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DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread


IronMike

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Dear all,

we are pleased to be able to present you this major patch of all things Viggen. As it is so much, I will simply post the changelog below. Naturally, despite thorough testing, with massive patches as these things can break, or not work as they did during testing, or new issues can arise. Thank you for your kind patience, we will of course try to address any inconsistencies or new bugs asap. For this please be so kind and post your feedback below.

Thank you all for your tremendous support over the years, we hope this patch brings plenty of joy to the Viggen community - at the least until the next hotfix, patch or over the holidays, whichever my come around first.

Likewise we wish you all Happy Holidays and we hope you enjoy a great and peaceful time with family and loved ones!


Changelog:
 

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Added DCS VOIP functionality to FR22 and FR24 radios.
  • NEW: Added new Pilot seat harness for in-cockpit pilot, properly attaching the pilot to the ejection seat.
  • NEW: Gauge dynamics improvements - gauges now move smoothly to their new positions as in other Heatblur aircraft.
  • Introduced dynamic fuel gauge animation, the gauge needles will no longer teleport.
  • Introduced dynamic compassring heading animation.
  • NEW: Placeable static objects are now showing on the ground radar.
  • Remastered canopy texture, improving detail and resolution.
  • Remastered textures of rear cockpit bulkhead wall.
  • Added normal maps and improved texture detail for seat cushions.
  • Added normal maps and improved texture detail for seat harness and restraining systems.
  • Added new canopy sealant textures improving transition between glass and canopy.
  • Fixed DCS freeze on Flight Data Unit and Main Pitot failure.
  • Fixed DCS freeze when doing loops with the aircraft.
  • Fixed radar causing an FPS drop in the 60km and 120km modes.
  • Creating a popup point and assigning it to a waypoint will now mark it as a target waypoint.
  • The radar marker can be moved in both axes independently now.
  • Radar marker movement is restricted to the visible area only.
  • Waypoints defined as mission targets now show as “90000” when selected using TAKT/OUT.
  • Destination indicator for popup points is now a red “U”.
  • Data loading is possible only when a cartridge is inserted.
  • Unsafing trigger while in ANF PLAN no longer makes bombs unable to fire if mode is switched to NAV.
  • Corrected the radar in memory mode - the picture now freezes for 30s.
  • Toggling safety now allows Rb75s to be cycled.
  • Sidewinders and Rb75s can now be cycled using the IR/RB FRAMMSTEGN button.
  • Weapons can no longer be fired as normal on the ground; however: 
    • safety bypass button implemented in the back-right of the cockpit; pressing this button allows weapons to be fired on ground.
  • Post-DYK bombing steering order cue on HUD now displays correctly in ANF mode.
  • Air-to-air radar no longer picks up dropped bombs.
  • RUTA waypoints now show as R# rather than M# on the destination indicator.
  • Measured targets now show a red M# on the destination indicator.
  • Releasing the fix trigger from the TV position to the T0 position after a successful type 2 fix now displays the longitude and latitude of the target.
  • The RENSA button can now be used to remove measured or tracked target fixes.
  • P4 chaff release program in slow streak release will empty the right pod before the left one is used. It will last 960 instead of 480 seconds.
  • Countermeasures should reset to the set amount upon rearm now.
  • Radar Memory Mode will now turn off once Terrain Avoidance Mode is activated.
  • Empty sidewinder pylons no longer reduce drag.
  • Fixed parking brake engaging.
  • External tanks are now filled upon refill/rearm ground crew command.
  • Landing gear extension/retraction is now restricted for low rpm and high airspeeds.
  • Landing gear damage is registered as a fault now; it is possible to have it triggered by the failure list in the mission editor.
  • Autothrottle now disengages after the throttle is moved considerably.
  • External tanks won’t drop when the aircraft is on the ground now.
  • Trim can be reset now by cycling the TRIMSYST circuit breaker after emergency trim was used.
  • Wheel damage arguments corrected (wheels should now display damage correctly).
  • Engine RPM displayed on gauge and external GUI now match.
  • ASI Indexer knob and marker now functional.
  • Fixed too large ADI drift - now it is about 1 degree per hour.
