Jump to content

Are Wags TSD videos confusing anyone but me?


Mad Dog 762

Recommended Posts

I have already kind of read through much of the -10 for the Apache, so I had some kind of understanding of the MFD's, but man, I am having a hard time digesting Wag's videos on it.  Anybody else?  Maybe it will be easier when I can do some of the stuff hands on, but right now it seems pretty confusing.  

  • Like 2

System: Intel Core i9-9900KF @ 5 Ghz, Z-390 Gaming X, 64Gb DDR4-3200, EVGA GeForce RTX 3090 FTW3, Dedicated SSD, HP Reverb G2, Winwing Orion & F-16EX

DCS Modules: A-10C II,  A/V-8B NA, Bf-109 K4, P-51D, P-47D, F/A-18C, F-14 A/B, F-16 CM, F-86F, JF-17, KA-50 Black Shark 2, UH-1H, Mosquito, AH-64D Longbow 

Terrains & Tech:  Caucasus, Persian Gulf, Normandy, Syria, Nevada, The Channel, Combined Arms, WWII Assets, Supercarrier

Link to comment
Share on other sites

What are you questions about the TSD page on the MPD. I'd be happy to help. 

Also full disclosure, if there's something I can't answer I won't, and if it's something that I'm unsure of due to version difference I won't attempt to bs you so I'll just tell you I can't answer that. But so far from the video that I've seen everything makes sense, but maybe it's because I'm familiar with the MPD pages so I should be able to answer most of your questions. 

  • Like 2
Link to comment
Share on other sites

How do you keep track of what you "can" and "can't" answer??

 

I'd just be a wreck and wouldn't answer a damn thing...

 

  • Like 1

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

Link to comment
Share on other sites

56 minutes ago, M1Combat said:

How do you keep track of what you "can" and "can't" answer??

 

I'd just be a wreck and wouldn't answer a damn thing...

 

It's an interesting process, if I wouldn't tell you in person at a little airport or while on display, I won't say it on here 

  • Like 1
Link to comment
Share on other sites

I have watched them both a few more times and I think its just the fact there are two phases, multiple types of points, multiple possible routes, etc.   It is much more confusing than most aircraft where you have 1 route with a set of waypoints.  Is there a way to drop a point for something you see through the IHADSS?  So that if you see a threat or target you want to come back to you can easily mark it?  

System: Intel Core i9-9900KF @ 5 Ghz, Z-390 Gaming X, 64Gb DDR4-3200, EVGA GeForce RTX 3090 FTW3, Dedicated SSD, HP Reverb G2, Winwing Orion & F-16EX

DCS Modules: A-10C II,  A/V-8B NA, Bf-109 K4, P-51D, P-47D, F/A-18C, F-14 A/B, F-16 CM, F-86F, JF-17, KA-50 Black Shark 2, UH-1H, Mosquito, AH-64D Longbow 

Terrains & Tech:  Caucasus, Persian Gulf, Normandy, Syria, Nevada, The Channel, Combined Arms, WWII Assets, Supercarrier

Link to comment
Share on other sites

37 minutes ago, Mad Dog 762 said:

I have watched them both a few more times and I think its just the fact there are two phases, multiple types of points, multiple possible routes, etc.   It is much more confusing than most aircraft where you have 1 route with a set of waypoints.  Is there a way to drop a point for something you see through the IHADSS?  So that if you see a threat or target you want to come back to you can easily mark it?  

Wags talks about it at the end, but as long as you're playing from the CPG station with HMD as your selected sight you should be able to hit the target store on the L tedac handle with the LOS (crosshair) on the point of intrest.  If Tads is your selected sight you could acq either the P-HMD if he's looking at it or acq your helmet C-HMD (only person that can use tads as a sight is the cpg) or just manually slew over to the threat and target store up.  A little crew coordination involved if you're flying from the pilot station and once you hit store target it will drop a target there, in both HMD's and on the TDU a TXX will show up and on the TSD a target should be in vicinity of where you wanted one. 

So all the 2 phases do is basically change what information is on the screen to keep it from being cluttered or prioritizing what's important for enroute and what's important to you during attack, every person has different preferences I find. It does some other things regarding other systems (nothing that affects shooting or actually fighting the aircraft just information displayed) that I'm not going to go into. 

