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Spinning Props in MP always use default textures


RaTzo

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The module always uses the default textures for the spinning blades in MP no matter how you have edited p51D_DIF_Fuz_Front.dds 

It uses the files P51D_prop_blade.dds P51D_blade_prop.dds P51D_prop.dds P51D_Prop_2.dds P51D_prop_3.dds 

I've exported the description.lua from the model viewer and cannot find a way to link to modified versions of this file. 

So what happens is your props will look the way you painted them in SP no matter if they are spinning or static, but they will only look the way you painted them in MP while they are static. As soon as they spin they will load the default texture and therefore look that way. 

Is anyone able to help with getting the game to use user created texture files for the spinning prop blades in MP? 

F-14B, A-10C,F-18C Lot 20, F-16C, UH-1H, SA342, Spitfire LF Mk IX, F-15C, Mig-29, Supercarrier, Nevada, Persian Gulf

 

i9 9900k 5.0GHz, 32GB RAM, 1080Ti, Rift S, Warthog HOTAS, MFG Crosswind pedals, Dual Monitors 4K & 1080

 

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