  • Improved autopilot modes disengagement logic.
  • Fixed an issue where SPAK would need to be pressed after automatic engagement during startup.
  • Striped fuel-required needle now shows fuel required to reach the final mission waypoint (from current position) when in SPA mode.
  • Magnetic declination knob no longer clickable through the flip cover; expanded clickable area for the cover and fixed keybinds for toggling the flip cover.
  • Marker added to the magnetic declination adjustment knob to illustrate its position.
  • The AFK lever must be cycled now before autothrottle is reengaged after automatic disconnection (it was possible to re-engage without cycling through a keybind).
  • CK 37 Rensa button is no longer clickable through the cover (button was not effective through the cover, but the sound and animation was played.)
  • Fixed an issue where the high-pressure fuel valve would be set incorrectly during automatic start.
  • Corrected altitude readings on the main altimeter.
  • Pressure correction has been reworked in main and standby altimeters.
  • Altimeter knob can now be pulled in the cockpit.
  • ADI vertical speed indicator has been corrected, it shows accurate values now.
  • Airspeed indicators show accurate values now.
  • Fixed the cabin pressure indicator needle.
  • Extended the cabin pressurization model.
  • Extended the oxygen use model.
  • Corrected the effect of the oxygen flow valve.
  • Corrected the SYRGAS warning light - now lights up when the oxygen flow is closed.
  • Fixed RESERVEFF warning light operation.
  • Fixed LANDSTÄLL warning light operation.
  • STD flag added to altimeter.
  • Markers added to the right of the large altimeter roller.
  • Max G needle has been implemented.
  • Fixed vertical accelerometer, it’s displaying accurate values now.
  • Radio base/channel selectors do not skip values anymore.
  • Radio frequency selectors have corrected labels and functionality.
  • Fixed an issue where two clicks were needed to change the FR22 radio frequency with controller bindings.
  • Radio volume knob is now functional; also using the hotkeys to change radio volume results in the volume knob moving, so there’s no disconnect between volume and knob position.
  • FR-22 Grupp and Bas dials expanded to match their real-life counterparts.
  • Each group selected via the FR-22 Grupp function now corresponds to a radio channel that can be defined in the mission editor (or at least, groups 100 to 139 do):
    • This means 40 more custom radio channels for the Viggen that will hopefully be more intuitive to use than the old group system. 
    • The channels all show up in the kneeboard and use the common DCS channel presets as default. 
    • Important note: Because channels Special 1-3 and EFGH have been left untouched in order to not break existing mission presets, some missions might have to update player/client aircraft to make the presets show correctly: Click on the player/client aircraft, cycle to AI and back to player/client, then resave the mission. 
  • FR22 buttons and knobs can no longer be double-pressed (i.e. if the A/G button has been depressed, clicking it again will have no effect).
  • Fixed the initialization of the FR24 Mode Selector. Guard frequency is now audible already at spawn in the NORM + LARM position.
  • Kneeboard now has additional pages, allowing up to 75 airbases to be listed.
  • Kneeboard page order has been revised; it’s now:
    1. Waypoints
    2. Radio channels
    3. Ground Crew/Cartridge page
    4. Airbase list
    5. Reference points
    6. Elint
  • Kneeboards now use a typewritten font; font size and spacing has been increased for readability.
  • Kneeboard waypoint pages now have enough spaces for waypoints B0 through B9, with enough room at the end for L1 and L2.
  • Kneeboard airbase list and reference point pages have been condensed down to one page each; however, they both have multiple subpages, which can be accessed using RShift + PgUp and RShift + PgDn.
  • The following keyboard commands have been added to the ground crew kneeboard page:
    • Cycle Left RB04 Group Target.
    • Cycle Right RB04 Group Target.
    • Toggle Left RB04 Jump Angle.
    • Toggle Right RB04 Jump Angle.
    • Cycle Safety Height.
  • Synchronized interior and exterior canopy animations and state.
  • Radar stick is now animated.
  • Added properly downward facing landing light.
  • Cockpit innards are no longer visible from external view when looking around in VR.
  • Fixed lights initialization on hot ground start - now dependent on outside illumination.
  • TIPPVÄXEL switch labels fixed.
  • Fixed selected binding labels (FR22, Altimeter).
  • Fixed FR24 selector tooltip.