I find the routes on the apache pretty simple but maybe that's just me, you can build them on the fly, you can build a ring route, or you can just fly direct to your point.  The benefit to this is you can find low terrain in and have an alternate, and a planned route out.  You can build ring routes as well.  Another simpler thing is if you want you can just drop a single point at where you want to go, and direct to it which will give you only information to that point and you fly to that point as you see fit.  Which is probably more of what you're used too. 

I hope that helps 


Edited by kgillers3
  • Like 3
Link to comment
Share on other sites

On the real aircraft, most of this would be done on a mission planning computer and just loaded via the data cartridge though, right?  You wouldn't normally be do all this through the MFD?

System: Intel Core i9-9900KF @ 5 Ghz, Z-390 Gaming X, 64Gb DDR4-3200, EVGA GeForce RTX 3090 FTW3, Dedicated SSD, HP Reverb G2, Winwing Orion & F-16EX

DCS Modules: A-10C II,  A/V-8B NA, Bf-109 K4, P-51D, P-47D, F/A-18C, F-14 A/B, F-16 CM, F-86F, JF-17, KA-50 Black Shark 2, UH-1H, Mosquito, AH-64D Longbow 

Terrains & Tech:  Caucasus, Persian Gulf, Normandy, Syria, Nevada, The Channel, Combined Arms, WWII Assets, Supercarrier

Link to comment
Share on other sites

18 minutes ago, Mad Dog 762 said:

On the real aircraft, most of this would be done on a mission planning computer and just loaded via the data cartridge though, right?  You wouldn't normally be do all this through the MFD?

Depends on what we're trying to accomplish, some of it would be done on the MPD

  • Like 1
Link to comment
Share on other sites

13 hours ago, Mad Dog 762 said:

I have already kind of read through much of the -10 for the Apache, so I had some kind of understanding of the MFD's, but man, I am having a hard time digesting Wag's videos on it.  Anybody else?  Maybe it will be easier when I can do some of the stuff hands on, but right now it seems pretty confusing.  

Hmm, I found those videos of Wags to be crystal clear. Granted, it's a lot of information to take in and I had to repeat several sections of the video to fully comprehend it, but in the end everything that is shown there makes total sense to me.


Edited by QuiGon

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

Link to comment
Share on other sites

vor 8 Stunden schrieb kgillers3:

Wags talks about it at the end, but as long as you're playing from the CPG station with HMD as your selected sight you should be able to hit the target store on the L tedac handle with the LOS (crosshair) on the point of intrest.  If Tads is your selected sight you could acq either the P-HMD if he's looking at it or acq your helmet C-HMD (only person that can use tads as a sight is the cpg) or just manually slew over to the threat and target store up.  A little crew coordination involved if you're flying from the pilot station and once you hit store target it will drop a target there, in both HMD's and on the TDU a TXX will show up and on the TSD a target should be in vicinity of where you wanted one. 

So all the 2 phases do is basically change what information is on the screen to keep it from being cluttered or prioritizing what's important for enroute and what's important to you during attack, every person has different preferences I find. It does some other things regarding other systems (nothing that affects shooting or actually fighting the aircraft just information displayed) that I'm not going to go into. 

I find the routes on the apache pretty simple but maybe that's just me, you can build them on the fly, you can build a ring route, or you can just fly direct to your point.  The benefit to this is you can find low terrain in and have an alternate, and a planned route out.  You can build ring routes as well.  Another simpler thing is if you want you can just drop a single point at where you want to go, and direct to it which will give you only information to that point and you fly to that point as you see fit.  Which is probably more of what you're used too. 

I hope that helps 

 

i think the „problem“ is, that these videos are really theoretical, and that everything will be a lot easier and self explaining as soon as people can try it out themselve.

  • Like 1
  • Thanks 2
Link to comment
Share on other sites

Hi@all,

I feel the same way. And the more videos from ED come to this module, the less interesting I find it. I have the impression that here you are more busy pushing buttons and moving pointers back and forth than flying. Someone called Apache a flying computer. That's probably true. But is my personal opinion. 

**************************************

DCS World needs the Panavia Tornado! Really!

**************************************

Link to comment
Share on other sites

What Wag's has shown so far is no more complicated than the A10C. Perhaps with the possible exception of the multiple WP's/Control Measures symbols. If you're happy with the A10, then the Apache will be fine. Things may get a little more complicated much later when you factor in multi-crew sensor/sight sharing etc, target handovers between the crew, and of course the FCR and datalink when they arrive.....

