over at the wishlist section requesting the addition of collision models to jettisoned equipment in general, maybe it would have been a bit more... productive...

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1 hour ago, razo+r said:

1) How many fly the TF-51 on PvP servers? (Don't come with many, give a number)

Can't give a number, sorry. But it's a very fun and useful module, especially with CTLD script

1 hour ago, razo+r said:

if you had at least hidden your ridiculous story/request in a more general post over at the wishlist section requesting the addition of collision models to jettisoned equipment in general, maybe it would have been a bit more... productive...

ok. 😅

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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Very pertinent suggestion. I remember that in 1944 a squadron of flight instructors successfully thwarted the attempted invasion of Davis-Monthan Air Force Base outside of Tucson, Arizona by jettisoning their canopies into the rotors of dozens of Nazi helicopters. The team is known as being quite the resourceful bunch, seeing how the TF-51 lacked any kind of conventional armament.

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Haha I may have just invented a new term... "canopy slinging" 😂

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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Wasn't it Igor Tishin's deepest DCS aim to make DCS as realistic as possible?


Edited by D4n
DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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In all seriousness, I actually quite like the idea. Not specifically TF-51 canopies hitting helicopters (but hey, you do you), but generally having detached parts having physics and collision models.

The other WW2 orientated sim has exactly this and in said WW2 sim, if you don't properly manage your distance and come up too close behind an aircraft you're putting rounds into, you may be struck by debris falling from it, and your aircraft may take damage.

There are a few small things that could also benefit from this, they're worlds away from being important issues, but personally, still things I'd like to see:

  • Some detached parts from aircraft fall straight through the ground/water without a trace, without causing a splash or explosion.
  • Rotor blades or sections of detached rotor blade don't properly collide with the ground, and sometimes end up floating at funny angles.
  • Booster stages of things like the RGM-84 Harpoon and RGM-109 Tomahawk don't cause a splash when they impact the water.
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7 hours ago, Northstar98 said:
  • Booster stages of things like the RGM-84 Harpoon and RGM-109 Tomahawk don't cause a splash when they impact the water.

Exactly!! And not only that! I also thought of the soviet SAMs booster stages aswell, quite some time ago already. SA-3, SA-2, SA-5 boosters still don't have collision afaik and afaik they also still despawn, after they separate from missile and fall to ground. (if players could discover boosters of SAMs on the map on the ground, that'd give them a hint that such SAM site would be nearby. Which would be awesome for persistent PvP servers.)

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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22 hours ago, Northstar98 said:

Not specifically TF-51 canopies hitting helicopters (but hey, you do you)

Well sadly yes, I'm requesting such a specific thing. 😝 (It's related to a disappointing administration-policy issue related to the link in my forum signature.)

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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9 hours ago, D4n said:

Well sadly yes, I'm requesting such a specific thing. 😝 (It's related to a disappointing administration-policy issue related to the link in my forum signature.)

What does having a collidable object have anything to do with MP server policies?

Besides having collidable objects,  equates to server having many times  more  calculations based on the tracked objects, essentially increasing the amount of objects by several times (not a big deal on smaller servers but some servers, using dynamic campaigns have 1200-3000 objects). 

 This is not feasible for the near future.  

 


Edited by Dagger71
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  • 1 month later...
On 12/24/2021 at 7:28 PM, Dagger71 said:

This is not feasible for the near future.

Up to ED programmers to judge, they know the many possible LOD-levels and netcode-syncing-logics stuff best.

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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On 12/23/2021 at 10:08 AM, Northstar98 said:

In all seriousness, I actually quite like the idea. Not specifically TF-51 canopies hitting helicopters (but hey, you do you), but generally having detached parts having physics and collision models.

The other WW2 orientated sim has exactly this and in said WW2 sim, if you don't properly manage your distance and come up too close behind an aircraft you're putting rounds into, you may be struck by debris falling from it, and your aircraft may take damage.

There are a few small things that could also benefit from this, they're worlds away from being important issues, but personally, still things I'd like to see:

  • Some detached parts from aircraft fall straight through the ground/water without a trace, without causing a splash or explosion.
  • Rotor blades or sections of detached rotor blade don't properly collide with the ground, and sometimes end up floating at funny angles.
  • Booster stages of things like the RGM-84 Harpoon and RGM-109 Tomahawk don't cause a splash when they impact the water.

Collision models for debris would be common sense for any simulation IMO. But considering how many "need to have" items there are on ED's to-do list,, who knows how far down and when this will be. If it isn't something already being looked into, my feeling is ED is going to have to find new/more ways to increase work output. All we can really do as community members is support them as best we can in that effort.

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