  • EP-13 tube model attachment fixed.
  • Rollers in the cockpit now roll in the correct direction; rollers have been adjusted to no longer clip through their neighbouring rollers.
  • Fixed inverted lighting argument on ADI rim - now illuminates together with rest of ADI.
  • Improved appearance of SPAK ATT and HOJD lens flares.
  • Removed lens flare from Radar screen.
  • Added missing pipes behind the ejection seat.
  • Fixed several normal mapping errors on the canopy causing inconsistent lighting at UV seams.
  • Fixed skewed polygon near left warning panels.
  • Fixed stretched textures on upper ejection seat headrest.
  • Fixed z-fighting on cable retention brackets.
  • Improved geometric smoothness and detail of some ejection seat elements.
  • Oil pressure and fuel director warning light up properly during startup sequence.
  • Hydraulic pump failures light up proper warning lights now.
  • Display textures for the navigation data panel and the destination indicator upgraded for better readability (using a texture developed by MYSE1234 for his enhanced Viggen textures mod - Thank you!)
  • Corrected typo in HYDRA-TR1 and HYDRA-TR2 warning lights.
  • Navigation Datapanel numbers adjusted in size and made more readable.
  • Destination Indicator text larger and centralized.
  • Added clickables and animations for the missing Radarstick controls:
    • Memory Button
    • Mode Selector
    • Range Selector
    • Antenna Elevation Axis
    • Terrain Avoidance Button
  • Fixed Autopilot Yaw Trim cover.
  • Fixed Exhaust Nozzle Indicator- now the needle moves within specific afterburner stages.
  • Recompressed several cockpit textures, especially those with dark colours and gradients with BC7 format for better compression and less artifacts.
  • Optimized sizes and formats for several textures on the in-cockpit pilot for lowered VRAM usage.
  • Fixed all night lighting textures for appropriate linear gamma shader changes.
  • Added input bindings for landing lights.
  • Added toggle keybind for the trigger safety bracket.
  • Added instrument lights joystick and keyboard keybinds.
  • Added panel lights joystick axis and keyboard keybinds.
  • Added flood lights joystick axis and keyboard keybinds.
  • Fixed the inverted vertical radaraxis.
  • Removed duplicated magnetic declination binding.
  • Auto start and auto stop are now assignable as keybinds.
  • Fixed an issue where data cartridge and ejection seat lever needed to be clicked twice to re-engage.
  • Flip-covers for these controls now inhibit their manipulation:
    • FORBIK AVFYNINGSKRETS
    • NÖDF
    • X TANK
  • Fixed toggle inputs of:
    • Doppler Land/Sea mode
    • Radio AM/FM
    • HOJD CISI
    • Gear handle
    • High-pressure fuel valve
    • Manual afterburner fuel regulator
    • Manual fuel regulator
    • Pitch gearing
    • Radar Altimeter Power
    • Slav SI Switch
    • TILS channel Layer selection
  • Limited movement of the following knobs:
    • HUD brightness
    • Radar brightness
    • EP-13 brightness
    • EP-13 contrast
    • Radar CI filter
    • Magnetic declination
    • Maintenance testing mode
    • Drysuit ventilation adjustment
  • Fixed several control knobs overturning:
    • FRAN VOL
    • KURSKORR
    • LJUS RADAR
    • RENFLYGN
  • Added a keybind for centering the Radar Elevation axis.
  • Added Weapon Interval Selector CW and CCW keybinds.
  • Added joystick axes for:
    • Radio Volume Knob
    • Master Volume/ Sidewinder Tone Knob
    • Airspeed Indexer Knob
    • Magnetic Declination Knob
    • EP-13 Brightness Knob
    • EP-13 Contract Knob
    • Radar Filter Knob
    • Radar Brightness Knob
    • HUD Brightness Knob
  • Added Radar Filter Increase/ Decrease keybinds.
  • Corrected Autopilot Yaw Trim Knob - it is moving properly now.
  • Seat Height Adjustment switch is now clickable in the cockpit.
  • Corrected Oxygen Lever keybind name, added a corresponding toggle.
  • Added missing keybind for fine altimeter set decrement.
  • Fixed Interior Lights ‘switch’ keybind, added a corresponding toggle.
  • Added Radar Gain (MKR) is now clickable from the cockpit.
  • Corrected existing Radar Gain keybinds and added a new one ‘Radar Gain Center’.
  • Added Autopilot Yaw Trim joystick axis.
  • Added Autopilot Yaw Trim cover keybinds.
  • Deleted old ‘Radar Night Filter’ axis and commands which were causing DCS to crash.
  • Cartridge selection now wraps both ways (i.e. if you accidentally go too far and overshoot your cartridge, ending up back at the start of the list, you can simply go back the other way).
  • Added more accurate RWR sounds with MYSE1234’s mod - Thank you!
  • Fixed the sound of the HUVUDWARNING button.
  • Like 10
  • Thanks 5