If you want a pure stick and collective experience, there's always the Huey.


Edited by AvroLanc
  • Like 2
  • Thanks 1
Link to comment
Share on other sites

2 hours ago, kotor633 said:

Hi@all,

I feel the same way. And the more videos from ED come to this module, the less interesting I find it. I have the impression that here you are more busy pushing buttons and moving pointers back and forth than flying. Someone called Apache a flying computer. That's probably true. But is my personal opinion. 

Haha, it's totally the opposite for me. The past 3 Apache videos have really started the hype for me, as I'm really into all those battle management features. It looks like the Apache will even outclass the A-10C in this regard, which is among my absolute favorites so far, because of it's battle managment systems and capabilities. I'm not so much into aviation, but into warfighting on a bigger scope.


Edited by QuiGon
  • Like 1

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

Link to comment
Share on other sites

3 часа назад, NWGJulian сказал:

i think the „problem“ is, that these videos are really theoretical, and that everything will be a lot easier and self explaining as soon as people can try it out themselve.

Thisss. When I watched the A-10 tutorials all the coolie hats, China hats, SMS switches, DMS switches had my poor brain in stitches. However, once I booted up the training mission and actually tried manipulating them on a keyboard (not even a HOTAS) one at a time they immediately started to make sense. I still don't know them all by name but I know what switch does what, and that's all that counts, really. The training missions tend to be very good in pretty much all the modules, so let's wait until we can actually try the thing ourselves, and maybe the OP's problem will resolve on its own.

Link to comment
Share on other sites

3 hours ago, NWGJulian said:

i think the „problem“ is, that these videos are really theoretical, and that everything will be a lot easier and self explaining as soon as people can try it out themselve.

Everything is usually pretty easy with hands on, the processes with alittle beep booping will make sense. All I can say is dropping routes and points is easy and pretty intuitive for most peeps

  • Like 1
Link to comment
Share on other sites

7 hours ago, AvroLanc said:

What Wag's has shown so far is no more complicated than the A10C

Well, the A-10's CDU definitely has a lot of pages, the vast majority of the nitty-gritty advanced functions are either not modelled in the game (so you can change them but don't do anything) or they are hardcoded, stactic texts which only exist for immersion purposes. A comparably complex system would be a fully simulated TAD, however for the A-10 the majority of the functons for that are missing. If we had a fully simulated TAD, I'd agree but even if you compare the navigation system, the A-10 in DCS simply doesn't have nearly as many different point types that all represent something different, and for the Apache, it looks like they have the ability to simulate a lot more things than for the A-10 (or any other jet.) Tons and tons of point types, different map types and symbology and so on. I'd wager that the COMM suite will be just as complete while in the A-10 an entire MFCD page that is used to control the radios, transponders and VMF messages is flat out not implemented at all. 

Link to comment
Share on other sites

4 minutes ago, WobblyFlops said:

Well, the A-10's CDU definitely has a lot of pages, the vast majority of the nitty-gritty advanced functions are either not modelled in the game (so you can change them but don't do anything) or they are hardcoded, stactic texts which only exist for immersion purposes. A comparably complex system would be a fully simulated TAD, however for the A-10 the majority of the functons for that are missing. If we had a fully simulated TAD, I'd agree but even if you compare the navigation system, the A-10 in DCS simply doesn't have nearly as many different point types that all represent something different, and for the Apache, it looks like they have the ability to simulate a lot more things than for the A-10 (or any other jet.) Tons and tons of point types, different map types and symbology and so on. I'd wager that the COMM suite will be just as complete while in the A-10 an entire MFCD page that is used to control the radios, transponders and VMF messages is flat out not implemented at all. 

I’m interested to see what they do with Apaches COMM page. I imagine most of it will be static and non functional. There’s a lot of network configuration and cryptology stuff for the 5 radios that we won’t see I guess. 
We don’t know, but I imagine we’ll be limited fundamentally to setting 5 frequencies and simple call signs. 

Link to comment
Share on other sites

On 12/22/2021 at 4:51 PM, kgillers3 said:

What are you questions about the TSD page on the MPD. I'd be happy to help.

Not so much a systems functionality question, but what is your normal dwell state regarding what screen you have called up and what mode its in during each phase of flight if its not being needed for anything specific at the moment. There's a ton of different screens and options to get lost in.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...