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

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Love you, love you, love you and love you!

Thanks a million times! ❤️

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>>MY MODS<< | Discord: Devrim#1068

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34 minutes ago, Goblin said:

Awesome update!
Am I hearing an engine sound loop error? Seems like the engine sound pulsates.

Do the RPMs go up and down at the same time? If you add power does it go away? That is a known issue at high air temperature.

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

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3 hours ago, IronMike said:

The following keyboard commands have been added to the ground crew kneeboard page:

  • Cycle Left RB04 Group Target.
  • Cycle Right RB04 Group Target.
  • Toggle Left RB04 Jump Angle.
  • Toggle Right RB04 Jump Angle.
  • Cycle Safety Height.

 

I can't seem to get these to work... pressing them does nothing

 

EDIT: It seems to work from a hot start, but not a cold start.

 

EDIT2: I'll make a separate bug post for this, so it's easier to track


Edited by LazyBoot
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looks like I will be taking the Viggen up tomorrow!

🙂

 

HP G2 Reverb, Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate as standard. OpenXR user, Open XR tool kit disabled. Open XR was a massive upgrade for me.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 0 X MSAA, 0 X SSAA. My real IPD is 64.5mm. Prescription VROptition lenses installed. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC at the mo. MT user  (2 - 5 fps gain). DCS run at 60Hz.

Vaicom user. Thrustmaster warthog user. MFG pedals with damper upgrade.... and what an upgrade! Total controls Apache MPDs set to virtual Reality height with brail enhancements to ensure 100% button activation in VR.. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound.... you know when you are dropping into VRS with this bad boy.

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11 minutes ago, Gryzor said:

Just to report it --- MACH number indicator shows wrong values.

Make sure that you don't have an old version of a certain cockpit texture mod installed. That or update it 😉
If it's not that I'm not sure what it could be.

Viggen is love. Viggen is life.

 

[sIGPIC][/sIGPIC]

 

i7-10700K @ 5GHz | RTX 2070 OC | 32GB 3200MHz RAM |

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1 hour ago, jojyrocks said:

Last time before the patch, it was manageable to aerobrake on landing with the Viggen. After this patch, it has become noticeably more difficult to do that. The nose comes down too fast, unlike last time where it was more controllable to keep the nose up.

That is quite unlikely as we did not change anything in this regard.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

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BUGS

F 10 markers ain't working as they should

Can't complete a fix by using TV fix in the mode SPA+L-Mål for reconecens nor does the SPA part not work in general

Mach meater not desplaying the right speed

LT-KRAN ebk switch is not working at all

BX Fixes and fixes in general bahaving strange 

Sea targets have a weak emition?

EDITED


Edited by isglas
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34 minutes ago, isglas said:

BUG

 

The viggen ground radar ain't working on sea targets, they just can't be found

In testing I found they had weak returns. If you turn the gain up and get close within 15 km can you see a return? 

  • Like 1

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

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1 hour ago, isglas said:

BUGS

F 10 markers ain't working as they should

Can't complete a fix by using TV fix in the mode SPA+L-Mål for reconecens nor does the SPA part not work in general

Mach meater not desplaying the right speed

LT-KRAN ebk switch is not working at all

BX Fixes and fixes in general bahaving strange 

Sea targets have a weak emition?

EDITED

 

I set out to test all the issues you listed here.  But you provided no specifics, so it's kind of a wild goose chase.

F10 map cartridge generation works fine for me.  I tested B, M, and R points, and even tried setting up and loading one cartridge, then updating the map, and reloading the cartridge.  The updates worked.  What problem are you having?

I can complete a SPA-L/MAL fix without problems on the CI display (although the azimuth shown on the CK37 display is wrong, which I have already reported).  I'm doing this: SPA, L/MAL, T1, slew, TV, T0.  The fix is complete.  Then I hit the 1 button on the CK37 and it changed my destination to red M1 in the location that I fixed.  I can also change my destination to my R1-9 points by using the B1-9 buttons when in SPA mode.  Can you elaborate on what makes you say it's not working?

My Mach meter is working.  Other users have reported a Mach meter issue though.  May be related to conflicts with @MYSE1234's cockpit mod.  He said his mod manager was not properly unloading the mod.

Is the "LT-KRAN ebk switch" different from the LT-KRAN switch (low pressure fuel valve)?  Mine works fine.  What problem are you having?

What is "behaving strange" about "BX fixes and fixes in general"?

I confirm that ships are not appearing on the radar, no matter the range, LIN/LOG or MKR gain settings.  I have submitted an official bug report.

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

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43 minutes ago, Machalot said:

I set out to test all the issues you listed here.  But you provided no specifics, so it's kind of a wild goose chase.

F10 map cartridge generation works fine for me.  I tested B, M, and R points, and even tried setting up and loading one cartridge, then updating the map, and reloading the cartridge.  The updates worked.  What problem are you having?

I can complete a SPA-L/MAL fix without problems on the CI display (although the azimuth shown on the CK37 display is wrong, which I have already reported).  I'm doing this: SPA, L/MAL, T1, slew, TV, T0.  The fix is complete.  Then I hit the 1 button on the CK37 and it changed my destination to red M1 in the location that I fixed.  I can also change my destination to my R1-9 points by using the B1-9 buttons when in SPA mode.  Can you elaborate on what makes you say it's not working?

My Mach meter is working.  Other users have reported a Mach meter issue though.  May be related to conflicts with @MYSE1234's cockpit mod.  He said his mod manager was not properly unloading the mod.

Is the "LT-KRAN ebk switch" different from the LT-KRAN switch (low pressure fuel valve)?  Mine works fine.  What problem are you having?

What is "behaving strange" about "BX fixes and fixes in general"?

I confirm that ships are not appearing on the radar, no matter the range, LIN/LOG or MKR gain settings.  I have submitted an official bug report.

I'll try to provide mor info, sorry for that on my end

So the F10 markers work, just me fucking it up xD

It might be the ck37 display, I'll provid you with a vidio from befor the utdata rolld out alltohg i get the same "problem" Just to make sure im not the one that is doing it wrong do you minde taking it over discord while shairing your screan? If so may you DM me your Discord name 🙂

Done some more testing with the mach meater but the screanshot is to large to be posted hear but the speed dose not match the F2 view air speed

Regarding the BX fixes cant I "Lock" BX 7 for exampel with TV. 

And regarding sea radar dont I have more then what you did write 

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2 hours ago, isglas said:

It might be the ck37 display, I'll provid you with a vidio from befor the utdata rolld out alltohg i get the same "problem" Just to make sure im not the one that is doing it wrong do you minde taking it over discord while shairing your screan? If so may you DM me your Discord name 🙂

In the video it appears you are not doing the final step, which is to hit T0 to release the fix trigger.  After that, your CI should look normal again and will show your destination as before.  If you want the new fix to become your destination you need to hit the number key that corresponds to it.

2 hours ago, isglas said:

Regarding the BX fixes cant I "Lock" BX 7 for exampel with TV. 

I noticed the other day that Bx7 shows in the wrong place if you are in ANF, but if you go to NAV and set Bx7 as your destination it is correct.  I believe it's just a display error on the CI.  I have submitted a bug report on it.  Other fixes have related issues, where the fix cursor always starts on the right edge of the CI.

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

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One quick info from my side:

TAKT OUT doesn't show a "1" for pylons carrying weapons/loadout, it always shows "000000"


Edited by TOViper
  • Like 1

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First of all thank you, this looks like it was a TON of work and I'm getting even better FPS in VR even in Syria, Marianas so that is definitely appreciated. RB75, RB05, hi or low drag bombs, and rockets all do what they should for the sake of instant action missions, flying around is a delight, radar doesn't even slow FPS, same with time compression; idk what you guys did in this regard, but yeah there was a HUGE increase in performance here so thank you.

Running i7-8700, 32GB DDR4, 1080ti, Oculus Rift, NVMe M.2 SSD, and unless the map has a LOT going on I see a consistent 45 FPS/eye that I previously did not, with most settings turned up to max-- exceptions being MSAA at 2x, SSAA/SSLR/SSAO all off, clouds to standard, anisotropic filter at 8x, pixel density low at 1.1, preload radius at 50%, ground shadows to flat.

Cons/Questions/What Happened?: I'm having major difficulty with waypoints (even clicking a waypoint button seems to direct back to landing from instant action or single missions, nothing loads from data carts on standard startup) as well as easy comms to AI wingmen, tower; do I need to press FR22 to do this now? I set mode A/G for tower, special channel 1 for wingmen but get no response now.

But yeah everything else is great, just need waypoints working so I can play with RB04/RB15/BK90. Thank you again for your continued work on an excellent module!

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9 minutes ago, Sprool said:

Is anyone else getting the wrong QFE pressure on the ground when using the English Cockpit Mod? (8992 and it should be about 1002)

Can you check the ascending direction of the numbers on those rollers? I think HB reversed them in the latest patch to match the real jet. If the modded graphics have them in the original direction, that might explain the ussue.


Edited by Machalot

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

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You are correct, turning the knob anti-clockwise in default cockpit turns the dial hands anticlockwise and increments the numbers downwards, in the english cockppit turning the knob anticlockwise turns the dial anticlockwise but increments the numbers upwards.

COuld this be cured with an edit to the relevant lua file entry?


Edited by Sprool
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